Ensign
Join Date: Dec 2012
Posts: 27
# 1 Ship Build Help
01-16-2013, 08:31 AM
Hello all,
I have recently been introduced to the world of STFs and am still fairly new, but what i was thinking was to get a vesta ship, i am a tac captain.
What would be the best build to have on the ship?
What Boff abilities will i need?
What Captain abilities will i need?
I also want to know keep good ground skill points as well, as i do a lot of ground STFs too.
Thank You.
Sean
Captain
Join Date: Jul 2012
Posts: 658
# 2
01-16-2013, 02:04 PM
If you're a tac captain who's new to this get a Patrol Escort, not a Vesta. It fits you much better and is much less difficult to run. Then for weapons get 4 DHCs on the front and 3 turrets on the back, Disruptor, Antiproton, or Tetryon depending on what you can get your hands on, but all the same damage type. Then for abilities, try something like this:

Tac Team 1, Cannon Scatter Volley 1, Attack Pattern Beta 2, Attack Pattern Omega 2
Tac Team 1, Cannon Scatter Volley 1, Attack Pattern Omega 1
Emergency Power to Shields 1, Auxiliary to Structural 1
Emergency Power to Shields 1
Hazard Emitters 1, Transfer Shield Strength 2

All of those are available from the bridge officer trainer on ESD. For consoles get 4 damage boosting tac consoles for your damage type, a Neutronium, and an Emitter Array. That should set you up reasonably well and not be too expensive.
Lt. Commander
Join Date: Dec 2012
Posts: 150
# 3
01-16-2013, 02:14 PM
What about the Advanced Escort? Both it and the Patrol Escort have the same hull cap, but the Adv. Escort has a extra sci Boff slot. so putting a Polarise hull abilty would work right?
Commander
Join Date: Dec 2012
Posts: 485
# 4
01-16-2013, 02:18 PM
Depends on what you have. Its good for getting out of tractor beams but Hazard Emitters help you clear some debuffs and heals the hull. Transfer Shield Strength is also nice for a shield buff. They say evasive maneuvers also help clear tractor beams so i wouldn't know for sure.
Captain
Join Date: Jul 2012
Posts: 658
# 5
01-16-2013, 02:26 PM
Quote:
Originally Posted by dom1941 View Post
What about the Advanced Escort? Both it and the Patrol Escort have the same hull cap, but the Adv. Escort has a extra sci Boff slot. so putting a Polarise hull abilty would work right?
Yes, the Advanced Escort and Patrol Escort are basically the same except that the Ensign slot on the Advanced is a sci and on the Patrol it's an eng. Generally the eng slot is more valuable than the sci slot, at least in PvE. Polarize Hull is really a PvP power, in PvE you don't really need to move that much, the tractors only really cause a problem if your team screwed up and let a cube get to the probe duty person in KA and on spheres, and not too much of one then. Besides, you've got half uptime on APO the way I built it anyway, why bother with PH? For eng slots you basically need 2 copies of EPtS unless you're impossibly good or using expensive doffs, the Patrol Escort gives you space to run an eng power other than those, and the Aux2SIF I suggested is a very nice hull heal and resistance buff, which results in significantly better survivability.

EDIT: Evasive Maneuvers doesn't actually clear tractor beams. Technically the effects of a tractor beam aren't absolute, it's only a movement debuff, so EM could in principle allow you to simply keep flying while in the tractor. Practically, I haven't found it very noticeable.

Last edited by jadensecura; 01-16-2013 at 02:29 PM.
Commander
Join Date: Dec 2012
Posts: 485
# 6
01-16-2013, 02:29 PM
Also because Engi team would be getting in the way of your Tac teams :p
Ensign
Join Date: Dec 2012
Posts: 27
# 7
01-17-2013, 12:01 AM
Thank you for all your help guys, much appreciated, keep posting comments, and i will take all advice into account
Thank you soo much
Sean
Career Officer
Join Date: Aug 2012
Posts: 340
# 8
01-17-2013, 12:59 AM
Quote:
Originally Posted by jadensecura View Post

EDIT: Evasive Maneuvers doesn't actually clear tractor beams. Technically the effects of a tractor beam aren't absolute, it's only a movement debuff, so EM could in principle allow you to simply keep flying while in the tractor. Practically, I haven't found it very noticeable.
EM let's my engineer nearly ignore ai tractors in my fleet tac retro and hec. No idea how effective it is against player tractors in pvp though.
Ensign
Join Date: Dec 2012
Posts: 27
# 9
01-17-2013, 02:54 AM
I was a little confused as to why i would need the escort and not the Vesta, but as I'm new, I thought it was good advice, I haven't done anything yet, waiting to see what other posts appear, would I also need to remap my ability tree? or is that not really essential?
Sean
Captain
Join Date: Jun 2012
Posts: 1,041
# 10
01-17-2013, 12:49 AM
Quote:
Originally Posted by jadensecura View Post
If you're a tac captain who's new to this get a Patrol Escort, not a Vesta. It fits you much better.
you lost me right there
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