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Commander
Join Date: Jul 2012
Posts: 486
Seriously, what gives? A tac console? That's it? If you want the KDF to have a competitive science ship, we need one that has at least 3 tactical powers. A single Lt. Tac doesn't cut it.

Suggestion: Swap the Ensign Eng slot to Tactical, or swap the Lt. Com science power onto the Lt. tactical slot, to make it more balanced. Right now, this ship is all science and engineering...which makes it useless when you have an Orb Weaver.

In short, a lockbox ship shouldn't be the only real option the KDF has for a good, useful science ship.

Last edited by aethon3050; 01-07-2013 at 02:41 AM.
Career Officer
Join Date: Jun 2012
Posts: 4,028
# 2
01-07-2013, 03:13 AM
Well, the fleet versions of most T5 ships don't differ from the "basic" model in terms of BO layout so it's hardly surprising this isn't the case with the Varanus.
However Cryptic has yet to add Fleet versions of the Corsair and Draguas to the Fleet Store.
There's a pretty good chance those two will be quite different in terms of focus than the Varanus.
Commander
Join Date: Jul 2012
Posts: 486
# 3
01-07-2013, 04:04 AM
Two things.

First off, the Varanus is the beauty queen of the Gorn fleet; if anything, THAT should be the good one. Why make us fly the ugly ones to have good stats?

Second, there are plenty of ships on both sides with totally different boff layouts on their fleet versions (hell, look at the Fleet Vor'Cha; that thing is a totally different beast than its non-fleet counterpart). Why not the Varanus?

If you want a good KDF science ship, you're still stuck using a lockbox ship; this is just wrong, and really needs to be addressed.
Career Officer
Join Date: Jun 2012
Posts: 4,028
# 4
01-07-2013, 05:35 AM
Quote:
Originally Posted by aethon3050 View Post
Two things.

First off, the Varanus is the beauty queen of the Gorn fleet; if anything, THAT should be the good one. Why make us fly the ugly ones to have good stats?
Who are you or me to decide which ship is pretty or ugly and thus "deserves" good stats?

Besides I don't think the setup is bad anyway.

Quote:
Originally Posted by aethon3050 View Post
Second, there are plenty of ships on both sides with totally different boff layouts on their fleet versions (hell, look at the Fleet Vor'Cha; that thing is a totally different beast than its non-fleet counterpart). Why not the Varanus?
If by "plenty" you mean three (the Fleet Patrol, Fleet Negh'var and Fleet Vor'cha)...this seems to be mostly intended to avoid redundancies.
The Fleet K't'inga already has the same BO layout as the T5 Vor'cha so there would have been no point in a Fleet Vor'cha with the same layout.

Quote:
Originally Posted by aethon3050 View Post
If you want a good KDF science ship, you're still stuck using a lockbox ship; this is just wrong, and really needs to be addressed.
I agree they need to do something about it, which is why I made a thread about Klingon scouts and I think there's still a good chance the other two Gorn ships will get different stats on their fleet versions.
That you don't like their looks...I'm afraid that can't be helped.
Commander
Join Date: Jul 2012
Posts: 486
# 5
01-07-2013, 05:56 AM
Quote:
Originally Posted by misterde3 View Post
Who are you or me to decide which ship is pretty or ugly and thus "deserves" good stats?

Besides I don't think the setup is bad anyway.



If by "plenty" you mean three (the Fleet Patrol, Fleet Negh'var and Fleet Vor'cha)...this seems to be mostly intended to avoid redundancies.
The Fleet K't'inga already has the same BO layout as the T5 Vor'cha so there would have been no point in a Fleet Vor'cha with the same layout.



I agree they need to do something about it, which is why I made a thread about Klingon scouts and I think there's still a good chance the other two Gorn ships will get different stats on their fleet versions.
That you don't like their looks...I'm afraid that can't be helped.

While looks are subjective to personal opinion, I've yet to hear anyone say they preferred the look of the Phalanx or Draguas to the Varanus; I'm not saying this person isn't out there, but they certainly seem to be the minority; thus why I said what I said.

I'm mainly talking about science ships here, so take a look at all the different NICE layouts on the Fed science ships. You have one with four tactical consoles and 3 tac powers, and you have another with three tactical consoles and a Lt. Com tactical. Considering how important damage output is in this game, this effectively makes both of those ships...as well as the lockbox ships...far more useful in most situations than the Fleet Varanus.

What I'm asking for is a ship that is generally useful, not a niche ship that only performs well when you build it one specific way.

I like your scout ships idea, btw; I'd definitely love to see that happen at some point.
Career Officer
Join Date: Jun 2012
Posts: 1,310
# 6
01-07-2013, 06:37 AM
I just thought I'd mention that Science has proven looks to not be subject entirely to personal opinion. There is in fact objective beauty. Wierd.

And the state of KDF Sci ships is entirely dire. This may go back to the old BoP's and Carriers as ersatz science ships that the game started with. (remember that one?) Toss those ships into the mix and you see that the KDF is doing quite well on multipurpose Sci Ships. We may not agree with the concept of a cloaked sci bombing run raider, but it exists in the game as a fact.

That being said, I think all the Gorn ships are pretty and I would love to have one with 3 tac abilites in any combination.
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Rihannsu
Join Date: Jul 2012
Posts: 3,396
# 7
01-07-2013, 09:47 AM
Quote:
Originally Posted by aethon3050 View Post
What I'm asking for is a ship that is generally useful, not a niche ship that only performs well when you build it one specific way.
No, you are asking for another Tactical ship.

The Varanus is a science ship and I am starting to get fed up with Kirks that will not bother looking past of its Tactical stations and slots layout.

Its a specialized support ship, its not a tactical cruiser and its certainly not a Vesta.
Career Officer
Join Date: Jun 2012
Posts: 663
# 8
01-08-2013, 06:13 AM
Quote:
Originally Posted by aethon3050 View Post
Seriously, what gives? A tac console? That's it? If you want the KDF to have a competitive science ship, we need one that has at least 3 tactical powers. A single Lt. Tac doesn't cut it.

Suggestion: Swap the Ensign Eng slot to Tactical, or swap the Lt. Com science power onto the Lt. tactical slot, to make it more balanced. Right now, this ship is all science and engineering...which makes it useless when you have an Orb Weaver.

In short, a lockbox ship shouldn't be the only real option the KDF has for a good, useful science ship.
I don't get it.. you want a competitive science ship...

But.. want more tactical stations...

It's one of the best pure science ships KDF has access to... nothing KDF side can compete to it on a science level....

I say leave it as is.. if you believe an Orb Weaver is better... go fly an Orb Weaver...

If you're trying to get a ship that has the Weaver layout and free hull drones..well...
I'll stop kicking that horse when the bugs fixed. Until then as a paying consumer, I will voice my opinion.
Captain
Join Date: Jun 2012
Posts: 1,462
# 9
02-21-2013, 03:50 AM
The value of a tactical boff slot or tactical console is somewhat debatable.

The value of shield strength is not debatable.

Why does the Fleet Varanus have 10% weaker shields than the Fleet DSSV?
Empire Veteran
Join Date: Oct 2012
Posts: 15
# 10
02-24-2013, 03:26 AM
Quote:
Originally Posted by momaw View Post
The value of a tactical boff slot or tactical console is somewhat debatable.

The value of shield strength is not debatable.

Why does the Fleet Varanus have 10% weaker shields than the Fleet DSSV?

It's got a "magic slot" that magically negates damage to make up for the difference.

Quote:
Originally Posted by aethon3050 View Post
The loss of the repair drones is a minute loss, really; they hardly did anything, and were extremely vulnerable to soft proximity kills from area-effect explosions. They also died the instant any enemy within range triggered Beam: Fire at Will or Torpedo Spread. Even if they gave back the drones, it wouldn't help this ship.
^ This. I think the only thing they did effectively (somewhat) is repair the holographic fleet. Mine Varanus is the legacy version that has the ability built in which helps free up the console slot. Regardless, I could never get them to start repairs until health was getting dangerously low. That doesn't happen very often because I don't allow it unless I can't help it. If I could get at least that, I would be able to be more "supporty" to the rest of the team. But like I said, the only thing that looses hull strength for the thing to give a care about are the holographic ships. They also do absolutely nothing for friendly/allied NCP ships as well which is a really big letdown.

So yeah, it wasn't that great to begin with. Now if I want the fleet version with that (lol), I have to get a console, waste a slot equipping it and somehow miraculously compete with it's Fed counterparts with less for some reason.
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