Wall of text to follow, you were warned. TLDR...look down
The biggest issue I've noticed so far is that there is almost no way to even come close to what an escort can produce dps wise. At least not without highly specialized builds that become less effective everywhere else.
And that is as it should be.. well sorta. Yes the escort's role is dealing damage, but, shouldn't there be a way to at least come close in the other types of ship? I'm talking about pre buffing here, obviously an escort should out damage with all the tac buffs available but there should at least be comparable weapons available to the other ship classes.
As it stands a mk xii standard dual heavy cannon deals 384 dpv and 256d ps, where as a mx xii dual beam bank deals 287 dpv and 229 dps. Which is a marked difference in potential. Granted the beam bank has doubble the firing arc but I feel that is countered by the fact that of the vessels that can't use dual cannons only the science vessels really have the turn rate to employ them properly (with a few exceptions).
Really most of this problem applys to cruisers but afew other vessels can fall into this rut. The fact is there are plenty of ships (mostly fed side I'm sure) that fall into the no mans land of beam arrays, where the only option is arrays and nothing else will work properlly (I'm looking at you 6 degree turn rates).
So we can either up the turn rates on the slower ships (but honestly I doubt that would help much), or we can introduce more beam weapons to fill the gap in effectiveness.
So far there are 4 cannon type weapons and only 2 beam type. With the cannon weapons having the widest arc weapons and the highest damage weapons. They also favor the narrow arc weapons having 2 narrow arc 1 medium arc and one wide arc available. So far beams only haave a medium and wide arc weapon. I propose 2 new beam type weapons to balance this out favoring the wide arc
The first type would be the heavy version of a beam array
270 degree firing arc
440 dpv 176 dps
-14 weapons power levels
The second would be a beam version of a turret
360 degree firing arc
132 dpv 99 dps
-8 weapons power levels
I also find it strange the the highest level beam skills can only be used on a select few ship classes, most of which are also capeable of using dual cannons. This seems to further push the bias against the beam type since at those levels cannon skills can do more damage. I would propose moving the tier 3 beam weapon skills down a rank. Since none of them are available to the skills trainers anyway I don't think this would affect balance too much. However I would also suggest beam overload 3 get a higher power drain to discourage its use on the already stacked escorts.
Thoughts?
TLDR? Give us 2 more beam weapon types and move the high level beam weapon skills down a rank.
Better stuff here
http://sto-forum.perfectworld.com/sh...d.php?t=533021
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.