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Unfortunately the Klingons don't have a good tac carrier like the Fed heavy escort carrier.
If you can, save up some dil/zen and get a Kar'fi Battle Carrier. Those are much more tactically friendly and you can maneuver a lot better with it because it has a higher turn rate.
If you can access it, there is the Jem'hadar Heavy Escort Carrier.
If not there is the Fleet Corsair, 8 weapon slots and while not much in way of tac boffs, that really only effects one cap ability.
On my marks is good for my fighters.
In my experience it works out great, but I've picked a mix of damage and surviving science amd enigeering boff abilities and stuff that bleeds through shields, plus my tac captain abilities gives me good offense and defence, and that's with equiptment that is most substandard.
Ok so the guy comes in asking for help and all he gets is either shot down or he has to spend to be any good great one sto community great
I use my voquv on my engineer but its built to deal as much damage as possible via weapons and pets and I personally dont care what anyone else thinks on this matter
Boff
Tac - tacteam1, crf1, crf2
Eng - emergencypowertoshields1, rsp, epts3/ demII
SCI - hazard emitters1, tss2, tbr2, grav well3
Sci - tractorbeam1, tss2
Fore - 3 single disruptor cannons
Aft - 3 disruptor turrets
2 advanced brothl bops
Basic use is to sit inbetween one point and stop anything that's comes through it realistically for it to work you need to spec into grav well and tractors but it will work without doing that
In pvp or taking on cubes I switch to viral matrix 3 and energy siphon in the sci spots with energy siphon drones the put dem instead of epts3 to get those shields down and those crits going
Now it's not going to be the best damage dealer around but with those two setups you'll be the last one standing and hopefully your target will be downed aswel due to you having apa fomm and gdf a your disposal
Bad points of the build no beam for subsystem target - doesn't matter, missing apb for your bops switch it in if you want
Good points - you can sit on a gate in Kase or an elite cube around 2km away hit it with everything you have support your bops and plunking the target in pvp viral matrix dem and energy siphoning going on really cheeses the targets off plus you can tank all but the harshest snb and burst escort thrown at you
You play how you want to play don't listen to people who say oh if your a tac you should only use a raptor or bop their normally the ones who hav te same beans on toast every night for tea 7 days a week iand normally full of bs due to their small minds not thinking outside the box
Yes this won't be as efficient as a raptor but you'll have fun a lot of fun plus I'd like to see a raptor take down big targets as quick as four (now ai repaired) ABOPS
PS. If you need any of the tier 3 powers training give me a pm I can do pretty much all the juicy ones
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Last edited by mustafatennick; 02-15-2013 at 01:18 AM.
I have to agree with some of the other posters here about the Vo'Quv not being the ideal vessel for a Tactical Captain but any vessel can do well if you work at it.
I've flown the Vo'Quv exclusively on my KDF Science main for just shy of three years till I figured out the Recluse.
In PVE of any level the Vo'Quv can do quite well; however, not so much in PVP.
I've done quite a bit of PVP in my Vo'Quv and I found myself using a Weapon setup that covered the fact that my Vo'Quv was slow to bring it guns to bare.
I used all Disruptor Turrets with one Disruptor Beam Array at the Fore and I run a power drain and shield targeting setup up.
Once the Hanger BOP got fixed around season 4 (they got broken again with latter updates) and became useful I started doing quite well in PVP with my setup because my Birds were kicking in the DPS that my Carrier Lacked and all I had to do was keep the Carrier alive and soften up targets has best has I could.
I imagine that you could do quite well in the Vo'Quv has a tactical Captain if you focus on keeping your Carrier in the Fight and Buffing your attacks has best has you can.
The Advanced BOP are your money makers, keep your targets shields soft and NPC or Player alike they will pop.
Positioning can be a real pain when you're dealing with PVP in the Vo'Quv so I opted to go with weapons that can hit from any angle with my Turrets and to weaken other players has best that I could so I could hang in the Fight and ware them down overtime.
Target Subsystems Shields 3, Gravity Well 3, Energy Siphon, and Attack Pattern Beta 1 were all skills that worked out quite well for me in PVP and now days you have even better toys to play with.
Any vessel can work well in any situation if you're willing to put in the time to find out what works for it and what does not.
Any vessel can work well in any situation if you're willing to put in the time to find out what works for it and what does not.
Great advice! practice makes perfect as they say and that phrase is nowhere more key than STO
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----