Career Officer
Join Date: Jun 2012
Posts: 297
# 1 Combat Log Parsers: Accuracy
12-19-2012, 10:18 AM
So i used both ACT with the STO plugin from The Hilbert Guide and the COH CombatLogParser.
What i would like to know is, which is more accurate?
There is a 4k DPS difference between ACT and the CLP in the test encounter i used to test both. On which one can i rely?
Captain
Join Date: Jun 2012
Posts: 891
# 2
12-19-2012, 10:30 AM
Quote:
Originally Posted by freenos85 View Post
So i used both ACT with the STO plugin from The Hilbert Guide and the COH CombatLogParser.
What i would like to know is, which is more accurate?
There is a 4k DPS difference between ACT and the CLP in the test encounter i used to test both. On which one can i rely?
I wouldn't use it so much as a measure of accuracy so much as a measure of comparison to others using that parser. Having said that, I have not used the CoH parer, but I'm pretty happy with ACT. Multiple people parsing the same encounter is moderately accurate at giving similar results.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 3
12-19-2012, 10:35 AM
Neither
both of them are inaccurate
Captain
Join Date: Jun 2012
Posts: 1,015
# 4
12-19-2012, 10:39 AM
Quote:
Originally Posted by sollvax View Post
Neither
both of them are inaccurate
And you are basing this on...?
Career Officer
Join Date: Dec 2012
Posts: 717
# 5
12-19-2012, 02:38 PM
There are currently two versions of the ACT plugin.

The recommended one (v2011) is parsing net damage. This means hull and shield damage is counted and these values are taken with the appropriate hull/shield resists (or hull debuffs like APB).

The other available version (v1050) is parsing raw damage. This means the damage that is being emitted by the attacking ship is counted without taking into account the resists on the target.

Both values have their merits. This is why I provide both versions. (Though only the v2011 is actively being maintained for having an as correect as possible pet handling.)


Imagine a ship firing its weapons at a stationary target with always the same attack / power settings etc. This means that the (average) raw damage will always stay the same, independent of the resist (de)buffs on the target like EPtS, APB, FomM, RSF. But the net damage will vary depening on the resist level on the target.

Usually in PVP net damage will be lower than raw damage, because there are significant resists involved. In PVE the situation can be reversed and net damage can be higher than raw damage because in PVE it is often possible to remove the shields from a target (and things like transformers/gates are unshielded anyway) and also achieve negative hull resist by using things like APB/FOMM/SensorScan.


Another thing to keep in mind when comparing damage values is how pet damage (carrier pets, photonic fleet, mines) is attributed. Since the data structures are not always entirely clear on whether an entity is the pet of a player, the parsers sometimes try to "guess" which the correct owner is. This can also lead to (usually minor) differences in parsed damage. (And occasional oddities when somehow a Borg Cube is wrongly assumed to be the pet of a player.)
http://hilbertguide.com
Career Officer
Join Date: Jun 2012
Posts: 297
# 6
12-20-2012, 06:26 AM
So since i nearly only play PvE content should i use the v2011 version of the plugin? There are some NPCs in STFs so i guess it would be better to use this version.

What i still don't understand with the other version only factoring in the raw damage, why does a teammate do more raw damage, but i do more net damage (alot more). Debuffs aren't exclusively counting for me. APB for example is spread to whoever you attack, so teammates should also benefit from it.

Last edited by freenos85; 12-20-2012 at 06:32 AM.
Career Officer
Join Date: Jun 2012
Posts: 297
# 7
12-19-2012, 10:37 AM
What i actually meant in the title was, which parser is more accurate at parsing the combat log data. Which one gives more realistic values. It can't be that i'm doing 10,5 k DPS (ACT) and only 7 k DPS (COH) at the same time. Is ACT somehow inflating DPS values?
Career Officer
Join Date: Jun 2012
Posts: 127
# 8
12-25-2012, 10:48 AM
Mancom, I am not seeing mine damage from your plugin. Is that by design or am I missing something?


#It'sJustaGameAndAFreeOneAtThat!
Come Visit the 44th Fleet
Career Officer
Join Date: Jun 2012
Posts: 1,515
# 9
12-27-2012, 02:48 PM
I'm not picking up a parser yet, and likely won't, because the combat log just isn't that good. The bit I have issues with the most is it reporting damage as mine when I'm sure it isn't. For instance It will report phaser damage when I have no phasers. No pets. No deployables. And I'm dead waiting for respawn.

When the combat log becomes accurate and reports all buffs and debuffs, count me in!

Until that time cheers and happy parsing!
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