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Captain
Join Date: Jun 2012
Posts: 1,489
Despite a rather negative experience, I have invested the resources to get a Fleet Corsair Flight Deck Cruiser ("Corsair"). It's a rather pretty ship.

I'm curious what thoughts experienced players have as far as configuration of this ship. This is purely for PVE, and please don't say "it doesn't matter". I usually find myself in a support kind of role, but I also believe every individual ship needs to be able to put out some useful damage by itself.

My initial thought goes something like this;
Foreward guns=
Dual beam
Dual beam
Beam array
Photon torpedo

Rear guns=
Beam array
Turret
Turret
Turret

Hangar=
To'duj fighters

BOFFs=
Tactical team, AttackP Beta1
EPTW1, Engineer team 2, EPTS3, Aux2SIF3
EPTW1
HE1, Tractor2, TSS3
Polarize1, Tractor2

DOFFs=
Projectile officer * 3 (chance to instantly reload torpedo)
Tractor beam officer (shield drain on enemies caught in tractor)
Maintenance engineer (engineering team cooldown reduced)

With a general strategy of latching onto a single target and pummeling into the dirt while handing out heals in larger encounters. I'm using KHG deflector and engine for the +torpedo damage and aux power, the Adapted KHG shield for the Resilience and the free power, as well as the Plasmonic Leech. Power levels in general for this ship are very high.

I'd like to stress that this is my first experimental build on a new ship unlike anything I've flown before (half cruiser, half science ship, half carrier) so there will be room for improvement.

I was also kind of thinking about replacing the tractor beams with two copies of Energy Siphon 1, which would push my power levels even further past redline. If I can nail my weapon power level to the ceiling, maybe I could replace a front beam with a second torpedo launcher to gain a bunch of photon DPS without sacrificing too much shield stripping ability?

Anyway. Please discuss.
Career Officer
Join Date: Jun 2012
Posts: 141
# 2
12-30-2012, 05:46 AM
If you're far enough along in your romulan rep, you should consider getting the scorpions. Forum feedback seems very positive for them.

Other than that, my own two cents and min/max logic says you should go all the way with a particular loadout instead of trying to cover all your bases. In example, if you're using your db's and torps, then that ream beam is doing nothing. Likewise, if that rear beam is being used, then your DB's and torps aren't. If you expect to broadside then you should probably run 6-7 arrays instead.

With that in mind, I would say this:

front: 3x single cannons and a torp

rear: 4x turrets or 3 turrets and a mine(probably chroniton or tricobalt)

boffs:

tt1, cannon or torp skill of our choice. if you don't mind swinging your ship about to present your strongest shield facing then you can forgo the tac team altogether and get by with manual rebalancing

eptw 1, aux2batt or aux2ID or RSP, epts 3, whatever
eng team 1

tss1, he2, grav well 1
ph1, tss2 OR tss1, tbr2

Basically my opinion for group play is to group everything together so the escorts and you can blast the crap out of it. Grav well does this.

For doffs, I would use techs if you go with the aux2batt route, if you don't then use the ones that reduce cooldown for emergency power abilities and a warp core engineer. the rest is up to you.
Lynis, Orion Engineer, main
Rrezeth, Gorn Tactical, primary alt
Nari, Orion Science, secondary alt
Commander
Join Date: Dec 2012
Posts: 460
# 3
12-30-2012, 10:17 AM
I run a daciot, the Corsair's little sister, I'd go with Orion Slavers for PVE, they can get the job done so why not make a little profit?

For PVP I've heard great things about the Elite Scorpians, plasma turrets, plasma dual cannons, plasma torpedoes, and torp high yield 1. Kind of expensive though.
Commander
Join Date: Dec 2012
Posts: 460
# 4
12-30-2012, 09:06 PM
When I get high enough to get a Fleet Retrofit Flight Deck Cruiser this is the build I have planned for it.

Eng Emerency power to weaponsx2

Directed Energy Modulation

Emergency Power to Shield III

Reverse Shield Polarity II



Tac

Tac Team

Cannon Rapid Fire

Science

Mask Energy Signature

Hazard Emitter

Tractor Beam 2

Feedback Pulse

Photonic Officer 2

Weapons:

Fore: 4 Polaron Single Cannons

Rear: 2 Polaron Turrets, 2 Quantum Mines.

Hangar: (primary) Fleet Orion Slavers or Elite Orion Interceptors or Elite Scorpians.

Engine, Shields, and Deflector: Jem'hadar Dominion Set.

Tactical Consoles: 2 Polaron Phase Modulators

Enigeering Consoles: 3 Neutronuim Armours, 1 RCS Accelator

Science Consoles: 4 Shield Generators

Captain: Tac Male Orion

Devices: Consumable Scorpians, Heavy Turrets, Aux Batteries, Holoemitter Jem'hadar Ship.

Doffs:

Flight Deck Officersx2: Attack

Photonic Science Specialistsx3

I love both the Orions and the Dominion and this way its like a Hybred, Orion Ship and crew and Dominion gear and the ability to disguise as a Jem'hadar ship. I even have an Alien tac officer with Vorta Ears, but purple skin. She's an Orion Syndicate experiment using Vorta Cloning tech with unique genetic enhancements to create thier own unique Vorta Slaves.

I think I'll call it the IKS Inanna, I know Inanna was a Summerian Earth Goddess, but if in the Star Trek Universe if she was a Being like Apollo she could be well known on multiple worlds. A Goddess of War and Lust who could drink you under the table, and who may actually belong to an Alien Species, sounds perfect for an Orion ship name :p

Now I just have to gain rank and join one of the larger Fleets and constribute stuff.

Last edited by lordgyor; 12-31-2012 at 12:17 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 435
# 5
12-31-2012, 01:10 AM
My fleet Corsair is a science tank with an emphasis on system disables. I usually run purple Marauding Force shuttles, or purple Interceptors. I make use of gravity well, tractor beam repulsors, boarding party III, and run as a beam boat.

I use all fleet plasma weapons. Two dual beam, one beam array, and Omega torpedo in front. I use 3 beam arrays and Romulan plasma torpedo in the back. In some STFs I move both torpedoes up front. If I plan on flying in the face of the enemy, the Romulan torpedoes to aft, so I won't splash plasma all over my ship.

I also have the usual suspects such as polarize hull, rotate shield polarity, emergency power to shields, and so forth.

I run the Corsair on a science officer. It is a most satisfying ship. I have a couple of ships that I like as much, but none better.


Join Date: December 2009 - Alliance Central Command - boq botlhra'ghom
Commander
Join Date: Dec 2012
Posts: 460
# 6
12-31-2012, 08:21 AM
Quote:
Originally Posted by rickpaaa View Post
My fleet Corsair is a science tank with an emphasis on system disables. I usually run purple Marauding Force shuttles, or purple Interceptors. I make use of gravity well, tractor beam repulsors, boarding party III, and run as a beam boat.

I use all fleet plasma weapons. Two dual beam, one beam array, and Omega torpedo in front. I use 3 beam arrays and Romulan plasma torpedo in the back. In some STFs I move both torpedoes up front. If I plan on flying in the face of the enemy, the Romulan torpedoes to aft, so I won't splash plasma all over my ship.

I also have the usual suspects such as polarize hull, rotate shield polarity, emergency power to shields, and so forth.

I run the Corsair on a science officer. It is a most satisfying ship. I have a couple of ships that I like as much, but none better.
I didn't realize that that plasma could splash and damage your ship. I'm really going to go with Quantum Mines then.

I read on sto wiki that there is a Unique doff flight officer that has a 30 percent chance to add two extra shuttles to your boarding parties, just an idea looking at the focus on boarding party that you have.
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