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Lieutenant
Join Date: Sep 2012
Posts: 31
Please don't?... Or atleast give us a refund to change our minds since the description of the power says nothing about a 12 second placate immunity, which totally changes that power to make it nearly worthless.

Seriously 2 second placate and then 12 seconds of immunity how is that suposed to be any good? I can't even think of a way to put that to any good use.

I hate the wording on that patch note too. "properly"? How so?? Was it always your intention to have a 12 second immunity? Well.. Why didn't the power description say anything about a 12 second immunity? You would think after grinding 60 thousand reputation that the game would be a bit more specific about second-to-final tier (THAT CANT BE CHANGED BY ANY MEANS) rewards.

And at the very least if the nerf sticks fine, but I and probably others are going to want a way out of a nerf'd power, You can't expect us to be passive when we have grinded 60k rep for this power and then after receiveing it a few of the development staff decide it is too good so they want to take it down a peg or two.

Check out my previous posts, you will notice I am very fair towards Cryptic's policies I don't complain idley, when something like this is going to be messed up though, something need to be said.

Last edited by anomalousx; 12-18-2012 at 06:28 PM.
Lieutenant
Join Date: Sep 2012
Posts: 31
# 2
12-18-2012, 07:32 PM
And the more I have thought about it maybe a PvP nerf would be okay, still irritating but alright. And maybe it could be modified so it would even be a little more powerful then it is in PvE situations on ships that have light hull.

I have used it in Elite Space Task Force Missions, Borg can still 1 shot kill the player, don't worry about that, your one shot borg abilities still work fantasticly, Sensor targeting assault won't protect you from any of those. So I really don't understand where your perspective is on how this power is broken or overly powerful..
Captain
Join Date: Aug 2012
Posts: 3,553
# 3
12-18-2012, 10:41 PM
This just means you will have 12 seconds between blinding your target. I don't see the problem since the chance of blinding the target is already low enough that it will probably be 12 seconds or more between when you are blinding them anyway.

If I were you I would be complaining more about the unnecessary nerf on the superior shield regen.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Rihannsu
Join Date: Jul 2012
Posts: 3,619
# 4
12-18-2012, 10:51 PM
Quote:
Originally Posted by hereticknight085 View Post
This just means you will have 12 seconds between blinding your target.
Yes, if it sticks that leads us to the usual "this is broken because Escorts are broken" that had a high chance of doing so because they can use DHCs.

T4 was "eeek" choice since "chance to" equals to "Escorts will do this, everyone else might" that changes little as escorts will, everyone else might ... except it sucks now.

A better fix would be make it work with Beams, it would end the problem due to Beams lower firing rate, would benefit everyone BUT Escorts so they could be able to fight escort ... if Escorts dont like it, take the Shield Heal.
Lieutenant
Join Date: Sep 2012
Posts: 31
# 5
12-19-2012, 12:14 AM
Quote:
Originally Posted by f2pdrakron View Post
Yes, if it sticks that leads us to the usual "this is broken because Escorts are broken" that had a high chance of doing so because they can use DHCs.

T4 was "eeek" choice since "chance to" equals to "Escorts will do this, everyone else might" that changes little as escorts will, everyone else might ... except it sucks now.

A better fix would be make it work with Beams, it would end the problem due to Beams lower firing rate, would benefit everyone BUT Escorts so they could be able to fight escort ... if Escorts dont like it, take the Shield Heal.
I can't "take the shield heal". However you feel about escorts, beam weapons, and sticks, it doesn't change the fact that I have already purchased sensor targeting assault at my expense and time spent earning T4 Romulan rep because I was lead to beleive it would do something in a way that would benefit me.

I already did the math with my escort and knew that STA would stack up as well as it does, it just baffles me beyond all sense or reason that a group of college and university educated programers DID NOT have the math sense that I did to know that this power would work this way, and now they want to back out of the deal.
Captain
Join Date: Aug 2012
Posts: 3,553
# 6
12-19-2012, 01:57 AM
Quote:
Originally Posted by anomalousx View Post
I can't "take the shield heal". However you feel about escorts, beam weapons, and sticks, it doesn't change the fact that I have already purchased sensor targeting assault at my expense and time spent earning T4 Romulan rep because I was lead to beleive it would do something in a way that would benefit me.

I already did the math with my escort and knew that STA would stack up as well as it does, it just baffles me beyond all sense or reason that a group of college and university educated programers DID NOT have the math sense that I did to know that this power would work this way, and now they want to back out of the deal.
They knew it would work exactly as it does. It's just players (mostly PvPers) complained bitterly about it. And as such, they decided to nerf it. I still don't get what the big hullaballoo is about. You still get to blind a target every 12 seconds. What's the big deal?

Also as for making a build that keeps your shields up for all eternity? That's easy, I can do it with 2 BOff abilities and a monkey wrench (or a monkey with a wrench). However having a build that can do that, heal OTHERS well, and still put out decent damage, now that sir, takes skill.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Lieutenant
Join Date: Sep 2012
Posts: 31
# 7
12-19-2012, 12:03 AM
Quote:
Originally Posted by hereticknight085 View Post
This just means you will have 12 seconds between blinding your target. I don't see the problem since the chance of blinding the target is already low enough that it will probably be 12 seconds or more between when you are blinding them anyway.

If I were you I would be complaining more about the unnecessary nerf on the superior shield regen.
So by your math instead of it taking 12 seconds after first aplication of a 2-second placate it should take 24 seconds? Is there even a point to a power like this?

BTW shield regen works fine, I have a fleet mate that can gear shields to never deplete no matter the nerf coming up.
Captain
Join Date: Jul 2012
Posts: 2,662
# 8
12-19-2012, 10:58 AM
Quote:
Originally Posted by hereticknight085 View Post
This just means you will have 12 seconds between blinding your target. I don't see the problem since the chance of blinding the target is already low enough that it will probably be 12 seconds or more between when you are blinding them anyway.

If I were you I would be complaining more about the unnecessary nerf on the superior shield regen.
It's NOT A NERF-it's a bug-one that was acknowledged-in which it was kicking six times as fast as intended.

Seriously, engage in some reading comprehension-the description said "Six seconds" on that, but it was kicking once per second-this equals the t4 shield regen is bugged-a bug not caught because when it was on Tribble, before S7 launched, it took so long to get there nobody in the testing (not even the guys who entered it the same day it began) could reach the level and SEE that performance did not match description.

as for the change to the placate, that's a PvE balance issue-players can run Science team and clear it, so it's not PvP people driving this one either.

Oh, and further-if the PvP community had the kind of leverage/swing you're tinfoil-hatting over, don't you think we'd have seen some damn development in PvP for the last, oh....three years or so?

Get a grip, tinfoil's for wrapping food, not heads. the PvP community NOTICED and discussed it first, but eventually it WOULD have been noticed without them, you're whining over losing an Exploit, not hving a good power nerfed.
"when you're out of Birds of Prey, you're out of ships."
Rihannsu
Join Date: Jul 2012
Posts: 3,619
# 9
12-19-2012, 01:49 PM
Quote:
Originally Posted by patrickngo View Post
It's NOT A NERF-it's a bug-one that was acknowledged-in which it was kicking six times as fast as intended.
Its a nerf because it says 50.1 every 6 seconds as before it was 1000.

Bug was it ticking every second yes but we gone from 1000 every 6 seconds to 50 to every six seconds as its what the text says, its worthless and I am done with the lame reputation powers since apparent Cryptic's idea of "fun" is being "worthless that does barely anything" ... and all because PvPers are the loudest whinner bunch there is, we cannot have nice things with then around.

I say this, MMO that separated PvP entirely from PvE did the right thing.
Captain
Join Date: Nov 2012
Posts: 3,465
# 10
12-19-2012, 03:00 PM
Quote:
Originally Posted by f2pdrakron View Post
Its a nerf because it says 50.1 every 6 seconds as before it was 1000.

Bug was it ticking every second yes but we gone from 1000 every 6 seconds to 50 to every six seconds as its what the text says, its worthless and I am done with the lame reputation powers since apparent Cryptic's idea of "fun" is being "worthless that does barely anything" ... and all because PvPers are the loudest whinner bunch there is, we cannot have nice things with then around.

I say this, MMO that separated PvP entirely from PvE did the right thing.
You're looking at your shields on the ground. It's closer to 2-300 per 6 seconds.

And as someone who flat out refuses to PvP I can say to you with a completely straight face, that ships being effectively invincible against anything short of ESTF Borg bosses was not a good thing.

That being said, fixing what was broken, and then piling on a massive nerf was not the way to go.
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