Ensign
Join Date: Jan 2013
Posts: 5
Sorry if it's been answered but i had a good search around and found only supposition that "maybe" you can't as they are set piece items)

Can anyone say, categorically whether or not you can mount more than 1 hyper-plasma torpedo launcher on a ship?

It's just I've seen players firing really crazy-huge volleys in STFs that almost looked like they were running two launchers. Is it possible, or is just my imagination (Lucky rolls on purple doff cooldown procs and spread shots?)
Career Officer
Join Date: Jun 2012
Posts: 4,918
# 2
02-03-2013, 10:20 AM
I havn't tried, but what you see is pretty normal...

They fire in such succession, that the cooldown is almost finished when you are done firing, so it seems like they fire never ending.

From what I understand, and to be perfectly honest i might have gotten it wrong, You can have all the launchers that you want, but only one mounted at any time.
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Captain
Join Date: Jun 2012
Posts: 811
# 3
02-03-2013, 10:20 AM
Quote:
Originally Posted by ryuujinzero View Post
Sorry if it's been answered but i had a good search around and found only supposition that "maybe" you can't as they are set piece items)

Can anyone say, categorically whether or not you can mount more than 1 hyper-plasma torpedo launcher on a ship?

It's just I've seen players firing really crazy-huge volleys in STFs that almost looked like they were running two launchers. Is it possible, or is just my imagination (Lucky rolls on purple doff cooldown procs and spread shots?)
could just be people running Tactical initiative 3
Rihannsu
Join Date: Jun 2012
Posts: 3,691
# 4
02-03-2013, 10:24 AM
its the torpdeo doffs. you can stack a few together which when they proc all at once they can fire a very long stream

I will be honest and say ive never tried but i know that other people have bought these items and then found they cant mount more than 1, but you can own as many as you like for multiple ships.

these are part of a set so you should be limited to only 1, and others experience seems to confirm this.

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Ensign
Join Date: Jan 2013
Posts: 5
# 5
02-03-2013, 10:46 AM
Thanks all, if you know people who've tried that's good enough for me.

With 3 doffs you have a ~50% chance of at least one of them proccing a cooldown so if you have 3 purples that'd explain why some people fire an almost unstoppable barrage.

Speaking of which; are torpedo cooldown doffs compatible because occasionally I get spates my launcher fails to fire anything at all and I've trying figure out the cause there
Captain
Join Date: Sep 2012
Posts: 1,780
# 6
02-03-2013, 10:52 AM
Quote:
Originally Posted by ryuujinzero View Post
Sorry if it's been answered but i had a good search around and found only supposition that "maybe" you can't as they are set piece items)

Can anyone say, categorically whether or not you can mount more than 1 hyper-plasma torpedo launcher on a ship?
No, If it is part of a set you can only equip 1. The same goes for the romulan experimental beam.

Quote:
It's just I've seen players firing really crazy-huge volleys in STFs that almost looked like they were running two launchers. Is it possible, or is just my imagination (Lucky rolls on purple doff cooldown procs and spread shots?)
That's the 3 purple doff exploit.
Starfleet Veteran
Join Date: Jun 2012
Posts: 887
# 7
02-03-2013, 10:58 AM
They could be using torp spread with the romulan launcher. Used with torp spread 3 it can shoot 10 torps at 5 targets.
Career Officer
Join Date: Jun 2012
Posts: 657
# 8
02-03-2013, 10:58 AM
Quote:
Originally Posted by questerius View Post
That's the 3 purple doff exploit.
Why call it an exploit? The game mechanics very clearly allow it to occur, and the DOFFs are doing exactly what they were designed to do - reduce torpedo cooldowns. I'm not seeing where the exploit is...

In game design, an exploit is deliberately taking advantage of a bug in the game's code, usually to do something the designers never intended. This is not what is happening here.
Career Officer
Join Date: Jun 2012
Posts: 1,194
# 9
02-04-2013, 01:22 PM
How does this work, precisely?
The Hyper-Plasma fires (three balls) and has a 6 second cooldown (right?), the DOff (if it procs) reduces it by 5s so it fires 1 second later?

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Career Officer
Join Date: Jun 2012
Posts: 983
# 10
02-04-2013, 01:53 PM
I thought they had patched it so the Hyper Plasma and Omega torps no longer interact with the torpedo doffs, as those doffs were not designed around torpedoes that have a magazine.
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