Commander
Join Date: Jul 2012
Posts: 446
# 1 Planet textures
01-18-2013, 07:46 AM
Seriously dear devs, THIS is supposed to be a "small" colony??? Half the planet is boasting with city lights.

And this is not the only example. I don't get it. Is there no communication with the graphic artists creating the textures? You did a better job with the New Romulus planet texture...
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Captain
Join Date: Jun 2012
Posts: 11,077
# 2
01-18-2013, 09:17 AM
If you look carefully, there are only a handful of actual planet textures. Many are just inverted or rotated variants of other textures. That texture right there is used for at least 3 different planets, and it's also in the exploration cluster missions too.

It's not that there's no communication. It's just laziness. Particularly in older maps like that one.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Commander
Join Date: Jul 2012
Posts: 446
# 3
01-18-2013, 11:01 AM
Quote:
Originally Posted by centersolace View Post
If you look carefully, there are only a handful of actual planet textures. Many are just inverted or rotated variants of other textures. That texture right there is used for at least 3 different planets, and it's also in the exploration cluster missions too.

It's not that there's no communication. It's just laziness. Particularly in older maps like that one.
That screenshot shows Narendra III, which has just been added to the game with the recent Season 7 patch...

If they simply take the planet textures from the shelf of exsting, old ones, then why can't Cryptic at least pick appropriate ones?! I know there are M-class textures without city lights.

This is a minor issue which however, GREATLY affects immersion!
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Captain
Join Date: Jun 2012
Posts: 11,077
# 4
01-18-2013, 12:57 PM
Quote:
Originally Posted by kagasensei View Post
That screenshot shows Narendra III, which has just been added to the game with the recent Season 7 patch...
Oh really? Oh well.

Quote:
Originally Posted by kagasensei View Post
If they simply take the planet textures from the shelf of exsting, old ones, then why can't Cryptic at least pick appropriate ones?! I know there are M-class textures without city lights.

This is a minor issue which however, GREATLY affects immersion!
This is possibly the biggest problem with the game period. The textures don't look right, and everything is off scale. If the game looked more like actual Star Trek stuff, I think everyone would be a lot happier.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Commander
Join Date: Jul 2012
Posts: 446
# 5
01-18-2013, 02:42 PM
Quote:
Originally Posted by centersolace View Post
Oh really? Oh well.



This is possibly the biggest problem with the game period. The textures don't look right, and everything is off scale. If the game looked more like actual Star Trek stuff, I think everyone would be a lot happier.
Definitely. So far, Cryptic seems to tend towards exaggerations wrt planet textures. If it is an "inhabited" planet, even if it is merely an outpost or a colony of a few thousand, they would repeatedly use Coruscant-like (tm) textures oO

The looks of most planets in the game are qualitatively poor anyways... Textures may not only be wrong but also of extremely low resolution. One can only hope that Cryptic will be able to incorporate a major planet graphics-overhaul in a future season... doubt it, though.
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Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,973
# 6
01-18-2013, 10:35 PM
Reuse of existing planet materials is usually due to schedule and time limitations. We could spend a bunch of time painting brand new textures for a planet you only see briefly, or we could spend that time dressing up the ground map, or adding cooler landmarks/more detail.
I know everyone's going to say that's a cop out, but I assure you that's what it comes down to.

I wouldn't expect a full overhaul. Perhaps we can try to plan to paint new planet textures for future work, or for key planets.

As for resolution, most of our planets are using texture maps that are the maximum size we can use already. There is not much more to be done about that. Even when you apply a 2048x2048 texture to a sphere, if you blow that sphere up to thousands of kilometers across, that texture is going to break down some.
-The Artist formerly known as Tumerboy



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Tacofangs, what is your beef with where's Sulu?
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