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Captain
Join Date: Jun 2012
Posts: 1,394
As the title says. This would reduce the amount of newcomers insta popping the moment they enter the arenas. The newcomers would become less of a burden to the team and also they would survive long enough to see the enjoyment of pvp.

We want more people to join pvp so thought this would be a good start to reduce the learning curve.
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Captain
Join Date: Jun 2012
Posts: 4,145
# 2
02-26-2013, 09:38 AM
As long as it can be toggled on/off it should be OK, but if it decides to override my individual shield reinforcement then I vote NO.

More 'easy mode' ? Really ?
KBF Lord MalaK
Awoken Dead

Now shaddup about the queues, it's a BUG
Commander
Join Date: Dec 2012
Posts: 361
# 3
02-26-2013, 09:38 AM
i just dont know why tactical team reroutes shield in the first place, it makes it the best team

tactical team= +energy damage,+ torpedo damage, removes tac debuffs for 5 seconds, removes boarding parties

engineering team= + hull points, removes engineering debuffs for 5 seconds, repairs disabled subsystems for 5 seconds

science team = + shield points, removes science debuffs for 5 seconds

and the reroute shield capacity should be a captain's skill, duration of 10 seconds, and a cooldown of 30seconds ? 1minute ?
Captain
Join Date: Jun 2012
Posts: 1,671
# 4
02-26-2013, 09:44 AM
If you kill the up-time of auto-distribute, there needs to be some compensation or Escorts will have a much easier time finding kills, even against modestly buffed targets. I'd say swapping or averaging the distribution speeds between balance shields and auto-distribute would be a good start.
Commander
Join Date: Dec 2012
Posts: 361
# 5
02-26-2013, 09:51 AM
yeah, it would require the creation of more skills, but it doesnt mean the game wont be more fair with this idea, all the team skills should be balanced, tac=+dmg / sci=+shield / eng=+hull, the shield reroute should be a ship skill with 1minute cooldown and 15secs duration, just like as the reroute left, right, up, down, and distribute,

i personally like the idea, it would make the game more fair
Lieutenant
Join Date: Jul 2012
Posts: 75
# 6
02-26-2013, 09:57 AM
Quote:
Originally Posted by borgresearcher View Post
..., the shield reroute should be a ship skill with 1minute cooldown and 15secs duration, just like as the reroute left, right, up, down, and distribute,

i personally like the idea, it would make the game more fair
and this would help pug pvp players, who "don't know how to use tac team" in which way?
Captain
Join Date: Nov 2012
Posts: 4,276
# 7
02-26-2013, 10:00 AM
I don't see this one helping anyone....

If all that is getting them killed is not the in game auto distribution... then forcing them to have isn't going to save them.

The devs already gave them the gift of tac team... if they can't figure it out then truly there is nothing that can save them from my cannons or yours Naz.
Dignity and an empty sack is worth the sack.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 8
02-26-2013, 09:51 AM
Quote:
Originally Posted by lordmalak1 View Post
More 'easy mode' ? Really ?

It's not about easy mode, its about a basic feature that you shouldn't have to press every 2s to activate (or 5s for single facing).

Captain
Join Date: Jun 2012
Posts: 4,145
# 9
02-26-2013, 09:56 AM
Quote:
Originally Posted by ussultimatum View Post
It's not about easy mode, its about a basic feature that you shouldn't have to press every 2s to activate (or 5s for single facing).
That would make my life easier- being able to do something other than watch my shields.


...tho an 'auto reinforce X shield' would be interesting.
KBF Lord MalaK
Awoken Dead

Now shaddup about the queues, it's a BUG
Captain
Join Date: Jun 2012
Posts: 677
# 10
02-26-2013, 10:49 AM
Quote:
Originally Posted by naz4 View Post
As the title says. This would reduce the amount of newcomers insta popping the moment they enter the arenas. The newcomers would become less of a burden to the team and also they would survive long enough to see the enjoyment of pvp.

We want more people to join pvp so thought this would be a good start to reduce the learning curve.
Nice idea stealing naz kk

Really tho naz its really a good idea, why? because

1. It removes or tightens a gap between newbies which don't know about this Spacebar + Bind Distribute_Shields trick now till at least 6 months of this first learning curve.

2. If you totally remove the feature as a whole it opens up new complexity to PvP meaning you would have to manually distribute your shields to the left and right etc all manually.


But for the instapopping part, thats partly the reason people get insta-vaped in arenas. Unfortunately it comes back to the balancing part as well again, EptS. 99% of the instapop noobs dont even run it, because they dont know this ability is at least 100+% more valuable then their equally ranked counterparts (EptE, EptW, EptA)

How many times do i still see so called 'full out glass cannon' escorts running 2x EptW lol.
They get vaped instantly, and the EptW doesn't give enough of a damage boost to actually make it worthwhile ditching EptS.

Last edited by darkfader1988; 02-26-2013 at 10:53 AM.
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