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Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
I can't figure out why, as I've seen people with similar setups get 3-5k DPS more but I can't figure out where the problem lies. Is it my weapons? My equipment? My Boffs? No idea. Here's my setup.

Flying: JHEC. I love this ship completely. Heavy Eng stations makes for a perfect Aux2Batt + Technician setup which gives me monstrously low cooldown times along with high power levels to combat power drain. Aux2batt makes RSP worthwhile, because the cooldown ends up being reduced to only 60s give or take!

I was chatting to a guy with a similar setup after we ran a few STFs and I was parsing him at 13-15k per run. I'm wondering why I can't get near that, is it just pilot error? I'll admit aux2batt has taken some getting used to using effectively!


Weapons:
Antiprotons (Maxed energy weapon crit skills)
Fore = 4 DHCs (Fleet [dmg]x3[acc])
Aft = 2 Turrets, 1 Kinetic cutting beam

Equipment:


Maco XII set

Consoles:

Eng: Monotanium XII (purple), Tachyokinetic, Borg, Zero-point Romulan.
Sci: Field generator x2
Tac: 4x Relays XI (blue)

Doffs:

3x purple technician (30% reduction in cooldowns when using aux2batt)
2x purple conn officer (16s reduction for TT plus big buff to attack patterns)

Boffs

Commander Tac: TT1 , Beta 1 , Scatter Volley 2, Omega 3

LT. Com Eng: EPTW1, Aux2Batt 1, DEM2
Lie. Eng: EPTS1, Aux2Batt 1
Lie. Eng: ET1, RSP2

Ens. Sci: HE1
Captain
Join Date: Jul 2012
Posts: 2,366
# 2
03-11-2013, 07:21 AM
Try a run without the cutting beam using a turret instead. It uses the beam firing cycle which could be gimping your DHCs to less power than they should.

Try getting the system engineer doff that gives weapon power drain resist when using DEM.

Romulan +Crit boff is nice.

Lastly make sure you get close to your targets when possible.
http://www.helpscout.net/75-customer...es-statistics/
Captain
Join Date: Jun 2012
Posts: 1,063
# 3
03-11-2013, 08:07 AM
Quote:
Originally Posted by bareel View Post
Try a run without the cutting beam using a turret instead. It uses the beam firing cycle which could be gimping your DHCs to less power than they should.

Try getting the system engineer doff that gives weapon power drain resist when using DEM.

Romulan +Crit boff is nice.

Lastly make sure you get close to your targets when possible.
KCB instead of a turret is a good thing imo, esp. on an escort (on the vesta it is something to think about due to the lower fore weapon punch). it gives you around the same dps as a turret (in my tests I was using SCV so while the turrets hit three targets, the kcb hit one, and it dealt the same dps in the end), and gives a minor boost occasionally..

crit boffs might be nice, tho you can reach 10k without them

flying close... heck yeah especially with a carrier. just put them fighters on intercept, and spam the scv no way you gonna get hit by a high yield (and even if hit, aux to bat makes sure you are running a defensive buff anyway)

also OP, try to always target multiple things with your scv (possible targets that can be hurt, so its not just random dps). use the elite scorpion fighters in your hangar, and try to run them on attack my target mode, unless you are attacked by something that shoots high yield (if you run APB you gonna get 2k+ dps from them, and if you change to disruptors they should give you around 3k)

get the doff that gives you 10% dmg against borg instead of the doffs that buff TT (tho they are good enough too)

there is no reason why you should not deal around 8-10k if you are a tac (well if you are a tac you really should deal 12-3k overall dps, with loads higher burst dps)
Republic Veteran
Join Date: Oct 2012
Posts: 2,124
# 4
03-11-2013, 08:29 AM
The other player may have been running a Plasma build, with the Romulan weapon set bonus and the embassy consoles. He may have also been using a Polaron build boosted by the Jem Hadar set. Another thing you could do is check your critical hit rate since you are using Antiproton, and make sure you have maxed the necessary skill and chosen the right rep passives. You might also raise your EptW1 to a 3, as I don't usually get much out of DEM unless using the DEM doff.

At the end of the day your performance revolves around your spike and alpha strike damage, and a parse over a longer period of time will probably give misleading results.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
# 5
03-11-2013, 10:14 AM
Clarification on the OP: 10k DPS is what I'm currently doing pretty reliably. 10-10.6 in CSEs, around 8-10 in ISE & KASE (I tend to take a gate for myself in KASE ) I'm just wanting a bit more than that. 12+ if possible!


Thanks everyone for the replies, definitely worth some consideration and thought. Thanks! I'll go into specifics

Quote:
Originally Posted by bareel View Post
Try a run without the cutting beam using a turret instead

Try getting the system engineer doff that gives weapon power drain resist when using DEM.

Romulan +Crit boff is nice.

You might also raise your EptW1 to a 3, as I don't usually get much out of DEM unless using the DEM doff.
I did test using a turret instead of the beam, but the DPS difference is marginal and I like the passive 2pc bonus from the assimilated omega set.

I'm going to wait until we're T3 embassy before I get romulan boffs - but I definitely will be investing when the time comes - so thanks

The problem with using EPTW3 is I'll need to replace the ensign ability with something. Given that I have 3 eng slots I'll need 3 ensign abilities - of which the choices are pittiful. The only reason I'm using DM2 is because I only have one tac station so any extra DPS abilities I can get anywhere are like gold dust. I already run copies of ET1 and EPTS1 so If I moved to EPTW3 I'd need to use another EPTx ability which seems wasteful.

Quote:
Originally Posted by ferdzso0 View Post
also OP, try to always target multiple things with your scv (possible targets that can be hurt, so its not just random dps). use the elite scorpion fighters in your hangar, and try to run them on attack my target mode, unless you are attacked by something that shoots high yield (if you run APB you gonna get 2k+ dps from them
Duly noted, I should pay a bit more attention to my SCV to make sure I'm maximising the firing arc. I've been running nothing but escorts for 6+ months now so I sort of autopilot the STFs and don't pay all that much attention to them. I'll see if adjusting makes a difference. I already use elite scorpions btw. Neglected that in the OP.

Quote:
Originally Posted by smokeybacon90 View Post
The other player may have been running a Plasma build,
I didn't consider this, I'll have to ask him when he gets online. I've been wanting to run a plasma ship for ages but I *cant stand* the noise they make, they're horrible!

Quote:
Originally Posted by lascaille View Post
drop them, they are useless in an aux2bat doff setup
in stf you should use a special warfare guy (don't know the exact class) with 10% bonus damage on borg in space, or at least a dem doff.
This makes sense, I will definitely consider this! In fact I'll test it out now and see how much of a difference it makes. The problem with relying on aux2batt for reducing TT cooldown is you can never get the CD down to 15s so you can't have continual coverage which is a pain. You only get a 30% reduction from aux2batt and the cooldown isn't long enough for it to be reduced twice so you end up with ~20s cooldown for TT1 which can lead to going boom.

I refuse to go back to using torps, I'm sick of them. I'm trying to get a nice cannon build instead - I've always flown 3DHC+torp up front and given that I don't have room for any torp abilities on this ship (only one Tac slot, commander) I think I'll have to pass.

Last edited by topset; 03-11-2013 at 10:31 AM.
Commander
Join Date: Jun 2012
Posts: 428
# 6
03-11-2013, 10:30 AM
Quote:
Originally Posted by topset View Post
I'm going to wait until we're T3 embassy before I get romulan boffs - but I definitely will be investing when the time comes - so thanks
The blue-quality male Romulan tac BOff is currently the only one with Superior Romulan Operative, so as of now you aren't gaining anything by waiting for T3.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
# 7
03-11-2013, 10:32 AM
Quote:
Originally Posted by thepantsparty View Post
The blue-quality male Romulan tac BOff is currently the only one with Superior Romulan Operative, so as of now you aren't gaining anything by waiting for T3.
SOLD! On my way.
Lieutenant
Join Date: Jul 2012
Posts: 75
# 8
03-12-2013, 02:42 AM
Quote:
Originally Posted by oldkirkfan View Post
Is the Romulan Torpedo any good? I have seen on chat, not to bother with it.
since the torpedo shots will head for a new target, when the origin target is destroyed, i would say that the romulan torpedo is an overpowered pve tool. furthermore i would say it stands at least for 2000 - 3000 dps

Quote:
btw... What is full of stars? My view screen is out at the moment.
ask Bowman, he is the only human, who has ever seen it ;p

Quote:
Originally Posted by topset View Post
...
This makes sense, I will definitely consider this! In fact I'll test it out now and see how much of a difference it makes. The problem with relying on aux2batt for reducing TT cooldown is you can never get the CD down to 15s so you can't have continual coverage which is a pain. You only get a 30% reduction from aux2batt and the cooldown isn't long enough for it to be reduced twice so you end up with ~20s cooldown for TT1 which can lead to going boom.
that's true, normaly there is an additional gap of 2 or 3 seconds in the tac team cycle. i try to compensate it with rsp and shield repair drones. one unit is always deployed, the other unit will be dropped in an emergency case, or when the first unit is destroyed by npc warp core breaches.

Quote:
I refuse to go back to using torps, I'm sick of them. I'm trying to get a nice cannon build instead - I've always flown 3DHC+torp up front and given that I don't have room for any torp abilities on this ship (only one Tac slot, commander) I think I'll have to pass.
i don't like torpedoes, too. but these romulan torpedoes are fantastic, no they are even better than fantastic
at least, have a look at the damage (combat parser) of a player with this weapon
Lt. Commander
Join Date: Aug 2012
Posts: 159
# 9
03-12-2013, 08:16 AM
I would recommend getting rid of omega 3 and training your boff in CRF 3. An then loosing HE and putting polarise hull for the tractor beam break.

With an all cannon build having only CSV is kinda weak.
Captain
Join Date: Jun 2012
Posts: 1,063
# 10
03-12-2013, 08:36 AM
Quote:
Originally Posted by jacenjacen24 View Post
I would recommend getting rid of omega 3 and training your boff in CRF 3. An then loosing HE and putting polarise hull for the tractor beam break.

With an all cannon build having only CSV is kinda weak.
umm. that is pretty much how not to do it. csv gives half of the dmg bonus that crf gives. but you can dish it out to 3 targets instead of one

losing apo3 for that and gaining polarise hull instead of HE is another matter. you basically give up the two best powers you can ask for. HE is a great for clearing debuffs (plasma fire can be nasty), and gets you a great hull heal. and apo... lets compare it to polarise hull which we want because we dont have apo in your case:
apo gives a dmg boost, a movement boost (including tractor beam resistance), defensive boost (if movement is not enough).
while polarise hull will give a better defensive boost (a bit more than double not counting the movement buff from omega) and tractor immunity and reloads faster...

now you basically give him the option to deal less dmg whit crf3 while losing apo causing him to deal less dmg, and you make it up with polarise hull which lowers his tanking ability (which will translate into less dmg long term).
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