Join Date: Jul 2012
Posts: 2,783
# 1 Gedankenlab: splitting the que
12-25-2012, 11:03 PM
Hey all, listen to this idea, then tell me what's wrong with it:

To improve PvP's numbers and make it more appealing to casual players, I propose the following idea for your destruction:

Take the PvP que, split it into two ques-one for "Teams" and one for "Random".

If a toon is on a "team" it can't join a random match, if a toon is NOT on a team, it can't join the "team" ques.

If you join the 'random' que solo, then join a team, you get kicked from the que.

The concept is very simple: a Team, or "Premade" has an intrinsic advantage over five random people, one that is greater than the mere sum of it's parts. We already segregate by level, and the system already KNOWS who's "teamed" and who's not. in this concept, pre-set Teams would face only other pre-set Teams, while Pugs would only face Pugs.

The constant conventional wisdom of "PvP is suffering because lots of people get rolled in their first pick-up game by premades" would be rendered moot.

Does this make sense?

Demolish the concept.
"when you're out of Birds of Prey, you're out of ships."
Join Date: Jun 2012
Posts: 1,099
# 2
12-25-2012, 11:40 PM
i'd say, if there were more people who actually pvp..

this would be cool.

there are so few of us friend, this may actually decrease the games you get to participate in.

have fun kill bad guys
Career Officer
Join Date: Jun 2012
Posts: 1,738
# 3
12-26-2012, 12:10 AM
I like it because you can avoid the random queue and get away from the dip**** dilithium farmers, afkers (unless it's teams of 'em, lol).

And I mainly like to queue with OPvPers now, and do pugmades or challenges with 'em. It's made PvP more enjoyable for me (even if the occasional asshat takes annoying p2w into the challenges).

Click here and here if you are interested in learning more about PvP.

Last edited by snoge00f; 12-26-2012 at 01:58 AM.
Career Officer
Join Date: Jun 2012
Posts: 154
# 4
12-26-2012, 01:52 AM
Well, this idea again.

With so few PvP players further splitting the queues is not an option at all. Also everytime this idea comes up it always seems to only include single players or 5 man teams. What's with teams of 2, 3 or 4 people queing? Where are they in this concept?

Aaaand, queing as a team doesn't necessarily mean they give a thought about their teams setup. You'd be surprised how often a 5 man team gets kicked hard as soon as your pug starts working together. Ok, that's not really a good argument, more the teams fault, but still, if said team is not really a made, but just 5 people from 1 fleet teaming they aren't necessarily better than a pug with target caller and focus fire.
Join Date: Aug 2010
Join Date: Nov 2012
Posts: 1,416
# 5
12-26-2012, 02:18 AM
The major problem with this idea is it discourages team play. It also discourages teams from ever playing unless their in full premade mode because a causal group of friends won't be able to play otherwise.

Taking the "M" out of mmo is never a good idea.

I run usually daily pugmade matches, completely random people from the opvp channel yet we get called premades sometimes. Why? We're randomly composed as a pick up group.

Some matches now all it takes is 1 skilled player to turn the tide in a pug game. Yet te team with the one skilled player will get called a premade.
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-
Do you even Science Bro?
Career Officer
Join Date: Jun 2012
Posts: 6,051
# 6
12-26-2012, 03:02 AM
All in all, I don't think anything will solve the PvP problem.

As long as "Rock-paper-scissors" is properly implemented into this game, nothing will make the PvP work.

They can put in all the maps, and features into PvP they wont, but as long as roles aren't valued as much as they need to be, PvP will always be a "low interest factor".

Don't get me wrong: Your idea is great, but it won't solve the problem... It might be interesting for people for a week or two, but then it will die out again.
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Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 7
12-26-2012, 09:37 AM
If you join the 'random' que solo, then join a team, you get kicked from the que.
huh? Seems to defeat the point of playing together even if a PuG and is pushing the idea of PvP into the realm of "soloing" and 1vs1.

How would all those "soloists" communicate without the other side seeing it?
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goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.

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