Lt. Commander
Join Date: Jun 2012
Posts: 179
# 1 Borg Red Alerts
02-22-2013, 08:42 AM
Why are Borg Red Alerts ACTIVE well after they are over?
Join Date: Jun 2012
Posts: 542
# 2
02-22-2013, 08:57 AM
As far as I can tell, the ALERT button isn't instanced (kind of... bear with me), but the alert itself is.

For example, you're in Regulus block, instance 4, along with another 30 players. If several of those players decide to go into a Red Alert, you've got 3 instances open of the Alert itself (not of Regulus, this is important):

Instance 1, 5 players (I think RAs have 5 slots... it may be more, but the point is, it's full )
Instance 2, 5 players
Instance 3, 2 players.
You click the button, and it puts you into the first Red Alert with a free space (in this case, instance 3).

The problem is, the Alerts with 5 players in will probably finish first. If instance 1 gets completed, but a player stays in the map, it's still a viable map to put new players into. It still exists.

Instance 3 may still only have 2 players in it, and still have Borg to kill, but while there are completed instances like instance 1 WITH PEOPLE IN THEM, other players will get dragged in too, because the game knows it's open but not full.
Lt. Commander
Join Date: Jun 2012
Posts: 179
# 3
02-22-2013, 09:07 AM
That makes sense. Thanks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 04:00 PM.