i have a question and am not sure where to post it so i'm asking it here.
Is there any chance you devs might put some kind of UI indication of how many fighters or attack ships from our carriers are in battle and how many we have left. most of the time i have no idea how many, if any are in battle and just keep sending out more without knowing if i need to. a little box with numbers we could move around the screen would be helpful.
Agreed. Get some major bugs fixed, but when the time comes I'd like to see a standardization and expansion of Carrier ships.
I'd definitely like to see a "pet" UI that shows us the number of fighters remaining and their status.
I'd also think it would be neat to have a new BOff type specifically for carriers, along with stations specifically for them. Ensign and Lieutenant stations for escort carriers, Lieutenant and Lt. Commander stations for flight deck cruisers, and Commander stations for high-level fleet carriers (just as an example). Call him a Wing Commander or something similar and make his abilities increase defense, damage, or heal your hanger pets. Maybe at top tiers he can generate few extra temporary fighters or something.
I know it would require some additional AI programming, but I'd love to see carrier pets that drop mines.
i recently found a way in game to see all fighters and mines from you and friendlies and the enemy fighters and mines. if you already know this then im sorry for wasting your time.
go into options and then go to the HUD tab, from there scroll down till you see in large print
ENEMY NON-PLAYER CHARACTERS, from there you can set whether or not you can see the enemy fighters and mines and there life left, just set it to always instead of targeted. just under this you will see,
FRIENDLY NON-PLAYER CHARACTERS, from there you can choose what info about your own and your faction fighters and mines you see, mine is set to see my name and life of my fighters.
i hope this helps some people but something tells me everyone knew about this but me till recently, lol.