Ensign
Join Date: Sep 2012
Posts: 19
# 1 tetryon torpedo boat?
12-24-2012, 11:06 AM
I've been toying with the idea of equipping my escort with tetryon dual cannons along with my photon torpedos. Right now I have:

heavy escort carrier:
Front: 2 X antiproton dual cannon and 2 X photon torpedo
Rear: 2 X antiproton turret and borg cutting beam
all borg mk xii for now.

with the point defence photon torpedo launcher console of course.



The idea behind the tetryon would be to disable the sheilding for the torps and cutting beam.


Also, do you receive any bonus from stacking feild generators? I read somewhere that that console didnt stack but iv seen builds where people stack them. do they just not know any better?
Captain
Join Date: Jun 2012
Posts: 3,216
# 2
12-24-2012, 12:27 PM
Given the 1-in-40 chance of any energy weapon ability proccing (with a few exceptions), I dunno if it'd be enough of a difference to change over. Even when it procs its, what, 150 damage per shield facing? Against a target with 10,000+ shields per facing, thats not much. There's always the Tetryon Glider from the Omega 2-piece if you really want though, since it procs every shot.

And yes, Field Generators stack, straight up additively.
Lieutenant
Join Date: Aug 2012
Posts: 96
# 3
12-24-2012, 12:34 PM
Yes, while tetryons would seem to be the logical choice, they're very underpowered.

I'd suggest using phasers or polarons as drawing away power or knocking the system offline completely is more effective than chipping away long term with their regen completely unphased.

The hybrid weapons would do well too. Polarized disruptors will reduce power and soften the target for further damage.
Career Officer
Join Date: Jun 2012
Posts: 485
# 4
12-24-2012, 12:37 PM
I did a similar build and it works well enough for PvE. Just keep in mind that the p.d. photon console is useless, with its 3 minute cooldown. Most of the enemies you will hit with it will have enough shields to ignore the torpedoes. A build like this is better focused on single targets than spreads so you might want to plan for that. Also, while tetryon sounds good in theory, in practice phasers work better for some reason.

I am still testing different things. For example right now I am trying a quad cannon and dbb with a beam array at the back, plus two BO2 and HY3. Things seem to die faster than they did before with C:RF using 2 DHC at the front and a turret behind, plus the 2 torp launchers on each facing, but I have yet to run it using a parser to compare. Of course if they are similar I might keep it like this, just to see people froth at the mouth for running a "beam escort"

Those two turrets are useless, you might want to replace them with two more photon torpedo launchers, so you can keep shooting while you are moving away to start another attack run.
Also it goes without saying, you need 3 purple projectile doffs slotted for this to work.
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Captain
Join Date: Jun 2012
Posts: 1,474
# 5
12-24-2012, 12:54 PM
I think you will get better mileage if you use polarized disruptor weaponry plus the Tetryon Glider set bonus from the Omega set. If you really want tetryon weaponry, go with the phased tetryon for the chance to turn something off.
Rihannsu
Join Date: Jun 2012
Posts: 1,780
# 6
12-24-2012, 02:59 PM
Quote:
Originally Posted by uglydisease View Post
I've been toying with the idea of equipping my escort with tetryon dual cannons...
I keep trying to get my Sci Captain to work with a "Tet'scort", and it's terribly disappointing. Even maxing Flow Capacitor skill/consoles doesn't help.

I recently just changed to...

Quote:
Originally Posted by momaw View Post
...If you really want tetryon weaponry, go with the phased tetryon for the chance to turn something off.
This. I got a whole new set of weapons off the Exchange and swapped out my standard Tets for the PTs... Unfortunately, I'm not noticing any better results with the Phased-Tetryons I recently purchased.

Maybe this toon is just unlucky with her procs...

Or maybe Tetryon just suck.

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Commander
Join Date: Dec 2012
Posts: 354
# 7
12-24-2012, 03:32 PM
Having used tetryon weapons from rank VI through X, I can also relate tetryon weapon setups are terribly disappointing. The proc is, for the shield damage it does, equivalent to about one volley -- sure, dealing that to each shield quadrant and not merely facing shields is nice, but it's not going to proc enough to keep enemy shields suppressed once you've dropped them.

Which is the point, here -- suppressing shield regeneration, not dropping shields to begin with. Anybody can do the latter easily enough; the former is a little more problematic and what you need to do, especially running with a torpedo-heavy ship. Sure, if you get a string of lucky procs you feel it, but that doesn't happen often enough to justify a tetryon weapon loadout.

Polaron and phaser weapons are your friend in this regard, for the fact they drain power and can knock out the shields subsystem. Heck, if you can spare the tactical boff slot, equipping one beam array and target shields, and if you can spare the science boff slot drain energy, may be more effective than an entire tetryon weapon loadout.
Ensign
Join Date: Sep 2012
Posts: 19
# 8
12-25-2012, 12:13 AM
Thanks for the advice. Sounds like tetryon is not the way to go. The next question is should i stick with antiproton or switch to some other energy type? Im inclind to go with either polaron or the new romulan plasma, or continue with antiproton. Any advice as to whch you would suggest?

Allso as to the torpedo pd I have found it usefull in stfs when dealing with mutliple spheres tho it probably doesnt do much good in pvp.
Captain
Join Date: Aug 2012
Posts: 3,553
# 9
12-25-2012, 03:06 AM
Something people will laugh at but I will stand by are the Phased Polaron weapons. You get them as mission rewards in the Cardassian story arc, and they are actually surprisingly useful, even in end-game content. You get the usual polaron proc, but you also get a 10% tetryon proc. It's actually quite good.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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