I have come to the opinion that the entire ?enemy/friendly mob? concept is a bad one. It would be far better if we could just place individual characters and ships on the map with an advanced option to programs some of their data like shield strength, hit points, etc.
Also, combine mobs and contacts into a single item with what they do based upon selected (and changeable) behaviors.
This would alleviate a huge number of problems and be far easier for us to get what we want on screen without having to resort to ham-handed work-arounds that invariably fall short of the mark. I can think of no real advantage to the current way of doing things.
Old missions can be either converted by set criteria or allowed to stay as vestigial mobs that follow the old rules. Why continue down a wretched, pothole filled road when there is a nice paved one not far away?
You also have to consider how the base AI, enemy spawning (what class and what they come with) and scaling is done in game. The "normal" missions use mobs as well so going from it to singular enemies might require re-writing a lot of code.
Play Star Trek: Allegiance - my first series in the Foundry
I rather like the system because these are the combat groups that have been tested and tried over the whole period of STO's existence. I got a feeling breaking them down is a bad idea and will lead to us dealing with problems the devs themselves dealt with at game creation. We'd basically be ripping up the road to repave it again the same way.
Although, I would like to see some way to include more single captain balanced mobs eventually, for if/when the day comes where we get single Captain maps or Shuttle/Fighter only maps. The standard groups, outside of weak, will not cut it.
I think the current mechanic is fine, we just need to have a few more options. If we could set the allegiance of any group, that would be great. Also, if we could have separate Cardassian and Jem'Hadar ship groups. And if we had "boss" groups, which were just a single ship (Frigate/Cruiser/Battleship/Dreadnought) that was scaled up to be difficult, then I think we'd be good.
I think the only issue with the contacts is the contact limit needs to be doubled.