It is well known to me that you should not make a rainbow ship, a ship with different types of energy weapons, since you can boost your damage more with spedific energy type consoles than with generic ones.
Now that is for one ship, but I was thinking of a group of ships. Shouldn't they have the same energy type too? There is of course no console that boost overall group damage, but I am thinking of the proc.
Take phasers. They have a 2.5% chance of taking out a subsystem. I am not very happy with this feature. The chance here is to small, further, which type of system is set off, is random. However if a group, say 5 ships, with all phaser weapons, wouldn't that have a serious impact on the fight. The enemy would stutter through the fight, this off line, that not working etc.
So the qeustion here is. Group play, one type of energy weapons?
I don't think thatthe procs are important enough for such a decision. In fact, I can see synergies from various energy weapon types, such as Disruptor fire taking their armor down, and plasma then doing more damage over time.
Last character I levelled up I made it a point to fly with a skittles setup and only do scatter volley just doing mirror event and it didn't really matter.
I am sure if you play pvp where every little number can make a difference there'd be sense in nitpicking but on STF, which I assume you are playing for borg marks, you can basically get away with anything
Whenever a phaser proc hits and disables a system, the target becomes immune to further phaser procs for 10 seconds.
So basically, while one ship going ROYAL RAINBOW is bad because of console limitations, it's actually beneficial for teams to have more than one energy type among them.
A team consisting of Disruptors and Antiprotons could, for instance, benefit at once from the Disruptor debuff and the Antiproton crit bonus. Add a phaser Cruiser with FAW going full-on disco ball and you can capitalize on engine and shield disables too.