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Rihannsu
Join Date: Jun 2012
Posts: 1,527
I was looking at the Transphasic cluster torpedo. Especially after the last few days where I've been noticing it impact against players and almost kill them.. Then I read it..while in space.

With NO Consoles, and only 6 Points in Projectiles.. it says it deals 2,096 damage PER MINE.. and when it spits them out it deploys 10 Mines, with 40% Shield pen..

Which means if each mine hits a protected shield facing that is at least 20k damage.. How ever, even if there are shields it deals at least 800 damage per mine before resists are calculated.. An that's 8,000 Damage in total...right? Or am I wrong and Crazy?
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Captain
Join Date: Jun 2012
Posts: 1,475
# 2
01-28-2013, 10:30 PM
It has the same CritH issue that Tric Mines have. W/debuffs and CritH it can kill, or Tac buffs maybe. Really if the CritH issue was fixed it'd be ok. It's also not high on my concern list given a TB and a volley can kill it. Also, bfi and other spike resists help. Many people switch to TBR as well.
Captain
Join Date: Nov 2012
Posts: 3,796
# 3
01-28-2013, 10:53 PM
Breen torp has always been op... it just never worked properly. lol

No seriously 2 things have changed that yes I believe make it one of the many BS items in the game.

1) they fixed it... I know right. It used to not launch 25% of the time so lots of people never dreamed of really using it for more then the lulz.

2) The addition of Torpedo doffs. Anytime a torpedo doff procs... it reduces the cool down of the breen cluster torp. Honestly if I put on on my torp brel I can launch one about every 8-16s aprox... which is much much faster then the 45s it was balanced at. I have gotten lucky roles where I have had 3 out at once that hadn't landed yet cause someone was trying to outrun them instead of shoot them.

1 - To balance these things honestly.... They likely SHOULD not be Transphasic. (I know I know there breen and they use them) but something like photon would have been a better choice.

2 - Torpedo doffs need to stop effecting them.
When the messenger comes to appropriate your profits ... kill the messenger.
Captain
Join Date: Oct 2012
Posts: 663
# 4
01-28-2013, 10:57 PM
I brought this topic up in another thread where i even choose to change APO abit. Breen Cluster is a menace especially with the crit link going on. Im suprised why this one wasnt touched by the devs, but tricobalts were.
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 5
01-28-2013, 11:01 PM
probably because trics were critting for 100k+ easliy..where as here its not even 10k per....ist more like 20k-30k in total and thats if the torp hits.....if not your sol lol

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Captain
Join Date: Oct 2012
Posts: 663
# 6
01-28-2013, 11:11 PM
Quote:
Originally Posted by cynder2012 View Post
probably because trics were critting for 100k+ easliy..where as here its not even 10k per....ist more like 20k-30k in total and thats if the torp hits.....if not your sol lol
Well true, but trics can only be deployed every minute while breen clusters of whom you can equip several of, has a much higher RoF. On top of that tric mines are EASY to evade as long as you are on the move and keep a high speed. The blast from the tric will usually skim your shields, while trannies will go for full damage impact regardless of shields as it hits hull directly. The only times where trics really ARE danegerous is when your ship is held or immobilized.
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Career Officer
Join Date: Jun 2012
Posts: 380
# 7
01-28-2013, 11:26 PM
Is it me?
I noticed they no longer crit one = crit all ?
Commander
Join Date: Jun 2012
Posts: 401
# 8
02-06-2013, 06:41 AM
[quote=antoniosalieri;7715421]
2) The addition of Torpedo doffs. Anytime a torpedo doff procs... it reduces the cool down of the breen cluster torp. Honestly if I put on on my torp brel I can launch one about every 8-16s aprox... which is much much faster then the 45s it was balanced at. I have gotten lucky roles where I have had 3 out at once that hadn't landed yet cause someone was trying to outrun them instead of shoot them.
QUOTE]

Do you play with more than one torpedo doff? I've been running a single purple borg torpedo doff with my Chel and the Cluster Torpedo for about three weeks in PvE, and I have never had launch times 8-16s apart.
Joined STO in September 2010.

Last edited by gerwalk0769; 02-06-2013 at 06:46 AM.
Captain
Join Date: Nov 2012
Posts: 3,796
# 9
02-06-2013, 07:02 AM
Quote:
Originally Posted by gerwalk0769 View Post
Do you play with more than one torpedo doff? I've been running a single purple borg torpedo doff with my Chel and the Cluster Torpedo for about three weeks in PvE, and I have never had launch times 8-16s apart.
Ya run 3 torp doffs if your running torps... or don't bother... one is way to random... 2 is usable... 3 is the gold standard for a torp boat.

If you are running a torp boat setup... you want 3 regular torps... + 1 Long duration torp... + 3 doffs.

This way your 3 torps will be up every fire cycle... and each proc you get will kill the cool down on your one long duration... Trics, breen, time torp... whatever you want... the doff procs will keep the long d torp cool down chilled and you can pretty much fire it when ever you have a good shot with it.
When the messenger comes to appropriate your profits ... kill the messenger.
Captain
Join Date: Aug 2012
Posts: 13,131
# 10
02-06-2013, 08:44 AM
Quote:
Originally Posted by antoniosalieri View Post
Ya run 3 torp doffs if your running torps... or don't bother... one is way to random... 2 is usable... 3 is the gold standard for a torp boat.

If you are running a torp boat setup... you want 3 regular torps... + 1 Long duration torp... + 3 doffs.

This way your 3 torps will be up every fire cycle... and each proc you get will kill the cool down on your one long duration... Trics, breen, time torp... whatever you want... the doff procs will keep the long d torp cool down chilled and you can pretty much fire it when ever you have a good shot with it.
There's some play with the above, depending on the quality of your PWO(Torp) DOFFs. There are times where 3x of X quality is actually worse than 3x of Y (lower) quality. It can throw off the firing of the slower recharge torps because the regular torps will keep firing - ignoring the slow recharge torp. Depending on the base recharge of your regular torps.

Course, there's all sorts of fun things you can do by selecting sets of different quality or even sets of mixed quality. It's always three though. While I'd agree 2 might be usable, it's just nowhere near as reliable as 3.

But you can do 2 regular (or Rapid/Photon) along with the Cluster and add in a Hargh'peng or Tric to the mix.

The change to the Omega kind of threw things off, and I wish they had handled that differently. You can still spam Hypers with a regular Plasma and 3 PWOs.

A potential "rainbow" mix is Hyper, Chron, Hargh, Cluster. The Chron actually can help the Hypers reach the target faster instead of being strung out and doing nothing. The Hypers can also cloud/spam the area so the Cluster has a better chance to get there. The Hargh's zipbamboom there.

A funny one's the following, imho:

Hyper, Plasma, Bio, Cluster...w/Breen Energy and BP1. Fire the Hyper, THY the Plasma, fire the Bio and Cluster, trigger the BED, and launch the BP1.

Sure, AA/GW ruins that moment - but it's a good example of throwing everything with the kitchen sink at them...heh.

If they add the Sarr Theln carrier - add pets into that mix. Heck, fly by in the Chel and drop mines first or race ahead and drop them.

So much spam you can drop out...and you can drop it out faster with PWO...yum!
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
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