Survivor of Remus
Join Date: Oct 2012
Posts: 317
While lag can be caused by any number of things that Cryptic has no control over,they cannot deny the fact that when most,if not all,of the players are experiencing frequent disconnects on map transfers,server not responding,extreme UI lag with activation of skills/weapons and using the reputation/fleet tabs,PvE and PvP queues that fail to launch or leaving team members behind....that there is something seriously going wrong on their end.

And yet,when the devs are asked politely in the REDALERT channel when these lag issues will be dealt with....we are met with silence and the ignore button.Why? Is this something the devs can't fix?They have no control over their own game engine? Incompetence? Or have they filed it under "working as intended" with the rest they can't be bothered to fix?

How can we play and enjoy a game when it is fighting us at every turn....


If you are as fed up with the constant lag as I am,post in this thread and let them know enough is enough.
Rihannsu
Join Date: Jun 2012
Posts: 3,099
# 2
01-16-2013, 11:50 AM
Isn't season 8 supposed to rework the UI to address such problems?
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Promote what you love, instead of bashing what you hate.
Ensign
Join Date: Jul 2012
Posts: 21
# 3
01-16-2013, 11:54 AM
I don't know if this will help or not but I only see the UI lag after re-spawning during STFs. As for the disconnects I only seem to have them during the Winter Event, New Romulus, and occasionally during Foundry missions.
Survivor of Remus
Join Date: Oct 2012
Posts: 317
# 4
01-16-2013, 02:16 PM
I've done a fair bit of ground PvP....death by failing hypo/skill is common. This is the thing I don't get,with Season 4 most of the UI lag was gone,it was beautiful....now a paraplegic crawling uphill moves faster,it's ridiculous...
Captain
Join Date: Jun 2012
Posts: 1,360
# 5
01-16-2013, 02:31 PM
Some of that UI lag is deliberate. I can click those buttons faster than the bridge officer abilities will activate. The stated reason for this is overblown fear of the the dreaded "I win button" boogeyman showing up in someone's keybinds. That built-in delay is why I don't bother with keybinds, incidentally.

I personally don't see it being some overwhelming game-breaker to be able to activate all attack buffs, power buffs, heal buffs, or speed buffs at the same time. That's just silly.
Survivor of Remus
Join Date: Oct 2012
Posts: 317
# 6
01-16-2013, 04:31 PM
Quote:
Originally Posted by hanover2 View Post
Some of that UI lag is deliberate. I can click those buttons faster than the bridge officer abilities will activate. The stated reason for this is overblown fear of the the dreaded "I win button" boogeyman showing up in someone's keybinds. That built-in delay is why I don't bother with keybinds, incidentally.

I personally don't see it being some overwhelming game-breaker to be able to activate all attack buffs, power buffs, heal buffs, or speed buffs at the same time. That's just silly.
But come on....having to hit that one skill that will save your life 7 or 8 times before it activates just as you die....how is that good game design?
Starfleet Veteran
Join Date: Jun 2012
Posts: 281
# 7
01-26-2013, 06:25 PM
Quote:
Originally Posted by carcharodon1975 View Post
While lag can be caused by any number of things that Cryptic has no control over,they cannot deny the fact that when most,if not all,of the players are experiencing frequent disconnects on map transfers,server not responding,extreme UI lag with activation of skills/weapons and using the reputation/fleet tabs,PvE and PvP queues that fail to launch or leaving team members behind....that there is something seriously going wrong on their end.

And yet,when the devs are asked politely in the REDALERT channel when these lag issues will be dealt with....we are met with silence and the ignore button.Why? Is this something the devs can't fix?They have no control over their own game engine? Incompetence? Or have they filed it under "working as intended" with the rest they can't be bothered to fix?

How can we play and enjoy a game when it is fighting us at every turn....


If you are as fed up with the constant lag as I am,post in this thread and let them know enough is enough.
Uhh... I'll see you with everything you mentioned, and raise you a "failure to put money back into infrastructure."
Career Officer
Join Date: Jul 2012
Posts: 42
# 8
12-19-2013, 07:44 PM
I lose around 2 fps with my chat open xD With ui hidden I hit my fpscap at 60. With ui on I'm around 25.

They really should have maxfps on by default because I got dced while afk and came back to hear my card's fans just screaming. Was around 190 fps sitting in the login screen just punishing my poor nvidia.
Career Officer
Join Date: Jun 2012
Posts: 180
# 9
12-19-2013, 10:30 PM
*looks at previous post dates*

Congrats, you just necroed a thread that's almost a year old.

And GPU utilization in this game is hilarious when your screen is filled with UI elements. Reason I say it's hilarious? It *drops.*

Does your nvidia card support adaptive power management? If so, enable it. the high framerates from rendering jack squat won't run your fans up when the driver's smart enough to more-or-less idle the card when the higher clocks aren't actually needed.
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