I also support the idea of having officially recognized and approved maps created by the community through the foundry. Getting sick of Ghost Ship and Assimilated Cruiser.
Joined: January 2010
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
A very reliable source once told my fleet that PvP maps are very difficult to program. I wouldn't expect anything until they port in the new PvP Tech that they developed for Neverwinter.
I agree it would be nice to have new maps, Space and Ground, but it's not gonna happen anytime soon. So don't get your hopes up.
Maps can't be that hard to make. They've already got the technology needed for new maps, we don't need a new game mode just yet.
I mean I'm no expert with map design but it really does seem as simple as taking the existing scoreboard/damage counter technology, tossing it onto a map, putting some respawn points down and you're pretty much done.
Unless their map design is so maliciously archaic and confusing that they'd need to reverse engineer it just to figure out how it works, that is. And considering these maps have been around since mostly day one where most of the developers of the day didn't seem to know what they're doing, I wouldn't be surprised.
Joined: January 2010
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
I agree. They would have really had to design themselves into a corner to over-complicate this. Keep in mind, I'm not talking about anything mission-oriented -- just straight up arena-type action in challenge matches. Frankly, the hardest thing would be the GUI to select from such a long list of maps.
Think of it another way: plugging PvP challenges into Foundry. That would be an equally acceptable solution as far as I'm concerned.
Then why haven't they added a single PvP map in 3 years? Why haven't they fixed Ker'rat?
It's quite simple. PvP maps are some of the most complicated code in the game. This was said, point blank, by a Cryptic employee visiting Panda Vent.
Think about it. There are respawns, coding that allows players to actually shoot each other without shooting their own team. Scoreboards. Matchmaking... it goes on and on.
It also serves this conversation to mention that the Developers that designed STO's PvP system are no longer around. I'm fully convinced nobody currently employed by Cryptic has enough understanding of the original coding to put it to any good use.
What I said to you guys in my last post is almost exactly what we were told when we asked the same questions.
The things that make it difficult for them to program also make it impossible for them to implement PvP scenarios in the Foundry Editor.
I'm not trying to burst your bubbles, I'm simply sharing the same answer with you guys that we were given.