As the title says I'm looking for the best C-Store option out of these for a levelled Engineer?
I play PVE only ? never dipped into PVP (not sure i'd last long)
Tactical Escort Retro - seems popular and has a cloak - bit like a BOP
Andorian Kumari Escort ? New and lots of fire power ? Engineer captain may keep it alive for longer than 5 seconds with built in ability's?
Heavy Escort Carrier ? looks versatile on paper but I don't see many flying them
Blockade Runner Escort Retrofit ? looks like it can dish out some pain and last but again I don?t see many people flying it
I would be very greatful of any advice as I've only been playing 4 months
Thanks in advance everyone
Last edited by johnnyelectric; 02-28-2013 at 05:21 AM.
The engy version of the Smurf is very tanky, similar to a Fleet Patrol Escort.
The Steamrunner is also a very capable ship.
Basically, for high level PVE (eSTF) any escort is viable for an engy that will add much to its survivability, but of course will not approach the dmg of one flown by a competent Tac. Flown well and setup right, an engy/escort is perfectly viable in PVE endgame.
All of the above is predicated on the proper layout and equipment of course.
PS-my engy can even keep the tactical Kumari up for a significant amount of time in eSTF.
PPS-obviously, this is all my opinion, based on three years of engy play
Thank you Guys! Your seasoned experience is appreciated as I don't want to blow Zen on a pigeon!
So Kumari looks promising but I can only afford one of the types, so it would be all out damage or the Engy version
Steam Runner and Armitage also sound goodies, I notice the Steam Runner has a 1.0 shield mod if the wiki is right..
Going to sound like a newbie but not in a Fleet so does that mean no Fleet ship access?
Last edited by johnnyelectric; 02-28-2013 at 07:15 AM.
Of the Kumari types, I would go with the Charal. I can attest for the Steamrunner's tankyness, it is a fine ship, especially when the pack is on Steam sale. Armitage is very popular, Defiant Retrofit even more so.
There are fleets selling access to Fleet Ships, but if you have never been in a Fleet then you are unlikely to have any Fleet Credits. You need 20,000 to purchase a fleet ship, along with the fleet modules and the fee for the use of the shipyard (higher fee for higher tier), which is usually a sum of energy credits but can also be a dilithium contribution.
If you are serious about the Kamari, and can only get one, I would reconsider the "science" version.
With the other two you get Tac and Engineer slots and a universal, which means that the universal almost has to be used for science.
With science version you have slots for all three plus the universal, which means you get some choice in how you want to stack the deck. To me that seems to be a much more versatile and desirable layout.
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