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it appears this is also effecting FBP, heard the rumor on the opvp chat channel last night.
can we get a second confirmation?
(one crit to rule them all is the issue where if one of the return attacks crit, every return attack from that point in the volly will also crit. this has been confirmed with tric mines. eject warp plasma)
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"Inquisitors? They're sneaky dudes. Useful, yes, even nescessary, but I wouldn't buy a used aircar from any of them."
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Last edited by maicake716; 12-31-2012 at 01:29 AM.
Yeah, and I've heard of this affecting more things than just certain powers. It seems to be a bug in their entire game.
I think someone mentioned that this happens in their other game too, so it may be engine related.
I wouldn't call it a bug so much as design. Almost anything that fires in a cycle does this or at one point did this. The hit/crit/miss roll is calculated at the beginning of a volley and is applicable to all hits associated with that volley. That's why you routinely see crits and misses in strings. Cannons do it, turrets do it, mines do it, torpedo spread *used* to do it (and where ridiculously OP as a result) before they broke the rolls into individual instances. The only thing I'm aware of that hasn't ever operated that way (to my knowledge) is high yield torps.
If I were to hazard a guess as to why they were able to easily fix torp spread but not mines, it would be because someone had the forsight to code torpedoes the ability to be broken up into multiple rolls because of HY, and that same bit of coding groundwork was never laid for mines.
Honestly I will disagree that this is broken myself. These weapons only have one roll... honesty if each and every roll of the over time weapons got an independent crit chance roll... the dmg would go up by quite a bit.
In other MMOs... DOT type dmg is not even allowed to crit.
That might a good solution for STO... remove all dots from being able to crit at all... and adjust there dmg properly. (this would go a long way to equalizing the tacs do way more dmg in a sci ship that bothers so many people as well... it would also correct crit chaining issues, and not be a solution that multiplies server load)
Honestly I will disagree that this is broken myself. These weapons only have one roll... honesty if each and every roll of the over time weapons got an independent crit chance roll... the dmg would go up by quite a bit.
In other MMOs... DOT type dmg is not even allowed to crit.
That might a good solution for STO... remove all dots from being able to crit at all... and adjust there dmg properly. (this would go a long way to equalizing the tacs do way more dmg in a sci ship that bothers so many people as well... it would also correct crit chaining issues, and not be a solution that multiplies server load)
The damage wouldn't go up by quite a bit. The damage would even out. So there would be fewer instances of each dot being critical and many more where there were some instances of some dots being critical.
I mean as it is now it's all or none right? So at exactly the chance of getting that first crit you do superb damage, or you miss and do sub par damage.?
Or is this like some posts suggests that there ARE rolls for each dot, just that the first crit assures that all future rolls would be crits? Because if it is the latter that may indeed be design. In a system where the crit rate was set low, but the reward for critting was very high that might make sense. But if you can manipulate the system to have a good chance of getting a crit straightaway, not so good.
And the more I stare at this, the more I think the idea of removing crits from dots has serious merit. That would fix that right up!
remember, it does NOT help things that they have introduced several new consoles that increase your crit chance.
this is why this is also becoming more of an issue, before it wasnt so bad. but now that youcan get an extra 9% chance to crit just from consoles.....
-_-
______________________________________________
"Inquisitors? They're sneaky dudes. Useful, yes, even nescessary, but I wouldn't buy a used aircar from any of them."
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
i go to a lot of trouble, kinda, to max out at 13.9 before weapon crit chance, which maxes at 19.9 at weapons, don't be touching my ability crits! the only multi crit that realy hurts is FBP3, EWP3, and tric mines. and literally every person has HE, so theres nothing to complain about from EWP!
also for sci ships and cruisers to an extent, weapons damage isn't their primary way of dealing damage. depending on the captain and type, they cant deal weapons damage. ability damage is all they have, having times were its especially effective is sorta needed for them to be effective
it appears this is also effecting FBP, heard the rumor on the opvp chat channel last night.
can we get a second confirmation?
(one crit to rule them all is the issue where if one of the return attacks crit, every return attack from that point in the volly will also crit. this has been confirmed with tric mines. eject warp plasma)
Heh, no wonder I'm having so much fun in my fed cruiser- I eject warp plasma then drop a couple tric mines in the cloud. When ships come out of the cloud, they're HURT !