Ensign
Join Date: Oct 2012
Posts: 1
I know there is the zone: ker'rat,

but WHY does this game not offer a major set of zones like Battlestar Galactica Online does--where the sides can fight for resources and objectives, and gain PVP kill points 24x7?

I would pay "Premium" dollars to have this in Star Trek. I'm tired of the PVE and gimp PvP short battles.
Captain
Join Date: Jun 2012
Posts: 1,360
# 2
01-22-2013, 07:28 AM
As far as I'm concerned, they could put a cookie-cutter copy of Ker'rat in every sector, put them all on a rotating timer so you could always do one "war zone" 3-mission rotation every day, and it would be an immediate, huge improvement to game content.
Captain
Join Date: Jun 2012
Posts: 1,086
# 3
01-22-2013, 07:49 AM
A event (1 hour long like mirror event) in which kdf can attack esd or feds Qnos would be great.They would only have to find a solution for lower ranks who are there for promotions.When kdf raid esd almost everyone finds that funny so cryptic cant miss the opportunity to make something really cool.

capture the flag =protect Admiral Quinn
Captain
Join Date: Jun 2012
Posts: 1,162
# 4
01-22-2013, 07:57 AM
Because, despite the fact that PvPers tend to spend more in the C-Store, Cryptic has decided PvP isn't profitable and has ignored it as such for the past 3 years.

Well, no. Not ignored it. They took away one of our maps/game types.
Quote:
Originally Posted by virusdancer View Post
If PvP were dead, then Cryptic would stop adding things to kill it. So obviously it's not dead, and that's why Cryptic needs to keep adding things to try to kill it.

Seriously, go through and look at how many things have next to zero use for PvE but make PvP that much worse, eh?
Captain
Join Date: Aug 2012
Posts: 17,720
# 5
01-22-2013, 08:29 AM
If they can ever fix Ker'rat...then it might be something worth asking for, imho. As it stands now, though - what would be the point of multiple zones along those lines? A bunch of broken zones...?

Great idea, honestly - just, well - they haven't demonstrated they could do it. It's not even a case of something being a priority, because they definitely do have other priorities - but c'mon, Ker'rat has been broken for how many years?
Career Officer
Join Date: Jun 2012
Posts: 740
# 6
01-22-2013, 10:05 AM
It sounds like what you're talking about is territorial control, which the devs have stated an interest in for at some point in the future. It's supposed to include a PvP extension of the fleet starbase system.
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Last edited by phyrexianhero; 01-22-2013 at 10:10 AM.
Captain
Join Date: Jun 2012
Posts: 1,360
# 7
01-22-2013, 10:50 AM
Quote:
Originally Posted by virusdancer View Post
If they can ever fix Ker'rat...then it might be something worth asking for, imho. As it stands now, though - what would be the point of multiple zones along those lines? A bunch of broken zones...?

Great idea, honestly - just, well - they haven't demonstrated they could do it. It's not even a case of something being a priority, because they definitely do have other priorities - but c'mon, Ker'rat has been broken for how many years?
What's "broken" about it? I've never had problems completing the mission, and the problem with Borg ships getting stuck in stationary objects is a minor annoyance.

As for getting spawn-camped or shot in the back by Klingons when you're limping along at 10% hull, that's just part of the Ker'rat charm.
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