Lieutenant
Join Date: Jun 2012
Posts: 92
# 1 My Breen Warship build so far
01-01-2013, 09:13 PM
I recently got the breen ship on my tac captain and outfitted it for STFs with some spare gear. My first impression: this ship is pure awesome. What really makes it shine is the maneuverability and boff layout in my opinion.

Here's my setup, largely unaltered from when I first outfitted it:

Fore: 2x tet dhcs, 2x tet beam arrays, all MKXII

Aft: 3x tet beam arrays MKXII, 1x tricobalt mine launcher MKXI

MACO shields MK XI

Borg Deflector

Borg Engines

Engineering consoles: Monotanium Mk XI, Electroceramic Mk XI, EPS regulator Mk X (rare)

Science Consoles: Breen, Shield Emitter Mk X, Emitter Array MkXII

Tactical Consoles: 4x tetryon Mk XI

Boff universal: EMPtS I,
Tac Cmdr: BFAW I, CRF I, DPB II, APO III
Tac Lt: TTI, APB I
Eng Lt: EMPtS I, RSP I
Sci Lt. Cmdr: HE I, TSS II, GW I

I haven't tried this in elite STFs yet but it cleans house in normal ones. The tricobalt mines are incredible when combined with DPB?I was able to take down a borg negh'var on my own after it spawned with this, something I've never been able to do in a cruiser before (I typically fly escorts, I've never been able to make a really great cruiser yet) I held it down with GW, ate through its shields, and three trics to the hull finished it off in no time. This ship does good damage both front on and in the broadside. The turn rate allows me to hit CRF for burst damage, and then hit BFAW and switch to constant damage in a broadside. The ship's durability is impressive too, even though its crew seems really low for a cruiser. While this build is definitely above average in terms of performance, I don't think it's ready for Elite yet or PVP, the latter of which I'm only just starting to do. It also suffers because alot of its gear is stuff I had lying around in my bank, and all the beams I had to buy off of the exchange. I didn't have enough ECs to buy enough very rare gear for the ship, even at MK X level, so I stuck with common and uncommon for all the weapons. Slowly I'll start replacing those as I make an effort to earn more. What are your thoughts so far? Any recommendations on how to improve this?

______________________________________________
Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)
Captain
Join Date: Jul 2012
Posts: 2,986
# 2
01-02-2013, 04:20 AM
Not bad, I went with a single cannon/turret build throwing on a transphasic torp on each end and even without the breen set that did some significant damage which (If I didn't love the current build) I could transfer to my Fleet Excelsior. But the Single cannon/Turret build works quite well, sadly there just isn't enough room unless you use conn doffs to slot in any torp skills but it doesn't stop the ship shredding stuff and taking minimal damage in the process.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 3
01-02-2013, 11:09 AM
The Breen Chel Grett is a good ship... I was able to solo a Hive Elite Tac cube down to 70% until the rest of my team arrived to help mop up - no personal fatalities. This is the build I was using at the time:


Full Mk XII Borg set
Forward Weapons: Romulan Hyper-Plasma Torpedo Launcher + 2 Plasma DHC's + Omega Plasma Torpedo Launcher
Aft Weapons: 3 Plasma Turrets + 1 Kinetic Cutting Beam
Devices: Red Matter Capacitor, Subspace Field Modulator
-Consoles-
Engineer: 1 Tachykinetic Converter, 1 Rule 62 Multipurpose Combat Console, 1 Zero Point Energy Conduit
Science: Breen Energy Dissipator, 1 Field Generator, 1 Borg Univeral Assimilated Module
Tactical: 4 Plasma Infusers


I fought the Tac Cube with repeat HYT torpedo and cannon volleys. This created sustained stacked plasma dots which gradually wore away the cube until my team mates arrived. The Cutting Beam + Borg Tractor combo hits very hard once enemy shields are depleted, though latter's recharge time really needs to be reduced from 5 minutes down to 3.
Captain
Join Date: Aug 2012
Posts: 844
# 4
01-02-2013, 11:41 AM
What...

You needed team mates, this thing is a beast you shouldn't need teammates

Hint for you drop all that romulan spam it's useless especially in pvp


Fore -

3=polaron dhcs 1dbb

Aft - 3 turrrets 1 tric mine

I make use of EPs transfer and nadion inversion

Stuff seems to go pop straight away I have no problem getting cannons on target all the time and even if they don't pop this thin can survive even a Mayan appocolypsr

All this being said I don't like using it too many people have it gives me massive lols people using it as a beam boat
Captain
Join Date: Jun 2012
Posts: 3,142
# 5
01-02-2013, 12:20 PM
You should be able to get more dps with a setup like this instead.

fore- 3 DHC and 1 DBB or torpedo, or just 4 DHC
aft- 3 turrets and 1 tricobalt mine or 4 turrets
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 6
01-02-2013, 12:47 PM
Quote:
Originally Posted by mustafatennick View Post
What...

You needed team mates, this thing is a beast you shouldn't need teammates

Hint for you drop all that romulan spam it's useless especially in pvp


Fore -

3=polaron dhcs 1dbb

Aft - 3 turrrets 1 tric mine

I make use of EPs transfer and nadion inversion

Stuff seems to go pop straight away I have no problem getting cannons on target all the time and even if they don't pop this thin can survive even a Mayan appocolypsr

All this being said I don't like using it too many people have it gives me massive lols people using it as a beam boat
So, how many Hive Tac cubes have you solo'd without any deaths with the above build? And honestly, I didn't need my team mates to defeat the cube -- I was burning away its huge hull point pool without taking any real damage. My team mates only jumped in to speed up the process after zerging the borg near the spawn point


Quote:
Originally Posted by marc8219 View Post
You should be able to get more dps with a setup like this instead.

fore- 3 DHC and 1 DBB or torpedo, or just 4 DHC
aft- 3 turrets and 1 tricobalt mine or 4 turrets
I'm using plasma on the Chel Grett specifically to test out the new Romulan energy weapons for PVE, especially the Experimental Romulan Beam Array. Given all the set shield plasma resists out there, I'd go antiproton for PVP. At the moment, my Chel Grett is being used for PVE farming, and I make several million EC a day thanks to this set-up Since the new Romulan set enjoys +7.6% plasma damage, there's little reason not to use them in PVE. All my DHC's and turrets are Mk XII [Acc] [CrtD] [CrtH].

The Romulan Hyper-Plasma Torp Launcher is ideal for taking slow moving or stationary targets at long range -- it is an excellent ESTF gate buster at 9km out with no danger to its user whatsoever and drops 3 shield-ignoring plasma dots on its target per 8 second salvo, and this damage ramps up dramatically with 3 PWO DOFF's.

BTW, the cutting beam + borg console Omega Weapon Amplifier set bonus makes EPtW unnecessary. This allows you to focus on your EPtS + TT non-stop.

As you can see, plasma is worth another review in S7...

EDIT: please don't take my word for any of the above. Go test it out yourself

Last edited by shar487a; 01-02-2013 at 12:56 PM.
Lieutenant
Join Date: Jan 2013
Posts: 63
# 7
01-07-2013, 05:18 AM
i really like this ship but im having real trouble with my shields on this ship ive tried my ship set's maco xii,omega xii,borg xii, reman and the shields stats drop from over 9,000 to just over 6,000 any help would be great thanks
Career Officer
Join Date: Jul 2012
Posts: 1,125
# 8
01-07-2013, 06:14 AM
The Maco shield will keep the ship alive briefing, but once the shields drop is has too low a recharge to survive an elite STF firepower unless you devote all your science powers to shield and hull heals, which limits offense greatly. The borg set can keep your shields up quite some time, the largest issue is the plasma fires and bleed through can rip your hull out while your shields are up, and the plasma torpedos and especially torpedo spreads will one hit kill you. The borg set needs field generators, the maco would be more survivable with regeneration rate consoles, but field gens and using RSP might be just as survivable if you plan to drop some bombs and get out.
Captain
Join Date: Jun 2012
Posts: 514
# 9
01-07-2013, 09:09 AM
It has the same exact shields as nearly every other cruiser in the game, while being more maneuverable than nearly every other cruiser in the game.

I'm... baffled at the complaint.
Rihannsu
Join Date: Sep 2012
Posts: 573
# 10
01-07-2013, 09:14 AM
It's not a cruiser, it's escort, just saying...

Build I use is simply:

4 Pol Dis DHC Crthx2
4 Pol Dis Tur Crthx2

Retro Deflector
Retro Engine
Elite Resi Shield

Neutro, Borg, Tachyo
Field Gen, Leech, Aceton
Dis x4

Doffs: BFI x3, Gw x1, Tbr x1.

tt1 csw1 apo1+3
tt1 csw1
he1 tbr1 gw1
tss1
epts1 rsp1

works finely if I hapen to use the ship but I rather use any other ship since the ship is kinda crap.
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