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Ensign
Join Date: Oct 2012
Posts: 5
I see them as an unnecessary hassle.

At first I had no problem with asking someone to drop everything their doing to come meet me some place and train my boff in a skill only players can train. It made it feel more 'mmo'.

But, as more time goes on, it just gets frustrating and feels like a stupid game design. These are people you have to ask to train you're officers and most the time, they're busy doing their own thing, and the rest of the time they forget you asked. Add on top of that the potential for theft and that it's forced interaction (I loathe being forced), it can quickly become a frustrating headache.

I know someone will say it's not 'forced' blah blah you can just gimp yourself and use the lower rank version of a skill, but I see that as proof of the problem. I also can't always ask someone I trust because I never trust someone in an mmo 100%. And the entire act of asking makes me feel like a nag.

Hey can anyone train my boff in blah blah?
Hello anyone?
Stop what you're doing and train my boffs please
...Okay it's been 2 days, can anyone help me?

Yea no thanks, I don't much like being a bother to people. I humbly request for an alternate method.
Captain
Join Date: Jun 2012
Posts: 1,001
# 2
02-10-2013, 08:38 AM
Agreed.

Currently, I'm playing with the idea of having [my girlfriend/father/cat/dog/psychiatrist/alternate ego]* set up a second account on my old laptop, so I can have one of my 8 alts train these skills for their co-alts. So far, that seems like the most convenient and safest route.

*not sure what the EULA says about multiple accounts; clearly I wouldn't ever break such rules.
Captain
Join Date: Jun 2012
Posts: 3,145
# 3
02-10-2013, 08:56 AM
Yes and also make the skills that only come with boffs that already have them like torpedo spread 3 and others trainable too. Remove useless skills like APO2 or GW2 since nobody really bothers with these since you can get the 3 version at the same rank.
Captain
Join Date: Aug 2012
Posts: 3,553
# 4
02-10-2013, 03:10 PM
I beg to differ. Captain only trained skills are one of the few things that help keep the careers separate. And those differences also allow some captains to have advantages in certain areas. For example, one of the few things that allows Engis to keep Tacs in sight when it comes to damage is EPtW3. And so on and so forth.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Republic Veteran
Join Date: Oct 2012
Posts: 1,778
# 5
02-10-2013, 04:50 PM
No, we need more class diversity, not less.
Starfleet Veteran
Join Date: Jul 2012
Posts: 161
# 6
02-10-2013, 05:09 PM
Quote:
Originally Posted by smokeybacon90 View Post
No, we need more class diversity, not less.
Are you dense ?

Allowing people to train their Bridge Officers in more powers actually increases the diversity by allowing them to train MORE powers.

The Bridge Officer training system sucked from the beginning but now the game has an increasing amount of untradeable officers so you cant get them trained even if you have friends that can train the skill without a lot of unneeded hassle.

People like you argued against Cryptic streamlining the skill system so that you didnt have to specialise in a specific type of ship because it removed Diversity.
Turns out that doing that allowed people to fly all kinds of different ships when they liked rather than have to respec every time they wanted to fly a new ship. It also increased Cryptics income because now people have more incentive to fly new ships.

Doing the same with the skill system will allow people to fly the new ships effectively. The Profession trained only skills are a relic of the old skill system that needs to be removed.

If a Tactical Captain has skilled into Emergency Power skills then he should be able to train the Emergency Power to X III that goes with it. Likewise if an Engineer has skilled into Weapons, let them train their officers in Cannon Rapid Fire III
Ensign
Join Date: Jan 2013
Posts: 29
# 7
02-10-2013, 05:15 PM
Quote:
Originally Posted by smokeybacon90 View Post
No, we need more class diversity, not less.
No, we need no class diversity at all because we never needed arbitrary classes in the first place. All Captains should have access to the same powers and the ship should be the arm that strikes with the fury of those powers.
Captain
Join Date: Aug 2012
Posts: 2,799
# 8
02-10-2013, 11:39 PM
Quote:
Originally Posted by ghennkins View Post
I see them as an unnecessary hassle.

At first I had no problem with asking someone to drop everything their doing to come meet me some place and train my boff in a skill only players can train. It made it feel more 'mmo'.

But, as more time goes on, it just gets frustrating and feels like a stupid game design. These are people you have to ask to train you're officers and most the time, they're busy doing their own thing, and the rest of the time they forget you asked. Add on top of that the potential for theft and that it's forced interaction (I loathe being forced), it can quickly become a frustrating headache.

I know someone will say it's not 'forced' blah blah you can just gimp yourself and use the lower rank version of a skill, but I see that as proof of the problem. I also can't always ask someone I trust because I never trust someone in an mmo 100%. And the entire act of asking makes me feel like a nag.

Hey can anyone train my boff in blah blah?
Hello anyone?
Stop what you're doing and train my boffs please
...Okay it's been 2 days, can anyone help me?

Yea no thanks, I don't much like being a bother to people. I humbly request for an alternate method.
Fully agreement here.
I see this case exactly like you do and i wish the devs would finally make captain only trainable powers availlable to the BOFF trainer NPC.

I think it's just annoying and a unnecissary risk to hand over your BOFFs to some completely unknown player.
Especially if you just want to test something new for example. I think game mechanics like that are an relic of the early years of MMOs, but thats just dead weight IMO. No one needs and no one really wants stuff like that.
So as i already said, i completely agree with the OP.
Career Officer
Join Date: Jun 2012
Posts: 189
# 9
02-11-2013, 03:30 AM
I also agree with the OP, captain only boff skills suck.

Just about everything you read in these forums is about people wanting to optimize the various "builds" whether its the ship build, the capt skills or boff layouts, even doffs used for space or ground. For people who take team play seriously and want to "do their part" in team play, all boff skills should be accessible to them.

What we need, and i'll draw some fire here from my fellow forumites, is a dillithium bridge trainer who for a quantity of dilithium will train skills formerly only available from certain very rare boffs and certain captains with points in the related skill. With this approach very rare boffs are still valuable as would be the ability to train the skill yourself, as it would be a cost savings for the ever increasingly valuable currency dilithium!
Captain
Join Date: Sep 2012
Posts: 656
# 10
02-11-2013, 06:19 AM
Quote:
Originally Posted by claransa View Post
I also agree with the OP, captain only boff skills suck.

Just about everything you read in these forums is about people wanting to optimize the various "builds" whether its the ship build, the capt skills or boff layouts, even doffs used for space or ground. For people who take team play seriously and want to "do their part" in team play, all boff skills should be accessible to them.

What we need, and i'll draw some fire here from my fellow forumites, is a dillithium bridge trainer who for a quantity of dilithium will train skills formerly only available from certain very rare boffs and certain captains with points in the related skill. With this approach very rare boffs are still valuable as would be the ability to train the skill yourself, as it would be a cost savings for the ever increasingly valuable currency dilithium!




I agree with this - 5000d to train a lv3 skill would be a fair price for the luxury of having the very best skills without hassle, plus remove the possibility of losing your highly trained boffs (the number of tss3 trained boffs I've lost on my klink engie while asking for gw3 among others...) - far fairer than 5000d to upgrade a duty officer, at least...
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