Lt. Commander
Join Date: Aug 2012
Posts: 232
# 1 the invincibuilds
02-11-2013, 08:23 AM
Im starting this thread not as a qq but to get some information on what exactly is going on with certain players and certain builds. perhaps so as an escort pilot myself can better myself.

So we all see them. the jhas or defiants who are seemingly invulnerable until you can get lucky enough to have 5 players in kerrat beat on them for 5-10 min straight. alone, unsupported theyre sheilds are never brought down. when reading dmg numbers put on said target what i usually see using 4 Advanced fleet DHCS dmgx3 Acc is miss miss about 50% of the time and the other like 60 dmg to the sheilds. I have seen no drop in power levels either so i am hitting full on.

i am well aware of resist stacking. i myself in a mirror qin am using elite fleet adapt sheilds, rotating epts1 so there is 0 downtime, always moving at full speed, (2 copies of apo and Evasive maneuv) while i do have cooldowns for these i do the best i can keeping them up.

all passive skills at 9 in meneuvers and impulse sheild emitters, anything of importance for an escort is there for passives.

consoles are borg uni, plasmonic leach (with full flow cap skill). power levels usually 125/54/85/44? with plas leech its somethin like that. basicly have weapons and engines as high as i can.

everything is automated to tapping spacebar that should be. epts1, crf, sheild distribute etc.

one pass of one of thse super scorts tear my sheild off. So this is my question. im basicly at the limit of gear, best sheilds in game, 4 of the 2nd best (by a fraction) dhcs in game. a solid build i have been using for a long time, 100% uptime on resists etc. yet the difference in ship performance is night and day. its not possible for this guy to have better sheilds or better resist skills, yet when i shoot him i cannot dent his sheilds, (not even using tac team mind you) and when he shoots my sheilds are gone and im half dead popping RSP.

just need some insight and maybe some pointers to these super builds that a particular fleet uses. i will update and answer any questions anyone has regarding skills and gear, and thanks in advance if you can shed some light

Last edited by beefsupreme79; 02-11-2013 at 08:25 AM.
Captain
Join Date: Oct 2012
Posts: 661
# 2
02-11-2013, 08:49 AM
Let me guess: Nerf team play?
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Rihannsu
Join Date: Dec 2012
Posts: 220
# 3
02-11-2013, 09:01 AM
acc x3 against escrots.
2010 is my join date.
Career Officer
Join Date: Sep 2012
Posts: 546
# 4
02-11-2013, 09:04 AM
I too am in awe of certain players who's builds are just....invincible... I would love insight into how to use these powers in their appropriate combination. I don't think anyone wants to nerf team play. But for players like ourselves, it would be nice to learn and be taught how to play as well as these players.

I am presently in PVP (Space) and have two more sessions to complete and this is the kind of stuff that I personally hope to see explained a bit more. I know keybinding is everything and in saying that, even learning how to do proper key binds would be great.

I doubt there is anything wrong with the OP's ship, or mine at this point as I have spent an insane amount of time and energy researching, including the Hilbert Guide, STO Planner, etc... there just seems to be a proper way of using powers in conjunction with timing that myself and I guess the OP are missing the point of.

Food for thought....

EDIT: All my weapons are DHC DMG X3 ACC and Turrets of same quality in back (occassionally use the cutting beam). This is not a build thread, however, so I will leave it at this.
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)

Last edited by bugspatteredjack; 02-11-2013 at 09:07 AM.
Lt. Commander
Join Date: Nov 2012
Posts: 114
# 5
02-11-2013, 10:39 AM
The one poster is correct,,,you cannot go into pvp against escorts with zero or 10% acc,,,need x2 minimum,,preferably x3
Lt. Commander
Join Date: Aug 2012
Posts: 232
# 6
02-11-2013, 10:42 AM
yeh unfortunately fleet elite and advanced weapons dont have accx3 and my accuracy is not 10%.
Commander
Join Date: Jun 2012
Posts: 373
# 7
02-11-2013, 10:43 AM
You are on the right track with what you're doing for your ship, and you're most of the way there with your equipment. The difference you are looking at is not build so much as pilot skill and precise timings, which itself amplifies their small advantage in build and equipment. Acc3s will help (a lot). Omega-rep shields (maco or adapted maco), and the borg 2set will help. A more perfect build will help. But the change is not going to be what you're hoping for.

The fact that you're here looking for help and is good. But you're looking for help in the wrong direction. What you have received in training in pvp bootcamp has taught you the basics. If this were boxing, you know how to put on gloves, throw a punch, and block. Muhammad Ali comes along and knocks you out, and you can't even touch him. You're punching right, you're blocking right, you've got the right kind of mouth protector and everything! He must have super gloves or something, right?

Look for what he is doing that you aren't, and what you are doing that he isn't. Are you chaining tac teams back to back, and is he timing his rapid fires to hit you in the five second gap when you don't have tac teams? Are you shifting your power levels around so that your heals hit hard when you need to heal, your weapons hit hard when you need to shoot, and your shields tank hard when you're getting on target? Is he? Are you timing a rapid and an omega with your alpha and tactical fleet? Are you bleeding his RSP before you alpha up, and is he waiting to see all your heals go on cooldown before alphaing up on you? Are you jamming Go Down Fighting with your superbuff no matter what percent hull you are at, and is he floating his health down below half before hitting his? How much time is he spending with his nose pointed at you, compared to how much time you are spending with yours pointed at him? You say that you are always at max speed. Is he? Watch how he speeds up and slows down to keep you in his sights. I could go on forever.

You are in the right place. You have the right basics. Doing the basics right is the right start. But don't assume that doing the basics right is the same thing as doing the right stuff. There is always someone better, and the things you thought were "always right," are always "sometimes wrong."
Empire Veteran
Join Date: Jun 2012
Posts: 410
# 8
02-11-2013, 02:28 PM
Quote:
Originally Posted by bugspatteredjack View Post
I too am in awe of certain players who's builds are just....invincible... I would love insight into how to use these powers in their appropriate combination. I don't think anyone wants to nerf team play. But for players like ourselves, it would be nice to learn and be taught how to play as well as these players.

There is no superbuild, just an accurate build specialized for pvp, purple MK XII gears and [acc]x3 weapons, a decent set of duty officers, a good set of keybinds and a good timing.
Empire Veteran
Join Date: Jun 2012
Posts: 6,359
# 9
02-11-2013, 02:33 PM
Lots'O excellent advice in this thread. Ive learned much and am working on a build change just off of reading it once.
STO is very much an Adam One culture and completely inarticulate about Adam Two.
Captain
Join Date: Jun 2012
Posts: 825
# 10
02-11-2013, 02:51 PM
Quote:
Originally Posted by bugspatteredjack View Post
EDIT: All my weapons are DHC DMG X3 ACC and Turrets of same quality in back (occassionally use the cutting beam). This is not a build thread, however, so I will leave it at this.
Sad to say but you wasted your dilithium and fleet credits there. Even in PvE, where the ACC mod isn't needed, the DMG mod comes last. Fleet weapons just don't stand a chance against a well flown bug, which are masters at speed tanking (and not so bad at hull and shield tanking).
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
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