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Captain
Join Date: Jun 2012
Posts: 1,460
Setup:
6 disruptor beam arrays
1 romulan experimental beam array
1 borg cutting beam

Target: 9.5km distant

With no attempts to mitigate power drain, average damage with the disruptors was 327.

With plasmonic leech (+2.2 power per hit, max +11) and chained Emergency Power To Weapons 1 (+22 power), average damage with the disruptors was 348.

With plasmonic leech, chained EPTW1, and 4 plasma manifolds (+14 power), average damage with the disruptors was 387.

That should be a total of +47 to weapon power.

However,
With nadion inversion, average damage with the disruptors was 487.

Just to recap, using leech and EPTW chain gained me 6% actual damage, while using every slot available for power consoles got me 18%. Turning off power drain got me 48% more damage.

Problem with beam arrays: power drain is insane and making every sensible effort to mitigate it barely helps.

Career Officer
Join Date: Jun 2012
Posts: 1,452
# 2
01-23-2013, 10:58 PM
You do know that ships are supposed to equip both, energy weapons and torpedoes?
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Captain
Join Date: Jun 2012
Posts: 2,718
# 3
01-23-2013, 11:07 PM
Ouch. I already knew that controlling drain was the key with BAs, but I didn't know EPTW or even the Plasmonic Leech was so useless. That can't be 'working as intended.'
Career Officer
Join Date: Jun 2012
Posts: 2,916
# 4
01-24-2013, 12:00 AM
It makes sense that such powerful beam weapons will drain energy out of the weapon capacitators.

What does not make sense, though, is that there are weapons (all types of cannons, most notably the DHC's) for which this is somehow not the case, yet they do even more damage. WTF.
Captain
Join Date: Jul 2012
Posts: 2,192
# 5
01-24-2013, 12:06 AM
Quote:
Originally Posted by sophlogimo View Post
It makes sense that such powerful beam weapons will drain energy out of the weapon capacitators.

What does not make sense, though, is that there are weapons (all types of cannons, most notably the DHC's) for which this is somehow not the case, yet they do even more damage. WTF.
No surprise here. Since dev team is full of tac/escort loving DS9 fanboys
Career Officer
Join Date: Jun 2012
Posts: 2,916
# 6
01-24-2013, 12:24 AM
Quote:
Originally Posted by dalnar83 View Post
No surprise here. Since dev team is full of tac/escort loving DS9 fanboys
Even the Defiant herself had other weapons besides what could be interpreted as DHC's (or quad cannons). Notably Quantum torpedoes and at least one single beam array.

It is actually not that beam arrays drain too much power, it is that cannons drain too little.

Last edited by sophlogimo; 01-24-2013 at 12:27 AM.
Captain
Join Date: Jan 2013
Posts: 2,299
# 7
01-24-2013, 01:12 AM
Quote:
Originally Posted by sophlogimo View Post
It makes sense that such powerful beam weapons will drain energy out of the weapon capacitators.
That would be true if beam weapons were actually powerful. This, however, is untrue: They are actually the most impotent weapons outside of turrets.
Captain
Join Date: Jul 2012
Posts: 2,192
# 8
01-24-2013, 01:23 AM
The problem with beam arrays, are that they cannot be linked. There should be just way to shoot one beam instead three with 3 beam arrays, if you link them. You would have reduced chance for procs, but increased base dmg, hence higher crits.
Career Officer
Join Date: Jun 2012
Posts: 168
# 9
01-24-2013, 03:04 PM
Quote:
Originally Posted by sophlogimo View Post
It makes sense that such powerful beam weapons will drain energy out of the weapon capacitators.

What does not make sense, though, is that there are weapons (all types of cannons, most notably the DHC's) for which this is somehow not the case, yet they do even more damage. WTF.
actually that makes perfect sense. Cannons utilize short self contained highly charged intermittent bolts of energy. As such they do not drain as much energy as Beam Arrays which use highly charged continuous beams of the same kind of energy. A Continuous beam is always going to be a larger drain on a system than a short intermittent bolt of energy.

I mean there is a reason that Sub Machine Guns are still the weapon of choice in this day and age and not Directed Energy Weapons which do actually exist in this day and age but which are so bulky as to make them unwieldy.
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Captain
Join Date: Jun 2012
Posts: 1,460
# 10
01-24-2013, 03:44 PM
Quote:
Originally Posted by helixsunbringer View Post
actually that makes perfect sense
No it doesn't.

Over the course of 15 seconds, DHCs consume 60 power (12 per second for 1 second per firing * 5 firings) and generate what we will call 1X damage (at mark 1, 188 damage * 2 shots per volley * 5 firings = 1880). A beam array consumes 120 power (10 per second for 4 seconds per firing * 3 firings) and does 0.63X damage (at mark 1, 100 damage * 4 shots per volley * 3 firings = 1200).

In other words, a beam array consumes twice as much power to generate around 2/3 as much damage.

Your argument is that because cannons buffer their drain with capacitors, so are not as hard on the ship's power grid and that's why they don't drain as much. The problem is that cannons don't drain power all at the time, only when they fire, which leads to them being ridiculously more efficient despite the whole problem of adding a level of capacitance, which would not be lossless.

This is all kind of moot though since the way STO's power mechanics work makes no sense as a whole because weapons "refund" their power at the end of their firing cycle. The total effect is to model a system with infinite power output but only limited transmission such that multiple simultaneous devices can overwhelm the transmission grid. If that were the case, the logical conclusion would be to build your ship to have only 1 weapon connected directly to your infinite power source, and that single weapon would be a beam whose constant throughput is only limited by the melting point of the systems involved.

Nothing about the weapon power situation makes sense, either with our physics or with theirs. *shrug*
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