Something I've been thinking about today, is, are there too many natural shield heals and procs now?
I know the focus recently has been more on stuff like tric mines, all the bugs, crits, etc, but this is something I felt has been put to the way-side.
Individually there aren't really OP and such, it's more that there are just a lot of them going together. Here's kind of the group of shield stuff I am thinking about:
Normal shield regen (on my D'kora at 50 shield power, I have about 200 regen)
Omega shield regen (about 300 for my D'kora, so 500 shields per facing every 6 seconds)
Emergency Secondary Shielding passive (which can add another heal if I get critted)
Romulan sci consoles w/ shield heal (yet another heal with ANY damage I take)
BFI DOFFs (I count these, because they are technically a proc, but 3 together can potentially restore to maximum)
Excluding BFI DOFFs and BOFF powers, all those things alone can be a huge amount of shields coming back, regardless of ship. Toss in even your normal EPTS 1, and suddenly you have better regen plus the resistance of the power. Even BFI DOFFs can just make you go from almost nothing to nearly maxed in one shot if you are lucky enough.
It's the potential for high resists combined w/high regen and decent procs from consoles/rep system. To a lesser extent there's a similar potential w/hull w/ships that have decent sci console layout w/hazzard doffs and the hull regen passive and borg proc.
On the shield example, I can have epts3 w/a single aux2batt build, and use warp core eng, w/etpa, and a shield battery to have high regen/resists up a great part of the time w/o even needed to move to high shield preset while under ff. Even w/o using a shield rep console I notice the rep system regen/repair proc in terms of not needed to use an rsp1 as often as I used to. It's gotten to the point where I'm debating taking it out for Dem1.
Current game allows to create truly heavy tanking builds, even for ships that are not meant to have some high surviablity. However, it does not that benefit the "old" traditional tanks.
If I compare my MVAE and Nebula and their tanking potential now, and a year back, the gap between the two is severely reduced. While my Nebula got nothing but nerfs for its offensive potential.
To be fair you did pick an escort w/a relatively high amount of sci consoles to compare w/the Sci ship. So, for the passive repair consoles you won't see as big a difference. Sci ships have the greatest benefit on fitting these in general though.
Also, the regen from rep system takes into account the shield modifier, so Sci ships benefit the most from this as well.
Likewise the shield rep proc can have the highest modifier on Sci ships.
I'd say basic Sci Boff debuff powers have taken a hit (particularly shield drain builds). But, many powers have been boosted via Doff system. The other issue is the Sci debuff abilities have been usurped somewhat by pets/consoles that now every teir of ship can use, not just carriers (for the Fed side anyway). Lastly, the Rep System placate hurts "channeling" Sci abilities.
But, I'd say torps despite the recent thread have by in large been boosted by Dev changes (eg Transphasics), Doffs, CritH potentials, and Sci/Tac Hybrid Boff layouts. Mines have been boosted as well.