Yes, I am admitting I cannot beat these plasma spam boats flying around. However, my shields will be up all the time. So my question is, what do I do about it? Now I'm not calling for nerfs, mind you (however I'd be severely annoyed if I found out plasma is the dev's way of 'balancing' with escorts). My ship is the fleet tactical escort retrofit (the Defiant). Here is what a typical battle of me vs a plasma boat looks like:
I decloak for an alpha strike, my target survives the first round of DHC shots with RSP or something. Then they dump out the conga line of plasma torpedoes, the huge web of plasma mines, all the while firing plasma beams. I can run away from them, fire CSV, or try to shoot them down individually but that only lasts so long (not to mention I have to take my attention away from the player). Eventually I end up getting many plasma fires on me. I use my only HE and clear the fire... and then it wears off. I get caught by the endless line of plasma torps, and in about a minute my whole 44k hull has burned away. The entire time, my shields are at or near full strength. I go through my multitude of consoles, but even the engineering one with a high resist to plasma damage doesn't help.
This is what my build looks like.
Ship: Fleet tactical escort retrofit
Fore wep: [Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [Acc]]x4
Aft wep: [Antiproton Turret Mk XII [Acc][CrtH][Borg]]x3
Shields: M.A.C.O. Mk XII (soon to be adapted M.A.C.O Mk XII)
Engine: Assimilated Borg Mk XI (I hope to get the Mk XII one soon)
Deflector: [Positron Deflector Array Mk XII [Stl] [Shds]] (this one actually works better for me than any defl. from a set or a set bonus could give me)
Eng consoles: Cloak, assimilated module, and the third slot is used for Subspace jump/vent theta radiation/gravimetric pulse/isometric charge/electroceramic hull plating Mk XI (the one with plasma resist)
Sci consoles: Field Generator Mk XI x2
Tac consoles: Antiproton Mag Regulator Mk XI x5
Cm. Tac: TT1, APB1, APB2, CRF3
Ltc. Tac: TT1, CRF1, CSV2
Ens. Tac: TT1 (obsolete, as would any ability be in this slot)
Lt. Eng: EPtS1, EPtS2
Lt. Sci: HE1, TSS2
So again, my question is: How or can I even prevent myself from being cooked alive in a minute by plasma fire spam?
3 neutronium consoles + aux2sif + vo'quv = What fire damage?
Okay, that has more hp than a defiant, but it's not like you're trying to go for maximum survivability. You're going for more of a "I'll kill everything before I get killed" strategy.
ya, I can imagine it being tough to deal with in a Defiant. My Odyssey can normally handle it, but it's not fun. I don't know if you pug or pre-made PvP, but maybe consider dropping that TSS for a TBR, and running a scatter volley build. Finally, "consider" putting a TS1 in that ensign slot, and putting a torpedo in one of your aft slots. I don't like to run any torpedos in my escorts, but it is one way to deal with spam and make use of that cruddy ensign tac slot. The nice thing about this is you don't even need to spec into torpedos, as they are really there just to clear spam. But if you are running premade, perhaps its time for a sci-ship to run some sort of tykens/grav well and repulsor build, and have them worry about cleaning up the field of fire.
I would recommend a slightly different deflector Positron Deflector mk XII Blue [SIF] [Shds]. They can be found quite inexpensively and that [SIF] bonus will give you a decent boost to your hull hit points.
In regards to the plasma damage, there's only so much that can be done.
In regards to your engineering consoles, I recommend using an electroceramic (if fighting plasma/tetryon dealing enemy) and monotanium armor. The monotanium gives a resistance to kinetic damage which can be very useful. (it made a big difference for me)
I also use Hazard Emitters II. Hazard emitters are the only thing that will put out the plasma fire as well as give yourself a good hull heal over time.