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Career Officer
Join Date: Jun 2012
Posts: 167
Hello Captains,

This weekend, we will be interviewing Star Trek Online Lead Designer Al "CaptainGeko" Rivera for our next installment of Priority One Podcast! We would like to invite you to post questions you would like for us to try and ask.

Did a recent "Ask Cryptic" Question get you thinking?... Got a question about upcoming ships?... Not sure how to fly that Ambassador?

Post your questions here and we'll do our best to get them answered!


Don't forget, Captains --- You can subscibe to Priority One Podcast via iTunes or by using your favorite RSS catcher. Just visit:





Would you like to join the Priority One Team? We've got two positions open for Audio Editors to help produce our weekly shows! If you're interested, send us an email to incoming@priorityonepodcast.com Get involved with the STO and greater Trek Community like never before!

Associate Producer // Host

Last edited by elijahmre; 02-01-2013 at 02:34 PM.
Career Officer
Join Date: Jun 2012
Posts: 775
# 2
02-01-2013, 02:37 PM
Try asking about the new warp core slot that's being added to ships that Mr. Stahl mentioned recently.
Join Date: Jun 2012
Posts: 174
# 3
02-01-2013, 02:39 PM
Geko, what is the seekretz to yer awesome?

Where have you felt Star Trek Online needs the most improvement in 2013 and what are your plans?
I am a Cheestah.
Check out my Foundry missions
Fed: "To Helna and Back", "Rema Donna", "Animations with Helna", "Mudd's Weapons", "Waiting for Wednesday", "Monolith"
KDF: "Time the Enemy", "Time the Ally", "Time the Traitor"
Join Date: Jul 2012
Posts: 3,629
# 4
02-01-2013, 02:41 PM
-Deleted by user-

Last edited by f2pdrakron; 02-02-2013 at 11:55 AM.
Join Date: Jun 2012
Posts: 174
# 5
02-01-2013, 02:42 PM
Oh. It appears the third anniversary event has been a spectacular success and more success is yet to come. What are your thoughts on all this? Has it been a long time coming? Is stress off your shoulders?
I am a Cheestah.
Check out my Foundry missions
Fed: "To Helna and Back", "Rema Donna", "Animations with Helna", "Mudd's Weapons", "Waiting for Wednesday", "Monolith"
KDF: "Time the Enemy", "Time the Ally", "Time the Traitor"
Career Officer
Join Date: Jun 2012
Posts: 1,405
# 6
02-01-2013, 03:03 PM
I've heard rumors that Fleet Starships are intended to eventually become more customizable. Would this come in the form of additional ship parts for our existing variants, or the ability to mash together parts from all sorts of variants to create entirely new ship designs?
Career Officer
Join Date: Jun 2012
Posts: 1,514
# 7
02-01-2013, 03:57 PM
Probably too many questions, but, here goes anyway..

Hi CaptainGeko,

1. Daniel Stahl recently commented that there has been some discussion about potentially exploring a kickstarter approach to funding some ship designs. What are your personal thoughts about this type of financial backing for projects, and do you think the idea may hold some potential for future STO ships and even game content?

2. Following on from the recent release of the Dominion line of ships, is Cryptic growing concerned with the prevalence of non-faction specific ships? Specifically, whether or not, they have begun to compromise each faction's unique IP ship identity. I would personally be inclined to believe that starfleet and the kdf are transitioning to become more of a merchant fleet of "if it can hold together, then thats good enough".

3. Blowing your enemies to bits as an element of space combat in STO has been praised throughout the years, but there is also a body of players who would like to still engage in combat, but opt to not destroy their foes to resolve the aggression. From time to time in missions Cryptic has designed it so that enemies become and appear 'incapacitated' after a fight. But this is always a unique, scripted behaviour attached to that mission in isolation from the rest of the game. Has there been any further discussion on ways to allow for a broadening of this aspect of 'fighting the good fight' without always having to mercilessly annihilate your enemies, outside of specific missions?

4. Ship and object scaling in STO has been a reoccurring topic these past three years. It has been previously elaborated by developers posting on the forums that the reason for the scale disconnect between small ships (i.e. shuttles) and larger entities has been for the purposes of preserving gameplay, i.e. in order to better see a shuttle next to your Sovereign class starship without it being just a dot. I would certainly understand this rationale if it where not for the fact that the user interface has options to display, by default, HUD elements for all ships in the form of brackets, names and healthbars. If the important information is available no matter the scale, then why can't shuttle scaling fall in line with all other ships?

5. The ship's crew counter and repair mechanic - will this feature ever be revisited by the dev team?

6. Can we expect to see the selection of ships available at Captain rank expanded in the coming year?

Thanks P1, don't feel obliged to ask all of them - or any of them, rofl.
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*

Last edited by nynik; 02-01-2013 at 04:02 PM.
Career Officer
Join Date: Jun 2012
Posts: 437
# 8
02-01-2013, 04:58 PM
Al - Now that the Ambassador class is finally in the game (A big THANK YOU to the entire team btw, the ship is a blast to fly) will you take a look at the poor Galaxy class and consider bringing it in line with the Excelsior, Ambassador, and both Sovereign classes?
Join Date: Jun 2012
Posts: 1,241
# 9
02-02-2013, 05:41 AM
Originally Posted by elijahmre View Post
Hello Captains,

This weekend, we will be interviewing Star Trek Online Lead Designer Al "CaptainGeko" Rivera for our next installment of Priority One Podcast! We would like to invite you to post questions you would like for us to try and ask.


1) When will pet AI be reworked? Its current form is a shadow of its former self. 'Functioning' does not equate to 'adequate'. We need a working AI that will allow more control over the pets. We used to have it but it got borked...ironically while trying to improve it.

2) Why is the Fleet VoQuv a tier 5 starbase vessel? The VoQuv is a tier 4 ship.

3) When will science skills get a look? Many science skills have abysmal performance due to the captain skill points giving too low a bonus and there being no ability to 'buff' science skills like tac capt's can 'buff' weapons or engineers can 'buff' ship power levels. For example Tachyon Beam. Pre-F2P when the stats worked properly, it would severely drain a shield. Now it doesn't do much even at III level.

4) Attack Pattern Omega : There are many unbalancing issues with this ability. It grants too many bonuses at once. It needs to be split into 'Attack' and 'Evasive' patterns.

5) Is there any plans to continue releasing Z-store ships? We have not seen one in a long time that is not a trio-pack ship and that is always a cruiser.

Finally, my MOST CRITICAL question. Answer this one at least:

6) Lobi: Account bound. WHEN?

The reason we keep being given is to avoid lobi farming on the once in a year free event. Well then, how about REMOVING that free lobi and making all lobi account bound? Its extremely frustrating to not be able to pool lobi to get the equipment that is needed. Players like myself have ceased bothering to open lockboxes for lobi because of this. This equates a far bigger loss in revenue than preventing people from farming lobi once a year in a very long time consuming set of missions.
Starfleet Veteran
Join Date: Jun 2012
Posts: 283
# 10
02-02-2013, 06:08 AM
P1 Team - Thanks for allowing us to ask the questions.

Al, First, I just wanted to say thank you to you and your team.

My Fleetmate loves alot of the ships but Hates the Nacelles and/or Pylons. In the future crafting update, would it be possible to allow for the customization of the ships. For example, the ability to put the Galaxy Nacelles on the Ambassador or the ability to put a neck on the Sovereign or Intrepid.
Matt Miracle

Fleet Commander in Chief for Covenant of Honor [FED] (formerly Task Force A.W.O.L.)
House Leader for Honorable House or Mor'gue [KDF]

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