One mans fun, is another mans lag-fest. Welcome to STO!
Bigger balloons aren't laggier. They have the same amount of polygons as the smaller versions of them, they're just scaled up. In computing, the more polygons you have, the more load you put on the CPU which results in framerate drops.
I'm going to miss the big balloons but it's also a blessing in disguise. People (myself included!) like to spawn balloons nonstop in pvp maps. Depending on camera angles, these big balloons could block your sight through a doorway or cover up your screen enough to where you can't see a cloaker about to rip you a new one.
Really though, this wouldn't be an issue if people would just lower their physics debris objects instead of complaining in zone chat. Physics objects have no impact on the game other than a few broken pieces of turrets on ground maps.
Joined: January 2010
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