Hello all, i am lv 45 engineering, and i am in process of getting fleet ship module and resources to buy fleet cruiser. In the beggining i want to tell that being full tank or healer is just not my style. I am quite confused about what to choose. My first option is to make beam boat with fleet star cruiser or with fleet exploration cruiser. My weapons would be antiproton beams. I would use Emergency power to shields and weapons to keep high shield and weapon powers with additional help from weapon batteries. Both ship should be very defensive and hard to kill ( 5 engineering consoles and great officer spots for fleet exploration cruiser and same thing for science consoles and officer spots for star cruiser ). My last choice is getting fleet assault cruiser refit, which have worse engineering and science statistic. Ofc he have more tactical options with capacity of having 2 tactical team, beam overload, dispersal pattern for mines and torpedo spread . But problem is that i havent heard any1 who have fleet assault cruiser or opinions how that ship react in end game pve or pvp.... i would be very gratefull if u could share youre experiences and advices...thnx in front all
well i like engineering, but there are more versions of fleet shiips... some are attack oriented, some are defensive.... i like fleet assault cruiser, and i would be grateful if some1 who have it can say is the ship ok i end game pve or pvp.. or is something wrong, ans things like that
I don't have that ship but the guy above is clearly an escort captain and can't see out of his little world
I own the fleet exploration and fleet star those are in no way damage dealers so stay away from them but the fleet excelsior and fleet assault cruiser are very capable of damage dealing
Yeah not on the levels of a defiant or mvam but they can be built to bring the hurt nevertheless especially the excelsior
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
thnx, cruiser can have diferent roles....star cruiser is tank, healer....fleet exploration can be made into beam boat... but fleet assault is somewhere between. It can dish some damage, can stay alive, and help alies with extend shield and maybe transfer shield strength.. My fleet mate told me it is best to ask for other oppinions becouse fleet modules are expensive so it is better to be sure
Well when you pick your character type it tells you that engineers support and heal damage, so what you are saying is you picked a character that does what you don't want to do?
Might as well dump the cruiser and take an escort, the cruiser is a support and tank ship.
From the ingame descriptions of the character types at the Character Creation screen:
Survivability, support generators, and controlling the paths of enemy advance with field works. The Engineering Officer can withstand the most damage by improving the performance of their own ships, while supporting his away team with power generators or by bottlenecking the enemy's advance with defensive minefields. The Engineer's own combat effectiveness is improved by modifications to their firearms or support fire from fabricated turrets and drones.
Science Officers protect their ship and crew by weakening or incapacitating the enemy over time, creating energy fields that damage or hinder, and healing their away team from such effects. The Science Officer has the greatest potential to quickly react to a chaotic combat situation through direct enemy holds, weakening an enemy group's combat strength or resistance, or responding to an enemy attack by quickly healing damage. Science Officers' combat effectiveness depends on their versatility.
Combat damage, stealth recon, and squad tactics. The Tactical Officer can deliver damage in the widest variety of methods, while supporting his away team by drawing off enemy threat or bolstering their combat effectiveness with tactics and squad command.
I see nothing that says Engineers are healers. Only one description (directly) mentions healing and only two (directly) mentions support.
My Engineer in a Cruiser uses the Fleet Assault Cruiser Refit. Average DPS is 7,413.0 and the highest DPS in Infected Space Elite was 8,150.77. And I was not using an Auxiliary to Battery build.
First.. can u say to me how good is fleet assault cruiser retrofit, is it any good and thing like that... and cruiser have 2 abilities which can helo teammates.... extend shield reduce damage for 30 % which is quite helpfull...also extend shield is shield heal which can use both on you or ally..... But i am curious about fleet assault cruisers...
The Fleet Assault Cruiser Refit is the Fleet Assault Cruiser. There is not a separate one.
There are many possibilities one can use with it, including team healing. It just doesn't have the maneuverability that some would like. For a team healer build, I would go for Engineer Boff slots has this:
Lt Eng: Emergency Power to Weapons I, Emergency Power to Shields II
Cmd Eng: Emergency Power to Weapons I, Emergency Power to Shields II, Extend Shields II, Auxiliary to Structural Integrity Field III
or if you have them and a desire to use them, with 3 Damage Control Officers to reduce the recharge of your Emergency Power to Subsystem abilities:
Lt Eng: Emergency Power to Weapons I, Extend Shields I
Cmd Eng: Emergency Power to Shields I, Extend Shields I, Auxiliary to Structural Integrity Field II, Auxiliary to Structural Integrity Field III
The second one would give you 100% uptime on healing and protecting your teammates with the Engineering Bridge Officers. And if you wish, you can switch around the Extend Shields and Auxiliary to Structural Integrity Field abilities. The reason I include Emergency Power to Weapons is due to the power drain from Beam Arrays.
My primary build is not setup for healing, but I do have an alternate Engineering Slotting for it. And I place Emergency Power to Weapon above Emergency Power to Shields and still have my Shield Power at a (modified) 100:
Lt Eng: Emergency Power to Shields I, Emergency Power to Weapons II
Cmd Eng: Emergency Power to Shields I, Emergency Power to Weapons II, Auxiliary to Structural Integrity Field II, Auxiliary to Structural Integrity Field III
The Lt Eng has Extend Shields II, and Auxiliary to Structual Integrity Field III trained for easy swapping to a team healer mode, which some missions really benefit from (i.e. Cure Space while on Kang duty).
The Fleet Assault Cruiser is really geared more to be a DPS/Tank; but it can be easily setup as a healer, but there are other Cruisers more capable as a healboat.