Lt. Commander
Join Date: Jun 2012
Posts: 118
Ferengi Personal Shield + Ferengi Armor + the already available Ferengi Whip!

Make it happen Cryptic!
Join Date: Jun 2012
Posts: 1,298
# 2
01-29-2013, 06:53 PM
Ferengi are cowards in combat, the "Ferengi ground set" should be a Pay to summon function.

Click the power, input an amount in a currency (Latinum, Dilithium, EC) and click "Beam in".

Depending on what you've paid into the summon you can get Mercenaries ranging from weak melee Orions to Elite Gorn Mercenaries.
Lt. Commander
Join Date: Jun 2012
Posts: 180
# 3
01-29-2013, 07:31 PM
While there's been sufficient evidence to support the D'kora as capable in battle, there's nothing in any canon material to suggest Ferengi are much of a threat on the ground. Heck, they went from seeming to be vicious in their first appearance, energy whips in hand and distaste for humans clear, to bumbling, money-focused schemers using borrowed gear to fight a vorta and a few Jem'Hadar over the years in the shows.

So I don't know that I'd expect a Ferengi set to be anything we'd see ever when they likely just outfit themselves with gear they've purchased.

edited 'cause I used "horta" where I meant "vorta".
equal parts cynical and helpful

Last edited by synkr0nized; 01-29-2013 at 10:29 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 238
# 4
01-30-2013, 05:10 AM
I think a Ferengi ground set is a good idea.
They can put the usual shield and weapon bonuses, but the set bonuses should be

- Standard, built in scanning module that collects commodities and consumables from enemy groups, 2.5% chance success.

- 2 piece bonus, Heart of Nog +7.6% chance for rare or better on next loot drop, not to exceed once per 6 minutes.

- 3 piece bonus, Quark?s Lobes, FCA audit with a 1% chance of -25% loot table for one hour due to questionable business practices.

Also, the kit weapon, shield, and armor bonuses should increase depending on the amount of GPL that you have in your Bank Asset tab. Meaning, they should not have a mark, but level to character, or character?s bank as it were.
Join Date: Jul 2012
Posts: 2,192
# 5
01-30-2013, 05:18 AM
Ferengi set should include a pair of fake lobes.
Empire Veteran
Join Date: Jun 2012
Posts: 1,078
# 6
01-30-2013, 05:26 AM
The ferengi ground set should create aggro which in turns makes every npc in 3 km range shoot you.
The power should be lying, false promises, reducing shields in your team which in turns gives you 100 latinum after every 5 minutes.
How to really behave in online forums with developers

Career Officer
Join Date: Jun 2012
Posts: 668
# 7
02-10-2013, 08:07 AM
Originally Posted by foundrelic View Post
Ferengi are cowards in combat, the "Ferengi ground set" should be a Pay to summon function.
Ferengi's are far from being cowards.

They were raiders and marauders long before the Federation existed.

Their tech is on par if not better than the Federation, KDF, and Romulans.

They have no fear and will enter unknown space to broker a deal.

Branding the entire species as cowards based off a few Ferengi. Is like saying all humans love baseball because Sisko has a ball on his desk.
I'll stop kicking that horse when the bugs fixed. Until then as a paying consumer, I will voice my opinion.
Career Officer
Join Date: Jul 2012
Posts: 1,124
# 8
01-30-2013, 06:57 AM
There is room for a ground set, we know they are sneaky and not warriors. They'll use disables, stuns, gases, probably other sensor tricks, definitely could give a good set, the question is if you'd really want to use it or not.
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