Lieutenant
Join Date: Dec 2012
Posts: 42
# 1 Turrets and procs.
01-11-2013, 01:07 AM
Currently i have a full set of Fleet Antiproton DHC and a Quant up front on my chell gret. Ive been toying with switching out antipolaron turrets for three fleet disruptor turret for the damage debuff proc. Would this be worth it? or is there a better proc (dont really pvp. mainly ELite STFs). would the procs make up for the slight damage tradeoff?
Captain
Join Date: Jun 2012
Posts: 1,041
# 2
01-11-2013, 04:30 AM
what you should do, is get a proc build, with all the procs on the ship. use the good procs on turrets, because they have a higher chance of getting the proc on the enemy, and the weaker procs on DHCs, so the higher dmg will magnify the effect of the proc.

just dont do this please, no
Lieutenant
Join Date: Dec 2012
Posts: 42
# 3
01-11-2013, 04:51 AM
that backs up what im wanting to do. I have antiproton DHC up front. im wanting the Disruptor Proc to enhance not only mine but team damage.....thansk for help.
Captain
Join Date: Jun 2012
Posts: 1,041
# 4
01-11-2013, 05:30 AM
Quote:
Originally Posted by mothermoy View Post
that backs up what im wanting to do. I have antiproton DHC up front. im wanting the Disruptor Proc to enhance not only mine but team damage.....thansk for help.
make sure to put tactical consoles for each weapon type to your slots to maximize your DPS

Quote:
Originally Posted by scurry5 View Post
Sarcasm fail?
dont troll pls
Lieutenant
Join Date: Dec 2012
Posts: 42
# 5
01-11-2013, 05:59 AM
I realize im trading off some dps on my three turrets by not going antiproton. im just wondering if the damage-resist debuff proc accross my team is worth the damage tradeoff.......again im in a chell grett. have three fleet aniproton DHC up front. have my cutting beam in back. instead of running antiproton turrets im thinking about fleet disruptor turrets.....
Captain
Join Date: Nov 2012
Posts: 3,465
# 6
01-11-2013, 06:03 AM
If you're looking for a fleet dps buff synergy, load up an AP:B instead.

More reliable than a random Proc, and depending on where you slot it considerably more powerful.
Captain
Join Date: Jun 2012
Posts: 1,036
# 7
01-11-2013, 11:01 AM
Quote:
Originally Posted by mothermoy View Post
I realize im trading off some dps on my three turrets by not going antiproton. im just wondering if the damage-resist debuff proc accross my team is worth the damage tradeoff...
It's not, as it takes a while to even stack up the proc most times. The already suggested Attack Pattern Beta is a much better idea.
Captain
Join Date: Jun 2012
Posts: 1,271
# 8
01-11-2013, 05:32 PM
Quote:
Originally Posted by ferdzso0 View Post
make sure to put tactical consoles for each weapon type to your slots to maximize your DPS



dont troll pls
Sorry, no trolling intended, just that it looked like he didn't notice your blackened out text.
A Gensokyoan Mech-piloting Starship Admiral Rodent.

Take it easy!
Captain
Join Date: Jun 2012
Posts: 1,271
# 9
01-11-2013, 05:23 AM
Quote:
Originally Posted by ferdzso0 View Post
what you should do, is get a proc build, with all the procs on the ship. use the good procs on turrets, because they have a higher chance of getting the proc on the enemy, and the weaker procs on DHCs, so the higher dmg will magnify the effect of the proc.

just dont do this please, no
Sarcasm fail?

P.S. Guys who are new to forums, highlight his post
A Gensokyoan Mech-piloting Starship Admiral Rodent.

Take it easy!
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