Join Date: Jul 2012
Posts: 14
For Reference: http://www.stowiki.org/Research_Science_Vessel_Retrofit

Well...can't find much information on this boat. I guess not alot of people play it/like the look (personally, I'm digging on the whole "Floating Eyeboat" Anyway.

I'm an engineer captain, Already got my cruiser and escorts set up the way I want them, and thought I'd get started on a science boat. Oddly, I'ld like to be a sort of healboat/support vessel - For 200,000 Fleet Credits, it doesn't seem like too much of a hassle to nab one of these things, but I could use some help with some build advice for my aformentioned playstyle.

To my, uneducated eyes, it seems like it could get the job done nicely - what with the 3 science stations, 4 science slots, 4 engineer slots, and a engineer station. Turnrate and what have you doesn't seem to bad either.

I guess all in all, I'd just like some info on this little monster. Anyone got some thoughts they'd care to drop into the reply box - that would be lovely.

Hope ya'll had a wonderful apocalypse, and a better weekend. Thanks for any reply!


Edit: I realize the fleet versions is probably better, but not too keen on nabbing fleet modules for a ship I'll only be able to use on one toon - I'm not a hardcore min/maxer - but I do like to perform well in what I do.
Join Date: Jun 2012
Posts: 1,679
# 2
12-21-2012, 10:19 PM
It's a bit lackluster, stats-wise. Other than the LtCdr Engineer seat, it's worse off than the (fairly cheap Mirror) Deep Space Science Vessel, with lower hull and shields but the same tactical capabilities (and the same turn rate as the Mirror DSSV).

If you're willing to spend some Zen, the D'Kyr and Advanced Research Vessel Retrofit are tougher and have the same seating and console arrangement (the ARVR has a Lt Universal instead of a Lt Sci, though, in case you feel like switching it up a bit), though they sacrifice some maneuverability. The ARVR also has a Fleet variation that's even tougher, for about the same price as the C-Store version if you're only looking for a single character unlock anyway.
Join Date: Jun 2012
Posts: 415
# 3
12-22-2012, 12:37 AM
I wouldn't recommend buying it, the Advanced Research Science Vessel or Fleet version of that is basically better in every way except that it has a lower turn rate.
Join Date: Jul 2012
Posts: 14
# 4
12-22-2012, 12:48 AM
I'm starting to see a pattern here...

Every ship I like - is just garbage in game it seems. Guess, I'll start looking about at the other ships. Thanks for the info folks.
Join Date: Jun 2012
Posts: 2,060
# 5
12-22-2012, 12:51 AM
I found the Mirror DSSVs turn rate really helped a lot with keeping the shields up. And since they're a dime a dozen on the exchange I don't think it'll hurt to get one.
Nebula coffee is the best coffee
Join Date: Jun 2012
Posts: 1,003
# 6
12-22-2012, 02:02 AM
While some good points are being made against the ship, a full on science ship that can also run Eject Warp Plasma does have great CC potential.

I have the ship, and that is something I really like.

Enjoy flying it, though I tend to prefer my Wells, which can run a very similar boff layout, but with an eng ensign instead. Also, way superior shields, hull and better turn rate.
Join Date: Jul 2012
Posts: 3,718
# 7
12-22-2012, 06:17 AM
I own the Fleet Nova class and it's one of the best ships I've ever flown (Just loses out a little to my fleet Excelsior), As long as you use the Lt eng to it's fullest it's a great ship that (like the Excelsior) I would recommend to anyone.
Tacofangs is (genuinely) the best dev ever and the forumites adore him

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