#2 has an issue with the find t'Pel objective. You used a GIGANTIC invisible object with a default dialog.... once that object apepars on the map my tricorder can't seem to point at anything else.....
#1.... the breen base would be ok if not for those stupid ice walls everywhere.....
#1: The ice walls are necessary unless I was going to make the base completely from scratch (which, in future, I'll try to do more often).
#2: The T'Pel objective is intentionally a bit difficult to find. I'll review the mission -- I'm a little torn on how to display that tricorder information: if it's a single pop-up, you could miss important information. The invisible object is persistant, but annoying.
1: Icy caves, I think. I'll have to check when the game is back up. Ice boulders... I'll see if I can re-do the map that way.
2: I will see what I can do about removing the invisible object. I may change that option tree to something like 2 or so 'getting closer' scans culminating in a nav beacon.
Actually... that gives me an idea. I think I'll have the scan option (there are three distinct approaches) give a series of nav beacons. Each 'pass' then replaces previous nav beacons with a tighter indicator.
Since I'm quitting Foundry and deleting my stuff, for the 10 or so who bothered playing this, the secret was Renj was taking a very long term revenge on T'Pel and Koth, and his goofy behavior is almost entirely a ruse. The third part was going to be an investigation where this slowly became clear, with Koth initially set up as a traitor to the federation before dying 'accidentally' in a shuttle accident.
Maybe someday there will be a mmo that isn't hostile to creators, and stuff like this will be valued.
Guess I'll go blow up defenseless ships for loot now.