Commander
Join Date: Sep 2012
Posts: 254
hi captains.

i can use some help with my oddy,i'm looking for a balanced build, so i can use the tank abbilitie the oddy have,and do some dps.

i'm a tactical captain.flying a tactical odesssy cruiser.

my skills are listed here:

http://www.stoacademy.com/tools/skil...dytaccaptain_0

my bridge officer's are as follow:
lt commander uni:

tactical officer

beam overload 1
torpedo high yield 2
torpedo spread 3

ensign uni:

tactical officer.

tactical team 1

lt tactical:

tactical officer

tactical team 1

commander enginering

engineeing officer

engineering team1
aux to structural field 1
directed energy modulation 2
eject warp plasma 2

lt science:

science office

hazard emitters 1transfer shield strenght 2

--------------------------------------------------------------------------------------------------------

my ship's setup:

fore weapons: 2x beam array 1x dual beam array,1x quantum torpedo
aft weapons: 3x beam array,1x quantum torpedo.

all weapons are mk 12 purple advanced fleet,all antiproton.

deflector: maco mk 12 purple
impulse maco mk 12 purple
shield: reman prototype covoriant mk 12 bleu

engineering:

aqaurius escort console ( oddy only)
tachyokinetic converter
point defense console
rcs accelarator mk 12 purple.

science console's:

borg assimilated console
2x field generator mk 12 purple


tactcal console's:

quantum zero point chamber mk 12 purple
2x antiproton mag console mk 12 purple.

--------------------------------------------------------------------------------------------------------

i wanna have a ship that can stand in pvp,but can take also npc.
i wanna have my oddy tanky,but with good dps output.
the reason why i have te tacyokinetic converter and the assimilated console equipped,is that the converter give's me turn rate and more crit,and assimilated console also for more crit.

what do you guys think about it,and do you have any tips about skills/console's or bridge officer skills?

i'm hoping that people can help me.

i have 6 million ec atm,so i cant buy to much.

greetss grahskin.

Last edited by borgressistance; 12-22-2012 at 04:55 PM.
Captain
Join Date: Jul 2012
Posts: 1,510
# 2
12-22-2012, 05:07 PM
It is not bad if you want to use beams.I use single 2 cannons and the rest turrets AP of coarse.These being type 11 borg.
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USS WARRIOR NCC 1720 Commanding Officer
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Captain
Join Date: Jun 2012
Posts: 3,289
# 3
12-22-2012, 05:24 PM
I agree with the above poster, I have had much better sucess using single cannons up front and turrets rear then beams on my tac Odyssey piloted by tac captain. Tac captains can't fire multiple beams as efficiently as engineers can. Plus if you are using torps its easier to use with cannons as you are already facing your target. Its not to hard getting 180 degree cannons on target even with Oddys low turn rate.

I use 3 Mk XII borg antiproton cannons and 1 quantum torp up front, 4 turrets rear. I only use the Lt Cmdr uni as Tac, using the ensign uni also as tac is excessive. I run TT1, THH2, CRF2 in Lt Cmdr station, and CSV1, and TS1 in the Lt station. This is able to guard 4 probes at a time or solo cubes in elite STFs with no problem with this setup, and often takes aggro from many escorts in pug groups, with no ranks in threat control, and is much easier to survive in an Oddy.


If you really must use beams for some reason you need some way of powering them, lots of weapon batteries, emergency power weapons, or aux 2 battery. Firing 7 beams at once will drain too much power to be worthwhile otherwise.
Survivor of Romulus
Join Date: Jul 2012
Posts: 165
# 4
12-22-2012, 05:34 PM
That depends on opinions, I like my Aquila with Dual Beam Banks Torpedoes and Saucer separated most of the time. FaW3, with EPtW1, APB1, TT1 followed by a TS2 does some really heavy damage and not for a second I would consider replacing DBB with cannons.
Captain
Join Date: Jun 2012
Posts: 3,289
# 5
12-22-2012, 05:45 PM
Quote:
Originally Posted by ascaladar View Post
That depends on opinions, I like my Aquila with Dual Beam Banks Torpedoes and Saucer separated most of the time. FaW3, with EPtW1, APB1, TT1 followed by a TS2 does some really heavy damage and not for a second I would consider replacing DBB with cannons.
You must be using turrets rear with dbb up front right? I tried it before and I notice more dps with cannons because rapid fire activates the cannons and turrets rather then just the dbb with faw.
Commander
Join Date: Sep 2012
Posts: 254
# 6
12-22-2012, 06:20 PM
so changing my beams to single cannons with rapid fire and scatter folly must givee more dps?cause single cannons have 108 ap damage,while my beams give 280 damage,and i mus say,even when i hit fire at will 3 with my beams,my energy dont fall below the 100.i can get the turrrets and cannons,but i really need to consider that,cause i gonna get adavanced fleets.

so you are sure cannons and turrets do more damage?
i dont see it verry often on oddy's.

thanks for all the posts already,anyone know more/can explain more to me?
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