I'm a new player and could use help with an Assualt Cruiser build on a budget. My character is level 46 & I need a better ship to get to level 50 and then go after the rarer items such as MACO. I play PVE. My goals are to increase shields, turning ability, weapons damage.
Deflector: Positron Deflector Array Mk XI [shds] [em] rare
Engines: Combat Impulse Engines [spd] [turn] rare
Shields: Shield Array Mk XI [cap] x 2 rare
Engineering (4 slots): RCS Accelerator Mk X uncommon, EPS Flow Regulator Mk X rare, Field Emitter Mk XI common, Ablative Hull Armor Mk XI uncommon (not sure)
Science (2 slots): Emitter Array XI uncommon, ______________
Tactical (2 slots): something to increase specific beam damage, ______________
Devices (4 slots): 20 batteries each for shields, weapons, auxilliary, engines
Fore Weapons (4 slots): 3 beam array, 1 torpedo
Aft Weapons (4 slots): 3 beam array, 1 torpedo
The weapons are a problem, because they are very expensive. I am considering using Mk X over Mk XI to save money. Also, I am concerned about powering 6 beam arrays. My Captain has Efficient Captain & I have 1 BOFF w/ Efficient. I am leaning towards Tetryon Beams. Is there a better choice?
If you are worried about beam arrays, fear not, as there are plenty available for free (near enough).
Play mission "Boldly they Rode", on each completion you can get a free Dominion Polaron Beam Array.
"Everything old is New" for rare Mk XI Phasers, or the Retro Phasers
"Past Imperfect" for Plasma/Disruptor Hybrid
"The New Link" for Polarized Tetryons
You really can get remarkably well set up from the episodes. There are also Blue [Acc]x2 Plasma arrays from Project Nightingale in the Romulan Front, and a green [Acc] Tetryon from Trapped, and I don't know how many others. For torps you can go for the green [Acc] quantum from Diplomatic Orders on Klingon Front, and I'm sure there are more options. It's a bit of work to search through all the descriptions, but you can end up very well set up. Also check out the shield from the Jem set that you can get from Boldly They Rode, it's a nice general purpose one if you can't get one of the STF sets yet. For your empty slots, use another damage type console for tac, and for sci, maybe just another Emitter Array. I'm also not wild about your eng console choices, RCS is ok if you want it, just make sure you test with and without it (the lower the turn rate of the ship the less an RCS does, so for a cruiser it's not too powerful), but the others are poor choices. EPS doesn't do anything except for power transfer, so it's usually not worth bothering with. The Field Emitter is a little weak, only adds 3 power or something, which isn't very significant, but ok if you have nothing better to do. The Ablative is just too specific and doesn't do anything for kinetic damage, so replace that with the Neutronium from A Light in the Dark. You can run two Neutroniums, or you can go with what you've got and replace them with universal consoles as you get them.
Most of your engineering consoles there are pretty much useless unfortunately
Stack as many neutroniums as you can afford regardless of quality MK X if need be
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
The weapons are a problem, because they are very expensive. I am considering using Mk X over Mk XI to save money. Also, I am concerned about powering 6 beam arrays. My Captain has Efficient Captain & I have 1 BOFF w/ Efficient.
Higher weapons power will help you keep the beam arrays powered long enough to regenerate. A cruiser can handle 6 beams. It's 7 and then 8 beams that get tricky and draining.
I am leaning towards Tetryon Beams. Is there a better choice?
For the most part it's personal preference. What color do you like best? The procs each beam has are a very tiny part of what they do. You could go phasers like me because you feel it's a federation starship and thus needs phasers. Or Tetryons cause you like the color blue. It's not really going to affect your performance enough to matter.
Which torpedoes are best for their cost?
Depends on your BOFF skills. Photons are cheaper than Quantums usually and fire faster. But Plasma Torps if used correctly can hit very very hard.
Would Turets, Beam Banks, or Mines be useful?
Turrets are expensive. Beam Banks in a Sovvy are meh because you don't turn that great. And Mines are really just a toy/distraction.
Last edited by snoggymack22; 02-05-2013 at 08:48 AM.