Lieutenant
Join Date: Aug 2012
Posts: 74
# 1 Tac Vo'quv build.
02-14-2013, 06:54 PM
Hello fellow warriors ,

I`m hitting lvl 40 now and I would like to know the best Vo'quv for a tac . (I know that carriers arent much for tacs)

The prime Vo'quv or the Mirror?

And a good build ?


Thx in advance
Ensign
Join Date: Jan 2013
Posts: 19
# 2
02-14-2013, 08:22 PM
Simply put, there isn't really a good tac build for the vo'quv. It has no real good tac Boff slots and poor weapon/console slots.

Unfortunately the Klingons don't have a good tac carrier like the Fed heavy escort carrier.
Empire Veteran
Join Date: Dec 2012
Posts: 107
# 3
02-14-2013, 08:37 PM
Quote:
Originally Posted by lilitaly5179 View Post
Unfortunately the Klingons don't have a good tac carrier like the Fed heavy escort carrier.
If you can, save up some dil/zen and get a Kar'fi Battle Carrier. Those are much more tactically friendly and you can maneuver a lot better with it because it has a higher turn rate.
Commander
Join Date: Dec 2012
Posts: 460
# 4
02-14-2013, 08:43 PM
If you can access it, there is the Jem'hadar Heavy Escort Carrier.

If not there is the Fleet Corsair, 8 weapon slots and while not much in way of tac boffs, that really only effects one cap ability.

On my marks is good for my fighters.

In my experience it works out great, but I've picked a mix of damage and surviving science amd enigeering boff abilities and stuff that bleeds through shields, plus my tac captain abilities gives me good offense and defence, and that's with equiptment that is most substandard.
Lieutenant
Join Date: Aug 2012
Posts: 74
# 5
02-14-2013, 09:14 PM
Actually I only decided to lvl up all the way to the vo'quv because:

-Its a real carrier

-Because I dont have to spend zen on it.

-Its from the mirror universe. (eng. rather than science)

I didnt like that much the Fed hvy. esc. carrier because its more a escort than a carrier

-All the carriers on the fed side (excluding the jem'hadar dread) are on science rather than tac. or eng.
Lieutenant
Join Date: Nov 2012
Posts: 30
# 6
02-14-2013, 10:54 PM
I've debated this build as well on my tact guy.


tried a tholian recluse on my fed sci officer but gave up and move to kdf.

the kharfi carrier, like the garumba, would be good with fleet versions.
Captain
Join Date: Aug 2012
Posts: 843
# 7
02-15-2013, 02:11 AM
Ok so the guy comes in asking for help and all he gets is either shot down or he has to spend to be any good great one sto community great

I use my voquv on my engineer but its built to deal as much damage as possible via weapons and pets and I personally dont care what anyone else thinks on this matter

Boff

Tac - tacteam1, crf1, crf2

Eng - emergencypowertoshields1, rsp, epts3/ demII

SCI - hazard emitters1, tss2, tbr2, grav well3

Sci - tractorbeam1, tss2

Fore - 3 single disruptor cannons

Aft - 3 disruptor turrets

2 advanced brothl bops

Basic use is to sit inbetween one point and stop anything that's comes through it realistically for it to work you need to spec into grav well and tractors but it will work without doing that

In pvp or taking on cubes I switch to viral matrix 3 and energy siphon in the sci spots with energy siphon drones the put dem instead of epts3 to get those shields down and those crits going

Now it's not going to be the best damage dealer around but with those two setups you'll be the last one standing and hopefully your target will be downed aswel due to you having apa fomm and gdf a your disposal

Bad points of the build no beam for subsystem target - doesn't matter, missing apb for your bops switch it in if you want

Good points - you can sit on a gate in Kase or an elite cube around 2km away hit it with everything you have support your bops and plunking the target in pvp viral matrix dem and energy siphoning going on really cheeses the targets off plus you can tank all but the harshest snb and burst escort thrown at you

You play how you want to play don't listen to people who say oh if your a tac you should only use a raptor or bop their normally the ones who hav te same beans on toast every night for tea 7 days a week iand normally full of bs due to their small minds not thinking outside the box

Yes this won't be as efficient as a raptor but you'll have fun a lot of fun plus I'd like to see a raptor take down big targets as quick as four (now ai repaired) ABOPS

PS. If you need any of the tier 3 powers training give me a pm I can do pretty much all the juicy ones
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----

Last edited by mustafatennick; 02-15-2013 at 02:18 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 1,149
# 8
02-15-2013, 02:44 PM
I have to agree with some of the other posters here about the Vo'Quv not being the ideal vessel for a Tactical Captain but any vessel can do well if you work at it.

I've flown the Vo'Quv exclusively on my KDF Science main for just shy of three years till I figured out the Recluse.

In PVE of any level the Vo'Quv can do quite well; however, not so much in PVP.

I've done quite a bit of PVP in my Vo'Quv and I found myself using a Weapon setup that covered the fact that my Vo'Quv was slow to bring it guns to bare.

I used all Disruptor Turrets with one Disruptor Beam Array at the Fore and I run a power drain and shield targeting setup up.

Once the Hanger BOP got fixed around season 4 (they got broken again with latter updates) and became useful I started doing quite well in PVP with my setup because my Birds were kicking in the DPS that my Carrier Lacked and all I had to do was keep the Carrier alive and soften up targets has best has I could.

I imagine that you could do quite well in the Vo'Quv has a tactical Captain if you focus on keeping your Carrier in the Fight and Buffing your attacks has best has you can.

The Advanced BOP are your money makers, keep your targets shields soft and NPC or Player alike they will pop.

Positioning can be a real pain when you're dealing with PVP in the Vo'Quv so I opted to go with weapons that can hit from any angle with my Turrets and to weaken other players has best that I could so I could hang in the Fight and ware them down overtime.

Target Subsystems Shields 3, Gravity Well 3, Energy Siphon, and Attack Pattern Beta 1 were all skills that worked out quite well for me in PVP and now days you have even better toys to play with.

Any vessel can work well in any situation if you're willing to put in the time to find out what works for it and what does not.

Good Hunting
Captain
Join Date: Aug 2012
Posts: 843
# 9
02-15-2013, 03:11 PM
Quote:
Originally Posted by errab View Post

Any vessel can work well in any situation if you're willing to put in the time to find out what works for it and what does not.
Great advice! practice makes perfect as they say and that phrase is nowhere more key than STO
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Captain
Join Date: Jul 2012
Posts: 1,391
# 10
02-15-2013, 04:49 PM
This ship is really designed as Science ship like its Fed counterpart the Atrox.

I would suggest going for the Raptor it has more Tac slots and Tac Boff slots and it cloaks.
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