Commander
Join Date: Jun 2012
Posts: 432
# 1 Full turret build?
02-09-2013, 03:23 PM
Question: Anyone tried a full turret build in a carrier?

Honestly, they don't have the turn rate to effective use a full beam array setup. If it could be used effectively it would do better, but as it's not easily used?

Anyone taken the time to benchmark a lower always on firing setup vs. beam arrays in a carrier?
Captain
Join Date: Jun 2012
Posts: 3,145
# 2
02-09-2013, 03:41 PM
If I see a ship using all turrets in an STF, I will simply take the penalty and leave.

Its easy enough to use beam array broadside on any ship including ones with the worst turn rate like carriers, Oddysey, and Bortasqu. If its for STF, you can even get away with using DHC on them, I do it on carriers all the time with no problem.

You need to look at you character spec, gear, and power settings if you are having so much trouble piloting a carrier you can't even handle beams on it. Impulse thrusters, engine performance, and warp core potential all need at least 6 ranks in it, more if possible. Shift at least 50 power to engines or use eng battery when you need to turn fast, and use evasive manuvers too. I normally run 100 weapons, and 50 engines when I am doing dps so I can manuver enough to stay on target, and just realy on EPTS and EPTAux to give my shields and aux enough power for my heals and hanagar speed.
Captain
Join Date: Aug 2012
Posts: 844
# 3
02-09-2013, 04:06 PM
Designed right a full turret build can be potent however you need to be In a team that knows what your going to do example

Shield stripping, tet glider and tetryon turrets mixed with high end sci powers makes short work of any shield

Polaron drain build, can literally shut down and hold down anyone and anything in game both these need high flow cap rating (using jemhadar deflector and flow caps mine runs around 210)

Mix those with the right hangar and your laughing

However the first post was right dhc aren't a problem even in a voquv against the Borg and if your pugging chances are the other players won't have the dps to back you up
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Career Officer
Join Date: Jan 2013
Posts: 23
# 4
02-09-2013, 04:24 PM
Quote:
Originally Posted by marc8219 View Post
If I see a ship using all turrets in an STF, I will simply take the penalty and leave.
This is absolute elitest crap, my all disruptor turret Vo'Quv with 4 Adv BOP can easily do as much DPS as any sci/cruisier and most escorts. I have had to switch nodes in ISE and help others many many times because I DPS'd mine down to 10% to fast. You seem forget the hanger pets and how much DPS they do??..

The best part about all turrets on the big bird is you can just fly it any which way to get full defense bonus and "always" having guns doing dps 100% of the time. You can then concentrate on doing max dps with your BOP with "recalls" and "fire on my targets" and not constantly having to re-summon them.

Last edited by brakner11; 02-09-2013 at 04:27 PM.
Career Officer
Join Date: Sep 2012
Posts: 552
# 5
02-09-2013, 04:50 PM
I dont think its a question as to whether such a build is viable, I think its merely a question as to which turret quality you use. For such a set up I wouldn't settle for anything less than XII Fleet variants if I were you. Id also use CrtD for the 50% bonus crit or the ACC for accurancy. Energy type would also matter here.

Would be neat to see in action, especially with hangar pets launched and supporting you!
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
Captain
Join Date: Jun 2012
Posts: 971
# 6
02-09-2013, 05:04 PM
I once loaded up my free Odyssey with 8 turrets and did one of the old Nagus dailies. I was imagining going into combat and filling the space between my ship and my target with energy bolts.

It turned out to be very disappointing. I killed things okay, but it only fired the turrets from the very tip of one nacelle, and the very end of the saucer section... not impressive in the least.

I'd love to see a true battlecruiser added to the game with a bonus to turret damage and lots of weapon hardpoints for impressive turret fire (especially combined with CRF or CSV).
Captain
Join Date: Jun 2012
Posts: 965
# 7
02-09-2013, 05:15 PM
My Klingon carrier had an all turret setup. I wanted to see if it looked as good as it does in BSG. It does with the scatter volley triggered. But it took ages to whittle down shields, so I also threw in a torp and a couple of B'rel support. Granted I didn't have the right consoles, but it's decent enough for PVE. Wouldn't do any stf's or fleet actions in it though.
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Captain
Join Date: Jun 2012
Posts: 3,145
# 8
02-09-2013, 05:42 PM
Quote:
Originally Posted by brakner11 View Post
This is absolute elitest crap, my all disruptor turret Vo'Quv with 4 Adv BOP can easily do as much DPS as any sci/cruisier and most escorts. I have had to switch nodes in ISE and help others many many times because I DPS'd mine down to 10% to fast. You seem forget the hanger pets and how much DPS they do??..

The best part about all turrets on the big bird is you can just fly it any which way to get full defense bonus and "always" having guns doing dps 100% of the time. You can then concentrate on doing max dps with your BOP with "recalls" and "fire on my targets" and not constantly having to re-summon them.
Its not elitist, just making efficient use of my gameplay time, I will do foundry or kerrat instead. I use 4 Adv BOP on my Voquv also so I know they do good DPS, but that is only part of the ships DPS, a huge part of it comes from the ships weapons too, those BOP need shields beaten down fast for their torps to be most effective. I do this by using DHC on my Voquv, giving my ship enough DPS with its own weapons to do other things too like guarding probes on its own just with weapon fire.

I'm not saying you have to use DHC on a Voquv as it is a skill only a few can master, but there is no excuse not to at least use beam array or 180 degree single cannons on it, or you need to learn how to pilot your ship and properly spec your character and use right gear.

Last edited by marc8219; 02-09-2013 at 05:54 PM.
Captain
Join Date: Jun 2012
Posts: 2,060
# 9
02-09-2013, 06:09 PM
I'm not sure if the OP is only looking for advice on using the all turret build in STFs or not. But I use them a lot on cruisers and Sci ships doing the regular game mobs.

The main con is the lack of spike damage torps provide once you kill shields. Which you can do quickly with cannon buffs. Otherwise it works just as well as beams.

Dunno about carriers though. Maybe I'll try it on my KDF guy when he gets to 50.
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Commander
Join Date: Jun 2012
Posts: 432
# 10
02-09-2013, 11:59 PM
Quote:
Originally Posted by marc8219 View Post
Its not elitist, just making efficient use of my gameplay time...
Based on prejudging someone on a first glance. Sorry dude, that's the text book definition.

Quote:
Originally Posted by natejam101 View Post
Turret builds are crap, they do not make sense, and a carrier with beams is much more effective. Please learn to play.
1) Rude and unhelpful.

2) I did ask to learn.

3) What makes you assume I didn't search and just decide to ask for current information and input?

4) You mean I have to have actually given it some thought before posting? *Gasp* (see below)

Quote:
Originally Posted by twg042370 View Post
I'm not sure if the OP is only looking for advice on using the all turret build in STFs or not. ...
  • First, it would allow me a freer focus to worry about things that I would otherwise have to ignore when healing, under fire, having to be evasive, or other high attention demanding things.
  • In PvP I am forever flanked. A full turret build would provide a +~17% to -33%[edit]fixed my math[/edit] variance in base damage. (~600 base damage for turrets, ~450 to ~900 for beam arrays) Before power drain or bridge officer abilities.
  • In PvE it would allow for freely aiming abilities -like the MACO beam, gravity well, or subnecleonic beam- as well as maybe swapping in a torpedo or two.
  • The down side being I lose the free sub-system targeting, but honestly no great loss there. I value it because beam array behavior poorly vs cannons. Not on it's own merits.

In all cases allowing for the possibility for more total damage simple because they require less attention (or addition help such as evasive maneuvers) allowing the freer uses of other abilities.

Edit: So, before reinventing the wheel? "Full turret build?"

Last edited by resoundingenvoy; 02-10-2013 at 12:08 AM.
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