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Commander
Join Date: Jun 2012
Posts: 394
I have made several canon builds in the past, so I figured I could improve upon them by redoing the Sovereign builds (again), and combining them all into this page. Also, a bit of a disclaimer: I do not recommend these builds for PvP. Unless you get a bunch of people together to use these builds, in which case, I would LOVE to see that. I will also be using the Fleet versions of the ships, so omit the bonus console... (I'll let you choose)

NX-01 (Also known in-game as the Light Escort)

Weapons:
-Fore
Antiproton Dual Beam Bank
Transphasic Torpedo Launcher (I know the NX class did not have transphasics, but the color of the transphasics matches the ones it used in the show)

-Aft
Antiproton Beam Array

Consoles:
-Engineering
Grappler

-Science
Shield Emitter Array

-Tactical
Antiproton Mag Regulator x2

Bridge Officer Stations
-Tactical
Tactical Team

-Engineering
Emergency Power to Shields

-Science
Science Team




Enterprise-A (Constitution-class, also known as the Cruiser)

Weapons:
-Fore
Retrofit Fore Phaser Bank
Photon Torpedo Launcher

-Aft
Retrofit Aft Phaser Bank
Photon Torpedo Launcher

Consoles
-Engineering
Ionized Gas Sensor (That thing's gotta have a tailpipe...)
Neutronium Alloy

-Science
Shield Emitter Array

-Tactical
Phaser Relay


Bridge Officer Statiions
-Tactical
Torpedo High Yield

-Engineering
Emergency Power to Shields
Emergency Power to Engines

-Science
Science Team



Enterprise-B (Excelsior-class, Also known as the Advanced Heavy Cruiser, the Fleet version is used here)

Weapons
-Fore
Phaser Beam Array x3
Photon Torpedo Launcher

-Aft
Phaser Beam Array x3
Photon Torpedo Launcher

Consoles
-Engineering
Transwarp Console (The more they rethink the plumbing, the more they clog the drain!)
EPS Flow Regulator
Neutronium Alloy x2

-Science
Field Generator
Shield Emitter Amplifier

-Tactical
Phaser Relay x4

Bridge Officer Stations
-Tactical
Tactical Team
Torpedo High Yield
Torpedo High Yield III (Yes, it HAS to have BOTH copies for efficiency, reduces cooldown)

-Engineering
Engineering Team
Emergency Power to Engines
Directed Energy Modulation
Aux to Structural

Emergency Power to Shields
Reverse Shield Polarity
Aux to Structural

Engineering Team

-Science
Science Team
Hazard Emitters (or two Hazard Emitters)



Continuing through the subsequent posts
Commander
Join Date: Jun 2012
Posts: 394
# 2
02-15-2013, 05:26 AM
Enterprise-C (Ambassador-class, also known as the Support Cruiser)

Weapons:
-Fore
Phaser Beam Array x3
Photon Torpedo Launcher

-Aft
Phaser Beam Array x3
Photon Torpedo Launcher

Consoles:
-Engineering
Neutronium Alloy x2
EPS Flow Regulator
RCS Accelerator

-Science
Field Generator
Biofunction Monitor
Shield Emitter Amplifier

-Tactical
Phaser Relay x2
Photon Detonation Assembly

Bridge Officer Stations
-Tactical
Tactical Team

Tactical Team
Beam Fire at Will

-Engineering
Emergency Power to Shields
Reverse Shield Polarity
Directed Energy Modulation
Aceton Beam

-Universal - Tactical
Torpedo High Yield
Attack Pattern Delta

-Science
Hazard Emitters
Tractor Beam
Gravity Well



Enterprise-D (Galaxy-class, also known as Exploration Cruiser)
Note: In "The Best of Both Worlds" the Heavy Graviton Beam was used. You will need to acquire the MACO Space set in order to use this ability.

Weapons
-Fore
Phaser Beam Array x3
Photon Torpedo Launcher

-Aft
Phaser Beam Array x3
Photon Torpedo Launcher

Consoles
-Engineering
Saucer Separation
Antimatter Spread (Barely works against Borg, thank you for that Cryptic.)
Ablative Alloy
Monotanium Alloy
RCS Accelerator

-Science
Field Generator x2

-Tactical
Phaser Relay x2


Bridge Officer Stations
-Tactical
Torpedo Spread
Fire at Will

-Engineering
Emergency Power to Engines
Reverse Shield Polarity
Directed Energy Modulation
Aceton Beam

Emergency Power to Weapons
Engineering Team
Aux to Structural

Emergency Power to Shields

-Science
Hazard Emitters
Science Team


Enterprise-E (Sovereign-class, also known as Assault Cruiser)
The trick is to make this ship live up to her in-game class name.

Weapons
-Fore
Phaser Beam Array x2
Quantum Torpedo Launcher (you can also use the Wide Angle Quantum Torpedo Launcher)
Photon Torpedo Launcher

-Aft
Phaser Beam Array x3
Photon Torpedo Launcher

Consoles
-Engineering
Metreon Gas Canisters
RCS Accelerator
Ablative Alloy
EPS Flow Regulator

-Science
Field Generator x2

-Tactical
Phaser Relay x2
Photon Detonation Assembly
Zero Point Quantum Chamber



Enterprise-F (I'm only listing the Odyssey Star Cruiser, use whatever variant you like.)
* = Use Chevron Separation on one of the C-store Odyssey class ships.
** = Use 3 Field Generators if you have them

Weapons
-Fore
Phaser Beam Array x2
Tricobalt Torpedo Launcher
Quantum Torpedo Launcher

-Aft
Phaser Beam Array x3
Quantum Torpedo Launcher


Consoles
-Engineering
Ablative Alloy
RCS Accelerator
EPS Flow Regulator
Neutronium Alloy*

-Science
Field Generator x2**
Shield Emitter Amplifier

-Tactical
Phaser Relay x2


I'm working on the Dreadnought Enterprise... don't worry. It'll go here as well.


Have fun. And Let history never forget the name... Enterprise!


USS Defiant

-Weapons
Fore:
Phaser Quad Cannons (Only obtainable from the Sao Paulo-class refit.)
Quantum Torpedo Launcher
Quantum Torpedo Launcher
Phaser Dual Beam Bank

Aft:
Phaser Beam Array
Photon Torpedo Launcher
Photon Torpedo Launcher



Commander Tactical
Tactical Team 1
Cannon: Rapid Fire 1
Torpedo: High Yield 3
Cannon: Rapid Fire 3


Lieutenant Commander Tactical
Tactical Team 1
Attack Pattern Delta 1
Attack Pattern Omega 1

Ensign Tactical
I have Torpedo: High Yield 1, but anything you like would go here.


Lieutenant Engineering
Engineering Team 1
Emergency Power to Shields 2

Lieutenant Science
Tractor Beam 1 (The Defiant had a Tractor Beam)
Hazard Emitters 2 or Science Team 2


Consoles

-Tactical
Phaser Relay x3
Zero Point Quantum Chamber
Cloaking Device

-Science
Biofunction Monitor ("I won't keep them longer than I have to")
Field Generator

-Engineering
Ablative Alloy
RCS Accelerator (The Defiant in the show was able to turn like a crazy enraged mongoose)
Emergency Force Fields

Last edited by asardetemplari; 02-24-2013 at 12:17 AM.
Career Officer
Join Date: Jun 2012
Posts: 5,017
# 3
02-15-2013, 05:36 AM
Nice list!

I've seen (both in-game and posted on the forum) canon builds for the Defiant and Intrepid classes too.
Quote:
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.
Empire Veteran
Join Date: Jun 2012
Posts: 873
# 4
02-15-2013, 05:39 AM
I thought the NX was more of a cannon build. Same as the Ent-A
I drink, I vote, and I PvP!
Captain
Join Date: Jun 2012
Posts: 1,555
# 5
02-15-2013, 05:42 AM
You missed out the Future Enterprise D canon build :p
Commander
Join Date: Jun 2012
Posts: 394
# 6
02-15-2013, 05:44 AM
Quote:
Originally Posted by robeasom View Post
You missed out the Future Enterprise D canon build :p

"I'm working on the Dreadnought Enterprise... don't worry. It'll go here as well."
Commander
Join Date: Jun 2012
Posts: 394
# 7
02-15-2013, 05:43 AM
Quote:
Originally Posted by bubblygumsworth View Post
I thought the NX was more of a cannon build. Same as the Ent-A
Well the Ent-A I was going off of the TV show and the Shatner movies, completely ignoring JJ Trek, and as for the NX-class, it used a more beam like weapons system.
Commander
Join Date: Jun 2012
Posts: 394
# 8
02-15-2013, 05:45 AM
Quote:
Originally Posted by reyan01 View Post
Nice list!

I've seen (both in-game and posted on the forum) canon builds for the Defiant and Intrepid classes too.

I actually have my own Intrepid and Defiant builds, I just need to brush the dust off of them. Once the Ambassador came out, I put those two on the back burner.
Commander
Join Date: Jun 2012
Posts: 394
# 9
02-15-2013, 06:32 AM
It'll be a bit before I put the Galaxy-X, Intrepid, and Defiant on here...

Can you guys deal with this for the moment?
Lt. Commander
Join Date: Jun 2012
Posts: 147
# 10
02-15-2013, 06:57 AM
The NX seems fine for the most part, but it never had a deflector shield system installed, so I'd suggest:

Engineering: either

Engineering Team - Trip had to make repairs in the field multiple times, at a point the whole ship almost fell apart, so that'd make sense.
or
Emergency Power to Weapons - Malcolm used to tweak the weapons system a LOT, so I'd say it just fits.

Console - EPS Flow Regulator or Plasma Distribution Manifold. The reason? They tweaked them a lot in the show and the other stuff just doesn't make a canon explanation.


Science:

Polarize hull - speaks for itself. The NX never had a deflector shield installed, you can't count on two hands how many times they use it in a single episode.

Console - tough one. At this point technology was quite limited compared to 2409 standards, but definitely NOT a shield emitter. I'd say power insulators or flow capacitors, but just because you have to go with something.


Tactical:

Tactical Team looks fine, you could use Beam Overload as well, but I guess the former is more useful anyway.

Console - yeah leave it as Mag Regulators, the small boost won't hurt. Let's just pretend the weaponry are particle/plasma/phased stuff.
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