Lt. Commander
Join Date: Jun 2012
Posts: 225
The people who end up playing in 2 hour no kill games arent doing it right. And sadly for those people i shed no tears. The game would benefit and pvp as a whole would benefit greatly from increased hull and shields/ slower/ lower healing.

This was mentioned in another thread but was sadly closed before i could input. Anyhoo carry on
Empire Veteran
Join Date: Jun 2012
Posts: 6,962
# 2
02-26-2013, 10:43 PM
i was saying this, cap resistance at 25%, not 75%, and double hitpoints. spike wouldn't be the only thing that worked anymore, healing effect would be much less too, healing a lower % of hitpoints then it would now.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jul 2012
Posts: 2,192
# 3
02-27-2013, 12:07 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
i was saying this, cap resistance at 25%, not 75%, and double hitpoints. spike wouldn't be the only thing that worked anymore, healing effect would be much less too, healing a lower % of hitpoints then it would now.
Maybe just play a little with the numbers and change the cap and hps for various ships different way. Escorts in particular should be not able tank better than most other ships.
Career Officer
Join Date: Jun 2012
Posts: 341
# 4
02-26-2013, 10:47 PM
Most cruisers are already obselete in PvP. Granting more HP and Shields, which I assume you're including Escorts which can already tank just fine with their maneuverability without the benefit of increased HP and Shields, would cripple all cruisers to uselessness.

On top of that you want to nerf Healing. Although, nerfing healing without boosting HP and Shields might possibly make pressure damage viable again.

All the passives granted by rep, consoles and Doff stacking are more of an issue, imo.

Last edited by doomicile; 02-26-2013 at 10:49 PM.
Captain
Join Date: Jun 2012
Posts: 1,354
# 5
02-27-2013, 12:19 AM
Quote:
Originally Posted by emoejoe View Post
The people who end up playing in 2 hour no kill games arent doing it right. And sadly for those people i shed no tears. The game would benefit and pvp as a whole would benefit greatly from increased hull and shields/ slower/ lower healing.

This was mentioned in another thread but was sadly closed before i could input. Anyhoo carry on
So your saying 2 equally matched opponents who match each other in every aspect of game play are doing it wrong? Surely killing yourself upteen times to get 1 big bang kill is questionable.
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Empire Veteran
Join Date: Jun 2012
Posts: 959
# 6
02-27-2013, 04:58 AM
Cap resistances. Cap the maximum amount by which you can increase your weapon damage. Cap the amount by which you can increase your turn mode.

And so on.

Once you have hard limits on those, you can start balancing for a given set of ships and equipment.
_________________________________________________
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:58 PM.