Captain
Join Date: Aug 2012
Posts: 790
# 1 FAW ACC Bug
01-12-2013, 12:40 PM
Support this thread. This problem has existed for way too long.


Quote:
Originally Posted by Archived Post View Post
Problem:
When using Fire at Will the hit rate of the beams drops to the hit rate level of a common turret. The hit rate does not noticeably improve with [Acc] modifiers on the weapons.
I suspect that FAW either ignores [Acc] modifiers or uses a wrong magnitude (e.g. +1% bonus accuracy instead of +10%).

Some sample data (22,7% bonus accuracy vs 54,3% bonus defense):
Turret (common): 79% hit rate
Turret [Acc]x2: 91%
Beam array (common) with FAW2: 75%
Beam array [Acc]x2 with FAW2: 76%
This was a short test (~12min, ~470 shots per weapon), so there is some room for error, but it is already obvious that the [Acc] modifier is not being applied correctly.

How to reproduce:
1) Equip beam arrays and turrets with the same accuracy modifier.
2) Enable the combat log.
3) Shoot at a target with a fixed defense value (that is higher than your bonus accuracy) and use FAW. Keep doing this for a long time to gather useful data.
4) Look at the combat log and calculate the hit rates for beams with FAW and turrets.
5) Repeat steps 1-4 with different accuracy modifiers.
(To make it easier, you can also equip weapons of different energy types with different [Acc] modifiers, so you can test them simultaneously and still have useable combat log data since it distinguishes between different energy types (at least for FAW2).)

Expected Behaviour:
FAW hit rates with a given bonus accuracy level are equal to hit rates with other weapons with the same bonus accuracy.
These test results are from April of 2012 and should be credited to Hilbert (Mancom)
Quote:
Originally Posted by adjudicatorhawk View Post
We actually really don't like A2B, but it's a bit of a "third rail" situation. When we have the right fix to it, someday, we'll probably possibly maybe make it.

Last edited by brandonfl; 01-12-2013 at 01:20 PM. Reason: added in quote since the other was a zombie
Career Officer
Join Date: Dec 2012
Posts: 649
# 2
01-12-2013, 12:59 PM
Is Cryptic really that afraid of people knowing that this bug has existed for 9 months?

Why shoot down "zombies" if not a single entry in that thread is outdated? Every single bit of information in that thread is still valid. Nothing has changed.


Maybe we need a community-run bug tracker for this game to avoid these attempts of revising history.
http://hilbertguide.com

Last edited by mancom; 01-12-2013 at 01:03 PM.
Captain
Join Date: Jun 2012
Posts: 1,193
# 3
01-12-2013, 01:06 PM
This makes the engineer class a bit useless in PVP...... Please fix FAW.
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Career Officer
Join Date: Jun 2012
Posts: 223
# 4
01-12-2013, 01:07 PM
yea faw is garbage right now :/
Empire Veteran
Join Date: Jun 2012
Posts: 6,536
# 5
01-12-2013, 01:19 PM
by the sounds of it, it can basically never miss, or have no accuracy bonus at all. they cant get it to work in between that. a beam with 95% accuracy in pvp will only have about 75% accuracy when FAW is used right now. even if it was hitting well it still wouldn't be a very good ability at dealing damage in a group, all the shots are spread out everywhere. i'd rather have a single target FAW if they do anything to it.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 217
# 6
01-12-2013, 01:49 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
by the sounds of it, it can basically never miss, or have no accuracy bonus at all. they cant get it to work in between that. a beam with 95% accuracy in pvp will only have about 75% accuracy when FAW is used right now. even if it was hitting well it still wouldn't be a very good ability at dealing damage in a group, all the shots are spread out everywhere. i'd rather have a single target FAW if they do anything to it.
But then there's no AoE beam ability.

Need help with PVP? Check this thread out!
Empire Veteran
Join Date: Jun 2012
Posts: 6,536
# 7
01-12-2013, 09:40 PM
Quote:
Originally Posted by tick0 View Post
But then there's no AoE beam ability.
ideally, though i doubt they could program such a thing, FAW used wile targeting someone would just hit them. FAW used wile targeting an ally, or nothing, would go into random AOE mode. both uses would be important and useful


at this point, i think they are best off scraping current faw, making a beam rapid fire out of it. then make a beam aoe built basically off of PSW. its got 10 range, and 10 pulses and lasts 10 seconds and can hit 1 targets per beam in that beams arc. so like CSV, were cannons strikes actually hit doesn't exactly match up to what gets hit, but it doesn't really mater. stranded acc values apply.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Commander
Join Date: Jun 2012
Posts: 269
# 8
01-12-2013, 05:34 PM
Quote:
Originally Posted by omgrandalthor View Post
yea faw is garbage right now :/
Hey I use FAW it's still good for clearing spam it just doesn't do much damage. Guess that's not really a big deal for a healer though.
K'eg/T'lol/Dude/Yak
Captain
Join Date: Jul 2012
Posts: 1,971
# 9
01-12-2013, 06:24 PM
Now the real question, does it ignore the enemies defense as well as your accuracy?
Captain
Join Date: Aug 2012
Posts: 790
# 10
01-12-2013, 06:54 PM
Quote:
Originally Posted by bareel View Post
Now the real question, does it ignore the enemies defense as well as your accuracy?
If it's not ignoring it, then it is definitely defaulting to a level that is not zero. If it were calculating Def at zero, then it would hit every time.
Quote:
Originally Posted by adjudicatorhawk View Post
We actually really don't like A2B, but it's a bit of a "third rail" situation. When we have the right fix to it, someday, we'll probably possibly maybe make it.
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