Empire Veteran
Join Date: Jun 2012
Posts: 869
So I rarely play Fed as I'm a fan of being the hated underdog minority. But recently I decided to pull the old fed engineer toon out and take the Gal-X out for a spin. Aux to batt build with single cannons and turrets for the lulz.

After a couple of hours I looked back and ask myself "why the hell did I waste money on this PoS?" I think the thing that annoys me is that the spinal lance sucks. You'd think that a ship that is so heavy to turn would pay off when you finally get a ship into your firing arc of the spinal lance, but it doesnt.

90% of the time the thing misses, and when it does hit I'm thinking that a BO2 could do a better job compared to the spinal lance.

This is a request for a spinal lance buff (be it either a cool down reduction or a damage and accuracy buff). I'm not asking for the ability to change energy type or the ability for saucer separation... just a buff for the spinal lance.

Note: Noticing all of the Andorian escort captain cries for buffs (even though they dont need it) which have been answered and applied by the devs made me want to try ask for a spinal lance buff. I did pay money for this ship, will my request fall on dead ears while the devs are too busy buffing their latest cash cow?


(While we're at it buff the Guramba's Lance too ^_^)
I drink, I vote, and I PvP!

Last edited by bubblygumsworth; 02-26-2013 at 01:58 PM.
Captain
Join Date: Jun 2012
Posts: 936
# 2
02-26-2013, 12:58 PM
if i remeber...

It looks like a BO2 because it isnt a single burst? the lance fires 2-3 shots per use doesnt it?
Add those together, and its likely more than a BO2 :p

(you can even sink a wep battery with precise timing, making it even better ^^)

But thats a shakey memory ^^;
Your Heavy Graviton Beam deals 26470 (10583) Kinetic Damage(Critical) to Assimilated Carrier.
Empire Veteran
Join Date: Jun 2012
Posts: 869
# 3
02-26-2013, 01:01 PM
Quote:
Originally Posted by elandarksky View Post
if i remeber...

It looks like a BO2 because it isnt a single burst? the lance fires 2-3 shots per use doesnt it?
Add those together, and its likely more than a BO2 :p

(you can even sink a wep battery with precise timing, making it even better ^^)

But thats a shakey memory ^^;
I'll post my build in about 20 mins. Yeah it is about 2-3 bursts of about 10k damage total or something (I'll have to check the numbers), but if one shot misses they all do... as if each shot is classed as one shot with an animation that fires 3 times. I'm running aux to batt and I'm an engineer, at some times I can get my subsystems up to about 125 each (excluding aux) while also popping a weapons battery.
I drink, I vote, and I PvP!

Last edited by bubblygumsworth; 02-26-2013 at 01:03 PM.
Career Officer
Join Date: Jun 2012
Posts: 2,664
# 4
02-26-2013, 01:16 PM
Buff it! It destroyed a Neghvar in a single pass on the show!
Captain
Join Date: Jul 2012
Posts: 2,192
# 5
02-26-2013, 01:21 PM
It just needs its accuracy fixed. That weapon misses like 9/10 times.
Empire Veteran
Join Date: Jun 2012
Posts: 869
# 6
02-26-2013, 01:33 PM
Skill Tree

Fore
[Phaser Cannon Mk XI [Acc]x3]
[Phaser Cannon Mk XI [Acc]x3]
[Phaser Cannon Mk XI [Acc]x3]

[Breen Transphasic Cluster Torpedo](I would use the Wide Angle Quantum torp but I refuse to spend money on my Fed toon until more KDF content is released)

Deflector
[M.A.C.O. Graviton Deflector Array Mk XII]

Engines
[M.A.C.O. Impulse Engines Mk XII]

Shield
[M.A.C.O. Resilient Shield Array Mk XII]

Aft
[Phaser Turret Mk XI [Acc] [CrtH] [Borg]]
[Phaser Turret Mk XII [Acc] [CrtH] [Borg]]
[Phaser Turret Mk XI [Acc] [CrtH] [Borg]]
[Phaser Turret Mk XII [Acc] [CrtH] [Borg]]


Devices
[Subspace Field Modulator]
[Prototype Ablative Jevonite Hardpoints]
[Weapons Battery]
[Auxiliary Battery]

Engineering
[Console - Universal - Cloaking Device]
[Console - Engineering - Neutronium Alloy Mk XII]
[Console - Engineering - Neutronium Alloy Mk XI]
[Console - Engineering - Neutronium Alloy Mk XI]


Science
[Console - Science - Field Generator Mk XI]
[Console - Science - Field Generator Mk XI]


Tactical
[Console - Tactical - Phaser Relay Mk XI]
[Console - Tactical - Phaser Relay Mk XII]
[Console - Tactical - Phaser Relay Mk XI]

BOFF Stations
Tactical Team I
Cannon Rapid Fire I

Tactical Team I


Emergency Power to Shields I
Extend Shields I
Directed Energy Modulation II
Auxiliary to Structural Integrity III

Emergency Power to Shields I
Reverse Shield Polarity I
Auxiliary Power to the Emergency Battery II


Tractor Beam
Hazard Emitters II


Active Doffs
3x Technician (Aux2Batt)
1x Marion Frances Dulmur (Reduction of weapon subsystem energy drain when using DEM)
1x Shield Distribution officer (Shield regen after using BFI)

Bridge officers.
2x Human Tactical Officers
2x Human Engineering Officers
1x Human Science Officer
I drink, I vote, and I PvP!

Last edited by bubblygumsworth; 02-26-2013 at 01:37 PM. Reason: The Current Build I am Using
Career Officer
Join Date: Jun 2012
Posts: 4,210
# 7
02-28-2013, 08:41 AM
Quote:
Originally Posted by dalnar83 View Post
It just needs its accuracy fixed. That weapon misses like 9/10 times.
Forget that.

Galaxy X Spinal Lance - nothing like what we saw in 'All good things'
Intrepid Ablative Generator - nothing like what we saw in 'Endgame'.

But it's probably just as well, as a ship that can one-shot everything, or a ship that can make itself invincible for an indefinite period of time, would make things pretty pointless.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
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