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I cannot articulate how much fun more Trek-ish full 360 motion with roll would be. Now before you say, You would throw up if you flew a defiant! Well true, you probably are right BUT CONSIDER THIS ; a kind of "B" mode for space which chnages the way you control your space flight. Thanks for reading!
This has been asked for oh-so-many-times, I've lost count.
It has been unequivocally said by the Dev's, this will not happen.
The game was designed precisely in this manner and They have no plans to change it.
The only thing DStahl has said different, is that the upper limit of the angle of attack on the Z-axis MIGHT be increased a bit more.
That was quite a while ago though.
...... DaveyNY ...STO Forum Member since February - 2009
..............Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just People who have Played the Game for a Long Time.
I Really Do Miss the little TOP Button at the bottom of the threads.
This isn't going to happen, and honestly, I can see why. Flightsims require a very specific set of spacial awareness and planning that not everyone possess. We live on a planet with very clear definitions of up and down. It is so hard for people to get rid of that feeling, that there are even very clear definitions of up and down in fiction, even when it makes no logical sense.
TL;DR Play Decent. You will learn what I mean very quickly.
Quote:
Originally Posted by daveyny
The only thing DStahl has said different, is that the upper limit of the angle of attack on the Z-axis MIGHT be increased a bit more.
This isn't going to happen, and honestly, I can see why. Flightsims require a very specific set of spacial awareness and planning that not everyone possess. We live on a planet with very clear definitions of up and down. It is so hard for people to get rid of that feeling, that there are even very clear definitions of up and down in fiction, even when it makes no logical sense.
TL;DR Play Decent. You will learn what I mean very quickly.
This doesn't make any sense. What people are asking for is the ability to move completely vertically on the Z axis -- the camera would remain quite the same as it does now.
WoW's flying mounts allow freedom of Z-axis movements. You can point your mount up, or just hit the space bar/x to move up and down, and nobody's vomited all over their monitor from it.
People aren't complete morons, they can get a handle on Z-axis movement.
This doesn't make any sense. What people are asking for is the ability to move completely vertically on the Z axis -- the camera would remain quite the same as it does now.
WoW's flying mounts allow freedom of Z-axis movements. You can point your mount up, or just hit the space bar/x to move up and down, and nobody's vomited all over their monitor from it.
People aren't complete morons, they can get a handle on Z-axis movement.
It's not that people are morons, it's that we think laterally due to living in a gravity filled environment. What jumpingjs is asking for is flightsim controls, and yes, 360 degree movement games like Desent, have made people throw up. I've seen it happen.
It's not a horrible idea, but it's just not practical.
This isn't going to happen, and honestly, I can see why. Flightsims require a very specific set of spacial awareness and planning that not everyone possess. We live on a planet with very clear definitions of up and down. It is so hard for people to get rid of that feeling, that there are even very clear definitions of up and down in fiction, even when it makes no logical sense.
TL;DR Play Decent. You will learn what I mean very quickly.
Yet do imagine for a moment Star Trek Online with combat as deep and cool as the one in Nexus: The Jupiter Incident.
I will leave a minute of silence for what could have been.
As a small aside I do want to add space combat and dogfight games like Freespace, Starlancer, etc, have been doing this since the genre does exist and no one was hurt other than by the really good players' enormous ego.
Last edited by foschiadanzante; 12-30-2012 at 12:56 AM.
~snip We live on a planet with very clear definitions of up and down. It is so hard for people to get rid of that feeling, that there are even very clear definitions of up and down in fiction, even when it makes no logical sense. .
This is IMO a silly argument...
I've played a ton of games with no axis-restriction, and while granted, it takes about 10 mins to get used to, it really isn't that hard.
If you can't figure out 3D movement, then how are you smart enough to look up and down?
The argument is just not valid on any level if you ask me...
I dunno about you but most Sci Fi games don't allow ships larger then Frigates to do any big maneuvers taking X3 - Terran Conflict as a example you could barrel roll a Destroyer but due to the limited navigation thrusters it just would take to long to do it and would be pointless other then Defiant I haven't really seen any ship on Star Trek doing any crazy maneuvers and this is a ship who's mere size was often up for debate since they could never seem to decide what size the ship was ... it was different from episode to episode
even the Sovereign does not do any big maneuvers the only time the Sovereign flipped upside down almost was in Insurrection and that was because it was hit by the shockwave of the gass exploding and as i recall they took quite a bit of damage from it and a few people was thrown around