Lieutenant
Join Date: Dec 2012
Posts: 81
# 1 49 - 50 far too big a gap.
12-27-2012, 02:24 PM
Greetings all.

49 is relatively easy gameplay in all kinds of missions or PVE engagements

The jump to 50 is too big, this needs to be about 10 levels of content if not more as it is now. Because it is about that big a difference. PVP I expect to die quick till I level up a bit, but as the tank in PVE I expect not to die in 5 seconds or so, whereas pre 50 I was doing expectionally well as a tank.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,514
# 2
12-27-2012, 02:56 PM
Are you talking about regular episodic missions or Elite STFs? or something in between that gives you trouble?

What gear are you using?
Lieutenant
Join Date: Dec 2012
Posts: 81
# 3
12-27-2012, 03:01 PM
Quote:
Originally Posted by timelord79 View Post
Are you talking about regular episodic missions or Elite STFs? or something in between that gives you trouble?

What gear are you using?
I've progressed through the levels using the regular gear.

So I've done the episodes with ease.
I've done the PVE fleet actions with ease

Now at 50 I am fodder on the fleet actions, I crumble and the team then has to deal with having no tank, as I cannot tank . My skills are nearly all tank and my bridge officers are tank orientated, I even twinked the alien race to help - hence I had no problem 1 - 49. At 50 I am one or two shotted on a regular basis.

Personally I wouldn't care but it's a team based game in PVE and PVP too but this is more about PVE, I cannot help the team if I die in 2 shots . We've just had to abandon too many matches heh.

Last edited by paareth; 12-27-2012 at 03:05 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,728
# 4
12-27-2012, 04:02 PM
I think I'm just going to make you angry.

You don't need to try and tank everything. It just doesn't need to be done. If it did, there'd be a subforum for it. And then there'd be one for healers. I'm not going to drag you through all the fleet events, but in some of them you can't tank. You can't because the npc's don't HAVE an aggro table for you to even get on. No aggro, no can tank. There are a handful of events where you can effectively tank. By handful, I mean one. The rescue in the Azure Nebulae. You can 100% tank a group of npcs while someone else disables the tractors.

https://www.youtube.com/watch?v=erPP8gt4X7M

Theres a ship with all common gear except the for engines, deflectors, and shields. Those were bought cheaply on the exchange. It's all in the video. There's other videos up there of ships in common quality gear in pve and pvp. Check em out if you like.

So come up with a little more info on what you are trying to do. Are you playing with some friends? Is this just for you to join the random que for pve? What ship do you have? Etc.

Put that stuff up and about a billion piranahs will descend on this thread.

Good times to be had!

Cheers and we all await your reply!

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Lieutenant
Join Date: Dec 2012
Posts: 81
# 5
12-27-2012, 04:30 PM
1, If I am not tanking (holding aggro) the escorts die really fast? We lose. Pre 50 I was tanking fire while most ships killed things, this can happen now but is rare that I can hold out long enough.

2, Or the escorts kill things quick enough and I am not needed. This usually means I am with people who are over geared for the STF.

These are the two outcomes I have seen. Thanks for your build I have one of those ships now bought off the z-store with slightly better gear, though I can't see the pictures well enough to tell for certain. I did pick up a few ideas from your duty officers, and can see where I can make improvements . Most of my abilities are emergancy power to shields, or hull heals, like I say I went full tank as far as was possible and walked teams through 1 - 49.

In conclusion - So what you are telling me is engineers are not really needed and it is a class that in large part is pointless? Not useless, but pointless when compared to either of the other classes in PVE.

-
edit

I don't expect in two weeks any of this will be relevant as I will be geared up. Yet right now, as was indicated above, the gap is too big between 49 - 50 stf.
Captain
Join Date: Aug 2012
Posts: 3,589
# 6
12-27-2012, 05:00 PM
Quote:
Originally Posted by paareth View Post
I don't expect in two weeks any of this will be relevant as I will be geared up. Yet right now, as was indicated above, the gap is too big between 49 - 50 stf.
No, it's not. Not in the least. I was running through ESTFs with mk X green gear and doing fine in a cruiser. It was an AC mind you, and I had specced it's abilities towards dealing damage, so I wasn't as tanky as I could be, but this class is far from pointless, and I personally think your thoughts in 49-50 being too hard is largely due to inexperience.

But you will find that many players who level a toon from 1-50 will stumble their first time through, but after a while will get used to it. Then when they do another toon, it's piss easy. If you are well geared (mk X or mk XI green, heck even white works fine), and know what to do, you can basically run ANY ESTF, fleet event, ANY end game content and do fine. You won't excel of course until you get geared up, but you should be fine.

Look at it this way: most mk XI equipment is only 10-15% weaker than mk XI equipment of the same quality. I personally still run mostly mk XI blue because it's cheap, easy to get, and only 10% less effective than it's mk XII counterpart. And I do fine in most STFs, and if I don't do fine, it's because I screwed up, not my ship.

Remember, gear is only 25% of a ship's performance. 50% is the player. 20% is the ship itself and it's BOff setup/DOff setup, and 5% is dumb luck (I blame your invisible pakled BOff).

I know for a fact I can run through an ESTF in mk IX WHITE gear and survive and not drag the team down. I did it a lot until I got what I needed to up my gear. So sorry to say, the gap is not as large as you would want us to believe.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Career Officer
Join Date: Jun 2012
Posts: 597
# 7
12-30-2012, 11:32 AM
Quote:
Originally Posted by paareth View Post
Greetings all.

49 is relatively easy gameplay in all kinds of missions or PVE engagements

The jump to 50 is too big, this needs to be about 10 levels of content if not more as it is now. Because it is about that big a difference. PVP I expect to die quick till I level up a bit, but as the tank in PVE I expect not to die in 5 seconds or so, whereas pre 50 I was doing expectionally well as a tank.
Is this a bad joke or trollong or a real questin? In pvp you die faster then pve. If your on about stf then ur doing something very wrong. Do u need build set up advice?

ok off my smart phone and on my computer so i can try my best to help. if your a crusier you have so many heals on your ship ou should surieve and heal your team as well. now im a huge escourt player and in my defaint i can solo a dock on cure elite and pop the cube with no tric mine. full dhc load out with turrents. if i can do that in a defaint then u sure as heck can do that in a "tank". my engy is in a oddy and my sci is in either a intrepid or carrier. if you would like me to give you a spec for your tank just let me know. i can always give a link with skill points and bridge officer setup. to be honest go into the pvp fourms section and get your advice from there. they can min/max your build. i can as well. you will find so many people giving you a million answeres your head will spin. i can give a 100% space spec as well as a dule ground/space. as well as explain anything i did in the spec.


http://www.stoacademy.com/tools/skil...=pveelitestf_0

that is a basic example of a dule pve spec. its not what i would use since i never use rsp. but most do. to be honest i like using extends to heal team mates. now just key bind your epts and eptw with auto fire and sheild distro to space bar. now only use tt if your ship gets assulmated by the borg. other then that you will never need to use that tact team.

then there is power settings. i put my wep power to around 100 sheild power and engines gets pushed as low as it can and goes into aux. after that just cycle eps capt skill and bats. also red matter is an awesome device to have on a ship. also since you do see 2 copies of epts ( emergency power to sheilds) and ept (emergance power to weps) they can be run back to back since you see a total of 4 copies of eptx. so when its key bound you will see while epts is up eptw will also be up at the same time. so 2 systems getting boosted 24/7. http://hilbertguide.com/ key bind can be found here.

Last edited by broken1981; 12-30-2012 at 12:00 PM.
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