Is there a way to make the players go to their bridge and make them interact with their officers? I wanna make a mission that allows the player to explore alternative ways of progressing through the mission by talking about different possible issues with their bridge officers. Like this : Find a way to break into the Enemy's planetary transporter inhibitor. I want the player to converse with it's science officer for multiple possibilities. I want the player to talk to his crew so he can choose a path of action. All leads to different results. Please tell me it is possible ATM.
I've actually also done what Zorbane described, built an auxiliary bridge so I wouldn't have to try and depict a player's main bridge, which obviously you can't do with any accuracy.
So in the mission (on a space map) I have the ship get hit, a BOFF yells that the bridge is venting atmo and and you all high tail it down to the aux bridge, at which point you enter my custom interior map.
Don't have a screenshot handy though, so go play my missions
Check out the latest episode of The Foundry Roundtable at StarbaseUGC
This may not work for your mission but one I'm working on had you consult with a captain of another ship using their ship and thus their bridge. Many times in the show it is a verbal debate on who transports too who's bridge, maybe it is you that must do it this time