Career Officer
Join Date: Jun 2012
Posts: 266
# 1 Engineer in an Escort
01-19-2013, 12:37 AM
I recently had a heated argument about the possibility to put an engineer in an escort.
Personally i actually don't see a problem with this. The game, due to its bridge officer mechanics, is so flexible that you could make an engineering captain rival a tac-captain in overall effectiveness. He'll be probably a bit worse, but unless you want to have a perfect damage-dealer there is no reason not to try it out, or make it viable for yourself.

I'm just a litte tired to hear the argument: "Cruisers are for engies, escorts are for tacs and science vessels are solely for science captains". If that were the case, then you wouldn't actaully be able to even try.

What do you guys think?
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,618
# 2
01-19-2013, 12:41 AM
some people just lack imagination or assume the only way to play is to maximize one aspect of game play.

Whe we first launched i used solely engineers in scorts. It can be prety effective in some cases.

No you wont deal as much damage as a tac during an alpha, but you do have 2 skills that can increase your dps potential. So it way balance out.

In the end it doesent matter what any one else thinks as long as you have fun.


Nay sayers gonna nay say.
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Career Officer
Join Date: Jun 2012
Posts: 266
# 3
01-19-2013, 01:04 AM
That's exactly it. I guess those people just see engies in cruisers in a stf doing more then sup par damage and associate every other engineering captain with that performance. What they don't realize is, that player performce also factors into that equation. And the fact that the only difference between captain types is there captain skills (and maybe traits). Everything else can be replicated.
Lt. Commander
Join Date: Jun 2012
Posts: 180
# 4
01-19-2013, 01:19 AM
While you won't have the same burst capability of a Tac without APA and Tactical Fleet, you'll find that your engineer-only abilities provide potent boosts to energy damage and survivability that tacs can't match.
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Captain
Join Date: Jun 2012
Posts: 3,015
# 5
01-19-2013, 01:36 AM
some combinations work great, basically anything in an escort is great because you combine whatever strength the class has with high dmg, and since dmg output is king in this game those are allways good combinations.

some combinations however are just idiotic or inferior...tac in a starcruiser for instance. Why? you take a low dps/support/tank cruiser and combine it with a high dmg class...putting this combination in some mediocre level where it neither does good/sufficent dmg nor has enough survivability for actually tanking or holding aggro. Ofcourse some people can make those combinations work...but average joe is meant to fail.
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Career Officer
Join Date: Jun 2012
Posts: 189
# 6
01-19-2013, 02:34 AM
I think you were in an argument you were never going to win, they were just arguing to argue.

Any one with any sense and a rudimentary knowledge of the game is going to realize an escort is built for dealing DPS, the captain doesn't matter as much as the BOFF layout. Outside of that yes, TAC captains do more DPS, ENG captains are more tanky (in anything they fly), and SCI captains also work (sorry less experience with playing a SCI). Too many people play STO with a min/max attitude and BALANCE is considered sub par. My eng wouldn't even attempt group play without being in an escort, else i'd be constantly hearing about my crappy DPS.

But what exactly was the oposing arguments?
Career Officer
Join Date: Jun 2012
Posts: 1,361
# 7
01-19-2013, 10:26 AM
Quote:
Originally Posted by freenos85 View Post
I recently had a heated argument about the possibility to put an engineer in an escort.
Personally i actually don't see a problem with this. The game, due to its bridge officer mechanics, is so flexible that you could make an engineering captain rival a tac-captain in overall effectiveness. He'll be probably a bit worse, but unless you want to have a perfect damage-dealer there is no reason not to try it out, or make it viable for yourself.

I'm just a litte tired to hear the argument: "Cruisers are for engies, escorts are for tacs and science vessels are solely for science captains". If that were the case, then you wouldn't actaully be able to even try.
What do you guys think?
It really used to be the case. Sooooo...um....yah. That got changed, but nothing else was changed to actually make it a good idea to do it.

Basically, you lose three damage buffs. And it is a large and substantial amount and it isn't just burst damage.

You gain essentially nothing any longer. Doff's have easily replaced engineers superior power management. Just as doffs have replaced tacticals inherent cooldown reduction.


Just doffs haven't replaced alpha yet.

Sure it can be done and if you were just jonesing to try it out go ahead. Just the way the games built now, outside of 'for the fun of it' there's no compelling reason to do so.
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Career Officer
Join Date: Jun 2012
Posts: 266
# 8
01-19-2013, 11:16 AM
Quote:
Originally Posted by thissler View Post
Doff's have easily replaced engineers superior power management.
How so? The only doff i can think of would be the Warp Core Engineer and that is only a percentage based chance. Doff space is limited and personally i could think of more fitting ones to put into my active space slots.
Captain
Join Date: Aug 2012
Posts: 3,553
# 9
01-19-2013, 03:22 PM
Quote:
Originally Posted by freenos85 View Post
How so? The only doff i can think of would be the Warp Core Engineer and that is only a percentage based chance. Doff space is limited and personally i could think of more fitting ones to put into my active space slots.
Damage Control Engineers + Warp Core Engineers can very easily compete with the engineer EPS ability.

Engscorts have added survivability and better power management. Any real advantage over a tacscort? Other than MW and RSF, not really. And those abilities don't really compensate for APA and FOMM and GDF and TI.

It's not necessarily better or worse so much as different.
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Captain
Join Date: Sep 2012
Posts: 1,939
# 10
01-19-2013, 04:28 PM
Never thought of using those. Never had problems with survival as engineer in escort though.

Judging for the Tac skills on my klingon toon, perhaps my engscort cannot match the fire power of a Tac-escort but i pump out good damage and survive to tell about it.

I think engineer is viable for all ship classes.
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