Commander
Join Date: Jul 2012
Posts: 328
# 1 Cannons are not canon
02-28-2013, 03:11 PM
I realise this is the 500th thread complaining about cannon gameplay issues so just humour me.

Cannons are not canon, whenever I start an STF or any PVE event I have at least 1 escort with nothing but turrets and Dual Heavy Cannons and when they use rapid-fire or scatter volley they annihilate anything in their path so no wonder the KDF rule the PVP arenas. Almost all their ships can equip dual cannons and they are unfortunately the only way to deal the best damage. Beam Weapons are weak Even though they are the most used types of starship weaponry the ONLY class of Starfleet ship in the entire Federation that actually used cannons was the defiant class yet the most players of Star Trek Online don't miss a chance to spam dual cannons.

Take the Prometheus class it is an escort yet in the episode when it is first seen (Message in a Bottle) we see the ship disable a nebula class with a few shots to the warp drive and it used beams not cannons the Akira, Saber and all the other cannon "escorts" used beam weapons yet it didn't make their fire-power any weaker, the main reason escorts have more fire-power than almost every ship is because they can equip dual cannons.


I'm not suggesting that we remove cannons but at least add some "beam" weapons with a 45 degree arc that can deal equivalent damage to the DHCs perhaps "Beam Cannons" Or maybe even a "Heavy Beam Array" I'm not the only one that finds STO to be lacking in that "Star Trek" feeling but in my opinion this change would help add a more canon feeling to the game.

This is just my opinion if you are going to tell me to "deal with it" do us both a favour and don't waste my time, if you want a game with over powered cannon weapons go play Star Wars.
Captain
Join Date: Aug 2012
Posts: 844
# 2
02-28-2013, 03:22 PM
Kdf only rule pug land because Feds don't get taught well through there careers therefore their pvp skills are poor

Whereas kdf player are normally bored Feds or people who want to play kdf for a reason

That and the fact that for some reason Feds dont seem to be able to put a pug together to save their lives a couple of arenas yesterday the Feds had us outgunned I think we have 3 voquvs a bop and A Guramba but down to the fact they just refused to cross heal and work together they fell to pieces

I've seen some assault cruisers and excelsiors tear down ships in lighting time with beams equipped purely down to good communication well timed debuffs and cross healing

Plus all the modern trek stuff uses turrets and torps so...
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,231
# 3
03-03-2013, 10:51 PM
This thread made me stare at my footer and smile
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Captain
Join Date: Jun 2012
Posts: 4,145
# 4
02-28-2013, 03:23 PM
Is your beam boat running 2 copies of TT , apa and apo3 while your 4 tac consoles are boosting your cannons @ 125 weps power to melt everything in that 45* arc ?
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Captain
Join Date: Jun 2012
Posts: 1,249
# 5
02-28-2013, 03:28 PM
Heavy beams would be one way of doing it; though Cryptic would need to add some kind of 'Beam Rapid Fire' ability to match 'Cannon Rapid Fire', otherwise they wouldn't really work as alternatives to DHCs.

Personally, I prefer the idea of merging individual beams into a single more powerful one. It would make 'Beam Overload' a much more potent ability (making beams capable of delivering some serious spike damage, if not as consistently as cannons), and make space combat look more like what we saw on TV. Ideally, it would be optional, so that you could still have AOE 'Fire at Will' builds that use several beams.
Exploration suggestions thread - give it a read

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I protest the removal of exploration clusters
Commander
Join Date: Jul 2012
Posts: 328
# 6
03-01-2013, 09:06 AM
Quote:
Originally Posted by capnmanx View Post
Heavy beams would be one way of doing it; though Cryptic would need to add some kind of 'Beam Rapid Fire' ability to match 'Cannon Rapid Fire', otherwise they wouldn't really work as alternatives to DHCs.

Personally, I prefer the idea of merging individual beams into a single more powerful one. It would make 'Beam Overload' a much more potent ability (making beams capable of delivering some serious spike damage, if not as consistently as cannons), and make space combat look more like what we saw on TV. Ideally, it would be optional, so that you could still have AOE 'Fire at Will' builds that use several beams.
"I prefer the idea of merging individual beams into a single more powerful one"

Good Idea and would make much more scene too having cruisers firing 8 beams at once isn't very cannon either.
Career Officer
Join Date: Jun 2012
Posts: 1,750
# 7
03-01-2013, 09:07 AM
Quote:
Originally Posted by capnmanx View Post
Heavy beams would be one way of doing it; though Cryptic would need to add some kind of 'Beam Rapid Fire' ability to match 'Cannon Rapid Fire', otherwise they wouldn't really work as alternatives to DHCs.
I wonder why Heavy Beams have become a mantra to mostly bad players? Do they not realize that a Beam version of a DHC would have a similarly punishing arc of fire? What Fed cruiser could hope to use a weapon wiht a 45 or even 60 degree arc?
Career Officer
Join Date: Jun 2012
Posts: 888
# 8
03-01-2013, 11:47 AM
If one considers the books to be atleast somewhat canon: http://memory-beta.wikia.com/wiki/Vesta_class

The vesta does have phaser cannons
On the subject of Abramsverse stuff in STO: http://massively.joystiq.com/2013/07...l-rivera-part/
And more reasons against JJ Trek: http://www.youtube.com/watch?v=DiQ9piVgtWM
And even more: http://www.youtube.com/watch?v=REOjxvQPQNQ
Empire Veteran
Join Date: Jun 2012
Posts: 959
# 9
03-01-2013, 02:15 PM
The damage penalty incurred by beams in exchange for a better firing arc is presumably a function of expected turn mode - if escorts could turn instantly the penalty should be zero, since there would be no downside to using cannons. But this implies that as escorts have gotten better and better turn modes, beams should have been doing more damage (or cannons doing less.)
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Career Officer
Join Date: Dec 2012
Posts: 176
# 10
02-28-2013, 03:29 PM
Quote:
Originally Posted by induperator View Post
I realise this is the 500th thread complaining about cannon gameplay issues so just humour me.

Cannons are not canon, whenever I start an STF or any PVE event I have at least 1 escort with nothing but turrets and Dual Heavy Cannons and when they use rapid-fire or scatter volley they annihilate anything in their path so no wonder the KDF rule the PVP arenas. Almost all their ships can equip dual cannons and they are unfortunately the only way to deal the best damage. Beam Weapons are weak Even though they are the most used types of starship weaponry the ONLY class of Starfleet ship in the entire Federation that actually used cannons was the defiant class yet the most players of Star Trek Online don't miss a chance to spam dual cannons.

Take the Prometheus class it is an escort yet in the episode when it is first seen (Message in a Bottle) we see the ship disable a nebula class with a few shots to the warp drive and it used beams not cannons the Akira, Saber and all the other cannon "escorts" used beam weapons yet it didn't make their fire-power any weaker, the main reason escorts have more fire-power than almost every ship is because they can equip dual cannons.


I'm not suggesting that we remove cannons but at least add some "beam" weapons with a 45 degree arc that can deal equivalent damage to the DHCs perhaps "Beam Cannons" Or maybe even a "Heavy Beam Array" I'm not the only one that finds STO to be lacking in that "Star Trek" feeling but in my opinion this change would help add a more canon feeling to the game.

This is just my opinion if you are going to tell me to "deal with it" do us both a favour and don't waste my time, if you want a game with over powered cannon weapons go play Star Wars.
I hate the feel of anything but dual heavy cannons.
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