Lieutenant
Join Date: Jun 2012
Posts: 92
There's been a lot of muttering in isolated posts about this, so I thought I'd collect what I've been reading (and been feeling myself) in one comprehensive post for all too see. After the last update tricobalt weapons are kinda lame. Sure, the cooldown is 30 seconds but their damage doesn't it make them worth using anymore. I used (and I imagine many others did) tricobalts for when I really needed to bash something's skull in--so the 60 second cooldown was fine because I used them very selectively. Now they're not really worth equipping because I can still only deploy 3 mines max or 1 torpedo which can't even finish off a group of frigates. Bio-neural warheads are kinda useless too, I use to be able to take down Plesh Brek frigates (I haven't checked the numbers but they seem to be the weakest frigates in the game) in one shot with them, now it barely penetrates the shields.


TL;DR: the latest update killed the art of tric-bombing. Even giving us back 25% damage would be great, and returning the cooldown to 60 seconds would be wonderful. Tricobalts are not about DPS, they're about dealing the final blow to an enemy you've worn down some already. Heck, I can't even take out borg probes with tric mines anymore.

P.S.
I don't want to come off as a malcontent, because I really do love this game and respect the devs' ability. I just feel that the update to trics, while well intended, was miscalculated and is messing up player's builds/strategies.

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Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)

Last edited by bertiewooster; 02-18-2013 at 10:51 AM. Reason: Changed title - Petitions are not allowed
Captain
Join Date: Jun 2012
Posts: 990
# 2
02-18-2013, 10:41 AM
Personally i'm happy with the change, tric bombing " strategies" (using the word VERY loosely) was overpowered,

Being able to destroy cubes with one dispersal of mines is overpowered, regardless of the 1 minute cooldown.

Plus im overjoyed that we've pretty much seen the end of pvp tric bombers.

Each to the own i guess ^^
[Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
Lieutenant
Join Date: Jun 2012
Posts: 92
# 3
02-18-2013, 10:41 AM
Oops, bad choice of title. Thanks bran for fixing it.

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Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)
Lieutenant
Join Date: Jun 2012
Posts: 92
# 4
02-18-2013, 10:46 AM
True, in PVP it was too much, which is why I was proposing not to fully restore damage. It's hard to manage the tone of what you say online, so don't take my previous post as being really crabby/ticked off/mad at everything because they took away my precious tricobalts. If they don't do anything I wouldn't be too bent out of shape, but at the same time I feel like a 50% damage cut is a bit much. They need to at least fix the cooldown on bio-neural warheads, though.

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Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)
Captain
Join Date: Jun 2012
Posts: 1,241
# 5
02-18-2013, 11:13 AM
The tric 'bombing' was a strategy using a very difficult to position and deploy weapon. Only ships that did not bother to equip aoe attacks or repulsors died to them. The mines move at 1/6th impulse and trigger only @ 1km range.

Seriously how can anyone whine they died to such weapons? You can even OUTRUN them.


The REAL problem is the design of Kerrat where everyone spawns in one place. STUPID design by any stretch of the imagination.

PVE the tricobalts were not a threat to anything but mindless, non-shooting ships. You drop a mine cluster in an actively firing npc and its every-10-seconds AOE attack would shoot down all the mines guaranteed.

The only real reason the tricobalts were changed was so they could benefit the federation escorts. Now they can dump high damage mines in timers matching their guns and torpedoes. KDF ships are screwed of that ability since their only high speed & mobile ships use cloak...and dumping mines and using cloak does not go well unless it is a spike damage mine...which the trics no longer are.

Go fed dev bias! Ruining the game one patch at a time.

Season 9 might be a Federation civil war. No one else will be flying anything but fed escorts by then.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Lt. Commander
Join Date: Dec 2012
Posts: 146
# 6
02-18-2013, 11:18 AM
Quote:
Originally Posted by cmdrskyfaller View Post


The REAL problem is the design of Kerrat where everyone spawns in one place. STUPID design by any stretch of the imagination.
yes that design defies the imagination.

rather than any meaningful changes tho we get this... lol
Starfleet Veteran
Join Date: Jun 2012
Posts: 809
# 7
02-18-2013, 02:15 PM
/signed...

I'll sign anything against nerfing...
Lt. Commander
Join Date: Dec 2012
Posts: 146
# 8
02-18-2013, 10:44 AM
The problem is tricks were effective and they need to water down the effective strategies to drive you to lockbox toys and such.
Captain
Join Date: Feb 2013
Posts: 5,394
# 9
02-18-2013, 05:05 PM
I want the devs to de-nerf Viral Matrix. That happened almost 8 seasons ago. Get in line.
Commander
Join Date: Dec 2012
Posts: 261
# 10
02-18-2013, 06:04 PM
KDF paid for bio-neural. They've already admitted the oops on the TDD, but are mum on the bio-neural. This weapon is so all powerful that before the patch you could sell the console Fed side for 150K on exchange. Hardly the stuff of legend. Completely undeserving of the nerf. Now its useless. Regular Trico torps were weak before, now they're garbage. The torps and mines are separate issues and should have been dealt with as such.
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