Join Date: Jun 2012
Posts: 1,489
First off the fun bug. Sometimes I click the button, it starts doing the countdown for launch like shuttles should be taking off, .... and no shuttles take off. I pay the full cooldown time and nothing happens. Wheeeee.

Second, is this ability basically worthless or is it just me? It's like a really gimpy Viral Matrix with extra vulnerabilities i.e. your shuttles may never even get to the target. You pay a minute cooldown for your target to maybe have a random subsystem go offline briefly. It kills crew, but so what, crew is irrelevant. How hard would it be to pack those disposable shuttles with explosives before they leave?

Please tell me I'm just not seeing the diamond through all the rough...

Last edited by momaw; 02-10-2013 at 09:13 AM.
Join Date: Jun 2012
Posts: 255
# 2
02-10-2013, 09:32 AM
I ASSUME that boarding party requires crew to be alive to launch. If you try to use it under a specific crew %, then it won't launch until you reach that %. For my recluse it's near 500 crew alive. Anything below that and the boarding party will never launch.

I've found it quite useful. Taking other player's debuffs into consideration in the back of my mind that may or may not be effecting what I see, boarding party spam and subsystem targeting of the recluse carrier do a fantastic job of shutting down borg bosses. This has proven true everytime I've tried it which is dozens and dozens of STFs. It makes tanking far easier.
Join Date: Jun 2012
Posts: 837
# 3
02-10-2013, 06:09 PM
Boarding Party does require a certain number of crew to be alive before you can use it.

I suppose Carriers/Flight-Deck Cruisers can use it to make them feel more, Carrier-y?

If the annoying short reset that Boarding Party can inflict on skills would actually bother mobs or cause them to not use certain skills, it would be more effective, or if instead of Boarding Party it was Demolitions Team, which caused Hull Damage by planting explosives when they beamed aboard, it would be leagues better.

You could even up the damage with the Explosives DOff if this were all implemented.

Or, hey, take regular Boarding Party and it changes to Demo Team while you're using a specific DOff.

Could even make the damage a flat percentage based on total hull, so it wouldn't be horribly OP against Escorts/Frigates and not utterly useless against Dreadnoughts/Batttleships.
Constant exposure to the same opinions leads to continual reinforcement of ideas until eventually, any challenge, no matter what form it takes, is going to be met with a disproportionate sense of outrage. Room for reasoned discussion can no longer occur.

Last edited by baelogventure; 02-10-2013 at 06:21 PM.
Join Date: Jun 2012
Posts: 1,674
# 4
02-11-2013, 10:20 PM
The really pesky thing about the power on the receiving end is that if it hits you when your Tac Team is down, it can escalate itself, and essentially shut off your ship by disabling all your Boff powers and maybe a subsystem, leaving you sufficiently helpless for the opponent's followup attack.
Join Date: Jun 2012
Posts: 1,489
# 5
02-11-2013, 10:25 PM
Originally Posted by mandoknight89 View Post
The really pesky thing about the power on the receiving end is that if it hits you when your Tac Team is down, it can escalate itself, and essentially shut off your ship by disabling all your Boff powers and maybe a subsystem, leaving you sufficiently helpless for the opponent's followup attack.
I PVE. The AI doesn't work like that.

Also: The description of the ability doesn't say anything about needing your crew to be above 25%. It says it consumes 10 crew per shuttle, so obviously if I have more than 30 crew members I should be able to launch 3 shuttles.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 6
02-11-2013, 10:39 PM
the klinks in SB24 and the mirror feds in the Terran DSEs use BP....its such a pain if your not ready for it. but its so freaking useful in STFs ...and to the subsystem targeting.....i wish there was a better visual for IF a subsystem gets it does for the jem'hadar console thing where it shows it all big and stuff

Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Career Officer
Join Date: Jun 2012
Posts: 3,633
# 7
02-12-2013, 06:48 AM
Originally Posted by momaw View Post
I PVE. The AI doesn't work like that.
Yeah, the AI won't use tac team to clear it.

Boarding Party can shut down a PVE enemy pretty effectively, but most PVE enemies will be dead long before the shuttles reach them. So it's really only usable against dreadnought-class boss enemies... and why carry around a power that can only be used against them?
Join Date: Aug 2012
Posts: 2,173
# 8
02-12-2013, 07:01 AM
Be close

Target weapons
Boarding party
use the boarding party purple Doff doubles the amout of shuttles
add viral matrix
Add sub nuke

Game over

it works best with combined disabling attacks
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Join Date: Jun 2012
Posts: 4,221
# 9
02-12-2013, 09:52 AM
I think the application of boarding party is wrong.

1. Boarding shuttles can penetrate an enemy ships shields where torpedoes explode on impact with shields.
2. Boarding shuttles obviously don't land in the enemy's hangar bay, the boarders 'beam' onboard from the shuttle.
3. When boarding shuttles are destroyed along with their passengers the launching ship only needs to stay out of combat long enough to reconstitute those dead, floating in space crewmen back into the ships healthy crew compliment.
4. The attacking ship never runs out of shuttles to launch.

Boarding party needs a complete revamp, make it a consumable item as well as take up an item slot (for the shuttles) and incapable of boarding an enemy ship unless a shield drops.
KBF Lord MalaK
Awoken Dead

Now shaddup about the queues, it's a BUG

Last edited by lordmalak1; 02-12-2013 at 10:02 AM.
Starfleet Veteran
Join Date: Jul 2012
Posts: 101
# 10
02-12-2013, 01:03 PM
Also the doffs for it are bugged and don't double the number of shuttles launched, they just give you an additional one.

It's too bad, it could be useful and fun in pvp, but everyone is chaining tac team constantly so its almost impossible to make it work.

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